I'm surprised you didn't comment on the bolded line. It honestly sounds like the official translation is trying to imply that Sigma's mysterious benefactor is...Dr. Cain, I guess? He's like the only character that that description could remotely apply to (it certainly doesn't describe Dr. Wily).Heavy Sigh wrote: ↑5 years ago Game Script: Sigma: Here I am. You can challenge me at anytime. I have delightful news. I've recently acquired a new partner. He has been very supportive. He seems to have created quite a few robots. And he gave me the toughest body that you will ever see. You got here sooner than I expected, so it is not yet complete... But...it is enough to defeat you... He is an excellent partner... I believe you two know each other... In fact, he used to be a comrade of yours. He was very persistent about you... and that makes him very helpful to me. You see X, there is someone other than me...who hates you... Now feel our combined rage and die! ...But not before suffering horribly, ha ha ha! ...Goodbye, X!
Better Translation: Sigma: Over here. I have no intention of hiding anymore...You see, I found a new benefactor; and he has showered me with more blessings than I could have ever asked for. He spent so many years of his life building robot after robot...and now he's working on his masterpiece! He has granted me the ULTIMATE body! Now, you came earlier than expected, so it's not finished...but it's still MORE than enough for you! There are no words to describe how much my friend hated you; so now, there's only one thing I can do. You shall drink long and deep of our combined hatred, X! DIE!!
This block of text is rather unusual. Sigma uses the ENGLISH word for "partner" instead of using the Japanese equivalent... then using the JAPANESE equivalent the next time he says partner as an attempt to sound fancy, like a Bond villain or something.
Also, Sigma is VERY deferential here, to the point where he’s more like a little kid talking about his awesome new buddy, than world wrecker Sigma.
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Re: Mega Man X5 - The End of the Mega Man X Series
Last edited by AlchemistHohenheim 5 years ago, edited 2 times in total.
Re: Mega Man X5 - The End of the Mega Man X Series
Very likely to be the case.Stink Terios wrote: ↑5 years ago The song in this stage sounds extremely similar to Invisible Full Moon. Maybe ZUN took it as inspiration?
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Re: Mega Man X5 - The End of the Mega Man X Series
Oh, like Dr. Cain could ever keep his identity secret. Why, he can't even utter five words without throwing in the odd "Dr. Cain!"AlchemistHohenheim wrote: ↑5 years agoIt honestly sounds like the official translation is trying to imply that Sigma's mysterious benefactor is...Dr. Cain, I guess?
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Re: Mega Man X5 - The End of the Mega Man X Series
I think that line was the translator getting confused and thinking Mega Man and X were the same robot, combined with thinking Sigma's spiel about how much Wily hated X meant they had known each other instead of it just being Wily gettin mad about Light's superior robots from beyond the cyber-grave.AlchemistHohenheim wrote: ↑5 years agoI'm surprised you didn't comment on the bolded line. It honestly sounds like the official translation is trying to imply that Sigma's mysterious benefactor is...Dr. Cain, I guess? He's like the only character that that description could remotely apply to (it certainly doesn't describe Dr. Wily).Heavy Sigh wrote: ↑5 years ago Game Script: Sigma: Here I am. You can challenge me at anytime. I have delightful news. I've recently acquired a new partner. He has been very supportive. He seems to have created quite a few robots. And he gave me the toughest body that you will ever see. You got here sooner than I expected, so it is not yet complete... But...it is enough to defeat you... He is an excellent partner... I believe you two know each other... In fact, he used to be a comrade of yours. He was very persistent about you... and that makes him very helpful to me. You see X, there is someone other than me...who hates you... Now feel our combined rage and die! ...But not before suffering horribly, ha ha ha! ...Goodbye, X!
Better Translation: Sigma: Over here. I have no intention of hiding anymore...You see, I found a new benefactor; and he has showered me with more blessings than I could have ever asked for. He spent so many years of his life building robot after robot...and now he's working on his masterpiece! He has granted me the ULTIMATE body! Now, you came earlier than expected, so it's not finished...but it's still MORE than enough for you! There are no words to describe how much my friend hated you; so now, there's only one thing I can do. You shall drink long and deep of our combined hatred, X! DIE!!
This block of text is rather unusual. Sigma uses the ENGLISH word for "partner" instead of using the Japanese equivalent... then using the JAPANESE equivalent the next time he says partner as an attempt to sound fancy, like a Bond villain or something.
Also, Sigma is VERY deferential here, to the point where he’s more like a little kid talking about his awesome new buddy, than world wrecker Sigma.
which is kind of excusable, as in a tweet by the translator...
"For localization with text editing u get files in rough English translation w/deets on number of characters/lines, etc & vague description."
"Most of the time I had no idea what was happening as there was no real information regarding game play or scene, so I had to wing it."
Re: Mega Man X5 - The End of the Mega Man X Series
Overall I don't hate Megaman X5 but man, it's where the Megaman X series really starts to wither.
One thing that bugs heh me about this game is that many of the sprites, effects, and animation seem really low effort, especially compared to Megaman X4.
The main thing that irks me though is how this game has a bunch of obtuse ideas that don't really mesh well with a simple 2-D platformer.
Things like how you don't actually get any power-ups from Dr.light capsules until you get the whole set, or how your plot route is an RNG roll! This game has weird things like how the enigma cannon can actually succeed.
Even the whole boss level mechanic, which is taken to obnoxious levels in the final level. It all just seems X-traneous. Not to mention many of the levels are pretty bland or bad.
I liked this LP and I enjoyed raocow's insight that the best thing this game does is send off the MMX series.
But man, the most iconic thing in this entire game, besides The Duff, is the X versus Zero fight and it's over the dumbest thing ever. And all three versions of the boss fight are terribly unfun.
From a narrative stand-point, isn't it supposed to be the climax of the story?
Zero was built by Doctor wily to destroy Megaman and free robots from their intended purposes. And Megaman's desire for peace leads him to paradoxically fight his friend, the source of mavericks.
It removes all narrative weight when our duo's clash costs nothing, pushes nothing forward and is forgotten moments later.
But egh, it's robot boys, not Shakespeare.
One thing that bugs heh me about this game is that many of the sprites, effects, and animation seem really low effort, especially compared to Megaman X4.
The main thing that irks me though is how this game has a bunch of obtuse ideas that don't really mesh well with a simple 2-D platformer.
Things like how you don't actually get any power-ups from Dr.light capsules until you get the whole set, or how your plot route is an RNG roll! This game has weird things like how the enigma cannon can actually succeed.
Even the whole boss level mechanic, which is taken to obnoxious levels in the final level. It all just seems X-traneous. Not to mention many of the levels are pretty bland or bad.
I liked this LP and I enjoyed raocow's insight that the best thing this game does is send off the MMX series.
But man, the most iconic thing in this entire game, besides The Duff, is the X versus Zero fight and it's over the dumbest thing ever. And all three versions of the boss fight are terribly unfun.
From a narrative stand-point, isn't it supposed to be the climax of the story?
Zero was built by Doctor wily to destroy Megaman and free robots from their intended purposes. And Megaman's desire for peace leads him to paradoxically fight his friend, the source of mavericks.
It removes all narrative weight when our duo's clash costs nothing, pushes nothing forward and is forgotten moments later.
But egh, it's robot boys, not Shakespeare.
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Re: Mega Man X5 - The End of the Mega Man X Series
It wouldn't have had narrative weight regardless, and this wouldn't have been a good conclusion to the series either, simply because nothing has any stakes when death is entirely meaningless (same problem as American superhero comics, Supernatural, just about every Shonen ever made, etc). We know Sigma will be back infinite times because we've seen him come back four times previous, we know Zero will be back because we've seen him come back two times previous (which likewise means any of the heroes could come back from the dead at any time, too).
If they actually put some effort into developing some different overarching threats for X to face (past maybe X2) instead of just "Oops, lol, hijacked by GanonSigma again!" maybe things would be different.
If they actually put some effort into developing some different overarching threats for X to face (past maybe X2) instead of just "Oops, lol, hijacked by GanonSigma again!" maybe things would be different.
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Re: Mega Man X5 - The End of the Mega Man X Series
So as a sidenote, I remember hearing that Inafune had to abruptly change things once he found out X6 was being made, but as it stands the ending of X5 still links up pretty seamlessly with the beginning of Mega Man Zero 1 (radically different art-style aside).
Though I guess the biggest changes were probably made to the backstory of the Zero series as a whole, rather than specifically to MMZ1.
Though I guess the biggest changes were probably made to the backstory of the Zero series as a whole, rather than specifically to MMZ1.
Re: Mega Man X5 - The End of the Mega Man X Series
If it had been the last X game, it would've been the worst of them all, but we have the next two to look forward to for that while this can remain the most disappointing instead!
Other Ending Spoilers:
Sigma's weaknesses are close to what they were in X1 which I'm not sure if it was meant to be an allusion to or not. Tri-Thunder for the first phase like how Electric Spark worked back then and Spike Ball for being the closest spherical-based weapon to Rolling Shield for the final phase. But yeah, too much talk about trivial stuff, not enough talk about stuff that mattered. Also, now that it's over, Dynamo is the most unnecessary bot I can think of in the entire franchise. Two fights, and he's never seen again in the game. For all the finality stuff, they sure did leave some things open for no real reason.
Other Ending Spoilers:
In the bad ending where Zero goes maverick, Dr. Light deletes all memories of Zero from X's system. It fast forwards to just one week later where he and the hunters are repairing Earth and gets into a conversation with a bot about what X's dream is. He responds that he wants to create a utopia where humans and reploids can co-exist, sort of hinting at what will happen in the next sub-series.
In Zero's ending, he just thinks about his past while lying on the ground broken, mostly the cutscenes from X4 presented in still frame shots before saying that he think he has to die to restore peace. It literally ends with him saying "Goodbye, X..."
Sigma's weaknesses are close to what they were in X1 which I'm not sure if it was meant to be an allusion to or not. Tri-Thunder for the first phase like how Electric Spark worked back then and Spike Ball for being the closest spherical-based weapon to Rolling Shield for the final phase. But yeah, too much talk about trivial stuff, not enough talk about stuff that mattered. Also, now that it's over, Dynamo is the most unnecessary bot I can think of in the entire franchise. Two fights, and he's never seen again in the game. For all the finality stuff, they sure did leave some things open for no real reason.
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Re: Mega Man X5 - The End of the Mega Man X Series
No one as utterly extra as Dynamo can possibly be considered "unnecessary."
Frankly, Dynamo should have taken Iris's spot in the MMX Collection promo material.
Frankly, Dynamo should have taken Iris's spot in the MMX Collection promo material.
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Re: Mega Man X5 - The End of the Mega Man X Series
One of those times was an optional gameplay/story choice.Cosmo Fishhawk wrote: ↑5 years ago Zero will be back because we've seen him come back two times previous
No, this is obviously the falling action/conclusion.Zummorr wrote: From a narrative stand-point, isn't it supposed to be the climax of the story?
Can we have a round of applause for the translation team?Heavy Sigh wrote: Game Script: X: …………
Better Translation: X: …………
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Re: Mega Man X5 - The End of the Mega Man X Series
Oh right, this game was supposed to be where Sigma actually, for real, died. Since he spread himself so thin all over the world, he lost the ability to recover.
And then X6 happened.
And then X6 happened.
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Re: Mega Man X5 - The End of the Mega Man X Series
man, it's been a long road but the all the mega men series is finally over...
i'd like to take this time to reflect on the series, which of the LPs in the series was your favorite? i'm partial to DOS 3 and Xtreme 1
i'd like to take this time to reflect on the series, which of the LPs in the series was your favorite? i'm partial to DOS 3 and Xtreme 1
i've honestly never played a video game in my life
Re: Mega Man X5 - The End of the Mega Man X Series
My favorite was Super Adventure Rockman.
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Re: Mega Man X5 - The End of the Mega Man X Series
Regarding the confusing text, I took it as metaphorically viewing Dr. Wily and Dr. Light as entities whose lineage went down through their robots; in other words, "Dr. Wily used to know you, Dr. Light." Similar to how Serge seems to confuse Rock and X.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Mega Man X5 - The End of the Mega Man X Series
What if Sigma or Wily or Serges are actually confusing Rock and X?
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Re: Mega Man X5 - The End of the Mega Man X Series
Well they're definitely confusing the audience and the translators, so...
Re: Mega Man X5 - The End of the Mega Man X Series
So the final boss is Sigma, but it's Gamma with both hands, and his shots are nightmare Suzy and a variation of the Wily Capsule from 7? That's really neat.
It's kind of a shame the game's kind of ass, but man, they had loads of clever callbacks and ideas in this. Just a shame about the actual execution.
Although, the crap execution is pretty understandable if even the credits aren't sure who the second planner was, or if there even was one.
It's kind of a shame the game's kind of ass, but man, they had loads of clever callbacks and ideas in this. Just a shame about the actual execution.
Although, the crap execution is pretty understandable if even the credits aren't sure who the second planner was, or if there even was one.
Re: Mega Man X5 - The End of the Mega Man X Series
Yeah. It is rather...BobisOnlyBob wrote: ↑5 years agoWell they're definitely confusing the audience and the translators, so...
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Re: Mega Man X5 - The End of the Mega Man X Series
I'll Octopardon them since they didn't get much time to translate this or X6.
Re: Mega Man X5 - The End of the Mega Man X Series
I've heard that leaving the Japanese songs in was laziness, but it meant we got Moonlight that much sooner. And that's an awesome song as far as lyrics go. Certainly better than Monkey, but maybe not as good as 「BEASTY LOVE」.
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Re: Mega Man X5 - The End of the Mega Man X Series
Purple blocks at 4:47 and 5:48, since you asked.
The video also shows off the lightning claw on Xtreme difficulty, which is just downright cruel.
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Re: Mega Man Xtreme 2 - From One Xtreme to the Other
The Reploid Lavarory is my favorite place in the series.
By the way, remember that trash robot boss from Distorted Travesty 2? He's from here!
By the way, remember that trash robot boss from Distorted Travesty 2? He's from here!
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Re: Mega Man Xtreme 2 - From One Xtreme to the Other
I was wondering why that thing seemed vaguely familiar, guess that's why.
This is a weird start. On the other hand, it's mostly in keeping with what we got in Xtreme 1, except for actually adding a new boss.
This is a weird start. On the other hand, it's mostly in keeping with what we got in Xtreme 1, except for actually adding a new boss.
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Re: Mega Man Xtreme 2 - From One Xtreme to the Other
If I remember my Mega Man X Canon (oh man) correctly, this game chronologically takes place between X3 and X4, which is why Iris is there instead of, y'know, robo-dead. I seem to recall that Alia actually references the Erasure Incident in X6, so maybe it was intended to exist all along, but chances are good that this game was made primarily because (a) easy money grab, and (b) fans were still in the height of falling all over themselves for Iris in general and Zero x Iris stuff in particular.
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Re: Mega Man Xtreme 2 - From One Xtreme to the Other
Oh god. This game is great fun, but jeez some of the systems in it are bad (Don't spend any money if you want all the parts!)
Also, this game is infamous for having a friggin TERRIBLE translation. Like, barely-better-than-machine-translation-at-points bad.
Translation Fun Time! Where 'courage' was never part of the equation!
Also, this game is infamous for having a friggin TERRIBLE translation. Like, barely-better-than-machine-translation-at-points bad.
Translation Fun Time! Where 'courage' was never part of the equation!