(shouting)

Level 6 - Unnamed as of yet

... zelda
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Awakenyourmind
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Level 6 - Unnamed as of yet

Post by Awakenyourmind »

Ive started getting some decent progression into Level 6. Here's what its looking like currently in the 5 images below. Keep in mind I didnt use the lens so all (Layer 2) lens secrets are not visible. What do you guys think? I haven't added custom enemies or scripts in yet, but I plan to shortly.






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jayScribble
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Re: Level 6 - Unnamed as of yet

Post by jayScribble »

It has an eerie vibe to it, as expected from a crypt.

A good start for the dungeon.
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Awakenyourmind
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Re: Level 6 - Unnamed as of yet

Post by Awakenyourmind »

This is the song that will be used:

If you listen to this song while you take a good look at the images, you will see what I am going for. ;)
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Nabe
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Re: Level 6 - Unnamed as of yet

Post by Nabe »

Yo! It's worth mentioning, the idea forever ago for the Lens was calling it the Hipster Glasses (graphic at tilepage 87, tile 22647, CSet 10). You're welcome to have it be whatever you like, though.
Awakenyourmind
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Re: Level 6 - Unnamed as of yet

Post by Awakenyourmind »

Nabe wrote: 6 years ago Yo! It's worth mentioning, the idea forever ago for the Lens was calling it the Hipster Glasses (graphic at tilepage 87, tile 22647, CSet 10). You're welcome to have it be whatever you like, though.
The classic lens was just a placeholder. I'm fine with using the Hipster Glasses.
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CrispyMWHC
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Re: Level 6 - Unnamed as of yet

Post by CrispyMWHC »

Loving the creepy purple aesthetics with the song choice. Well played, guy.
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Re: Level 6 - Unnamed as of yet

Post by Awakenyourmind »

hardcore_crispy wrote: 6 years ago Loving the creepy purple aesthetics with the song choice. Well played, guy.
Thanks, I'm glad you like it. I originally wanted to use the pure shadow tiles, but they don't mix well with my palette. Ive been away from zc long enough to forget why. I'm going to fix the issue though and make it look even better. I might increase the palette brightness if it's too dark with the shadows. Still working on this!
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