I like Crystal Man. I think the robots that shoot crystals in his stage are cool (could do without the, as seen, quite annoying random crystal dropping machines), and even though his fight is one of the few areas in the game with slowdown, it actually makes for some pretty fun bullet-time-esque dodges you can pull off when the crystals are bouncing around the room. I also have always liked that Napalm Man is weak to Crystal because I imagine the giant hole in Napalm Man's head gets jammed with a crystal orb. Dunno if that's intentional or not, but that's always a weakness I never forget.
GlitchMr wrote: ↑6 years ago
Alice wrote: ↑6 years ago
Mineyl wrote: ↑6 years agoFor me it's kinda' like this...
Favorites: 7
I dunno why this isn't a more popular opinion. I always thought MM7 was great.
Final boss destroyed anyone who otherwise liked this game ;).
Getting the gold medal in Legacy Collection 2 for the MM7 Wily capsule challenge gave me PTSD. You have to actually learn how to dodge him. My biggest issue with 7 is how big the sprites are. But we'll get to that when we get to that.
Slimeman01 wrote: ↑6 years ago
I really don't see why everybody praises 2 like it's the greatest game ever, when it is the most bare bones out of all of them (excluding 1). Like it doesn't have the charge or the slide, which makes the puzzles and platforming either too easy or too difficult (Even with Item 2). Every game after it has improved drastically, outclassing 2 in almost everything
2 just feels like it all works together well as a whole cohesive package. Despite some jank previously mentioned, like the crash bomb wall gun boss and the final boss you can be forced to game over to to restore bubble lead, it's just a really memorable game. I don't even have much nostalgia for the Mega Man classic series since my first game was X and I grew up as the Battle Network series was being released, but 2 does stand out for me just cause it's fun, I suppose.
That said, 9 feels to me like how I think a lot of people imagine 2 in their heads. I don't mind the charge shot not being there. Sliding, I'll admit can help with boss strategies and whatnot, but the charge may as well be inverted logic on the controls (you're always charging and press B to shoot) because there's never a reason to NOT charge.
Plus the sound is annoying, and I like mashing. ¯\_(ツ)_/¯