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Level Contest Japan

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Grounder
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Re: Level Contest Japan - freedom

Post by Grounder »

Truhan wrote: 6 years ago
BobisOnlyBob wrote: 6 years ago
raocow wrote: 6 years ago sorry about the late episode this morning, I made a mistake when setting up the release hour!
did you do this again

how am I meant to eat sandwiches without my lunchtime raocow episode? Someone please advise
Don't blame Pyro, blame google. Youtube's been having error 500 all morning, that probably fucked with it.
raocow confirmed for being pyro as well as me
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Re: Level Contest Japan - cave story

Post by raocow »

it's fixed.

don't batch upload a bunch of stuff in a hurried state of mind, kids!!
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Crow
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Re: Level Contest Japan - cave story

Post by Crow »

first level today is another recipient of the coveted "worse than veggie pile" award
it may have also had even less effort put into it

second level was pretty alright though
i've honestly never played a video game in my life
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Lockirby2
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Re: Level Contest Japan - cave story

Post by Lockirby2 »

Oh hey, somebody put Qubictom's YUMP LP into raocow's LCJ LP. That joke level was amusing. :P

The second level might have been a bit too busy aesthetically, but I liked it. I wish the rising water part was a little longer and after a midpoint. Then the water could have been made a bit more threatening. I had fun either way though.
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Mata Hari
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Re: Level Contest Japan - cave story

Post by Mata Hari »

Enjl said on the Discord they were surprised raocow took longer on the first level than the second, but I for one am not surprised that raocow took longer on a janky nonsense level than a level that... isn't janky nonsense.
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Re: Level Contest Japan - cave story

Post by Emral »

I remembered the 2nd one being longer okay? :p

That said, I kinda like the 2nd one... as soon as it actually starts having ideas. Sadly, the level ends not long after it actually introduces these ideas (conveyor switching). I feel like the super meat boy music did a great deal in the level's impression.
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Re: Level Contest Japan - cave story

Post by Alice »

Parama wrote: 6 years agofirst level today is another recipient of the coveted "worse than veggie pile" award
it may have also had even less effort put into it

second level was pretty alright though
It could have been interesting if it weren't for despawning keys and if a bit more care had been put into crafting it. The basic idea of an invisible block labyrinth where you have to locate keys to get through doors is interesting. Though more of a puzzle focus than finding invisible blocks would be better.
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Re: Level Contest Japan - cave story

Post by Sugar »

mario world appreciation station

complete with 1F0 tile
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Re: Level Contest Japan - cave story

Post by Emral »

one of my favourite levels coming up! either tomorrow or thursday.
also if anyone was wondering about other kinds of chucks, here's a list of things.
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Re: Level Contest Japan - cave story

Post by Kilgamayan »

I liked the Gene Wilder cameo.
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Re: Level Contest Japan - cave story

Post by Grounder »


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Stink Terios
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Re: Level Contest Japan - cave story

Post by Stink Terios »

The level would've been better if Pyro hadn't commited a SMBX crime.
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Mata Hari
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Re: Level Contest Japan - cave story

Post by Mata Hari »

Having the M blocks be passable and the Goomba blocks impassable is the exact opposite of what I would've intuited.
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Re: Level Contest Japan - cave story

Post by FrozenQuills »

Mata Hari wrote: 6 years ago Having the M blocks be passable and the Goomba blocks impassable is the exact opposite of what I would've intuited.
It's probably (unfortunately) like this because the original smbx character blocks (M, L, etc.) are all pass-throughable when you're that character and solid when you're not.
Also Chuck Mines was severely underrated in the contest and it's a good level for the most part.
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Re: Level Contest Japan - spike zone hell

Post by AlchemistHohenheim »

AlchemistHohenheim wrote: 6 years agoAnd yeah, screw this level author. They're both being insultingly condescending and bragging about how they, the level creator who knows exactly what is expected every single step of the way, are "quite consistent" at their own level as if that has any merit whatsoever.
AlchemistHohenheim wrote: 6 years agoHonestly at this point I'm reasonably sure that (minimal) (maximal) was probably just a troll level. How someone could have such malice in their heart that they would expend so much effort to produce something like this just to anger people, I don't know, but it makes more sense to me than the alternative.
So in light of (A) actually joining the Talkhaus and indicating that the level was indeed made in good faith, I'd like to rescind and apologize for my accusation of (minimal) (Maximal) being a troll level, and also apologize for the rudeness present in the first post. That being said, if you're reading this, please do try to keep in mind that a level creator is inherently going to have an easier time with their own level than pretty much anyone else. ...And maybe try not to take too much inspiration from raocow's older contest submissions.

(It felt more appropriate to say this here than in the Welcome/Introduction thread.)
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Re: Level Contest Japan - cave story

Post by Ivy »

Thank you for creating the latest renowned copypasta
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Re: Level Contest Japan - cave story

Post by Lockirby2 »

Those SMBX Chucks are great. It feels just right when you bounce on them, and they act a lot like the ones in SMW, except that they seem to react to you a little more consistently (which is a good thing).

The level was a tad tech-demoy, but it was still fun and had a nice progression of obstacles. The only issue I had was with the Charlie carrying a platform at the end, which felt a bit janky.
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Re: Level Contest Japan - cave story

Post by Mata Hari »

It would be nice if the new SMBX editor included half-block increments so the spinny things could actually be lined up with the ends of the rails.

Also
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Re: Level Contest Japan - cave story

Post by Emral »

Mata Hari wrote: 6 years ago It would be nice if the new SMBX editor included half-block increments so the spinny things could actually be lined up with the ends of the rails.
You can do that. The spinny thing actually lets you do that by default. Bossedit just decided to be weird.
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Re: Level Contest Japan - cave story

Post by Grounder »

bowser fight was kinda too long for what it was
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Level Contest Japan - cave story

Post by underFlo »

The idea of "make Bowser jump into the saws" is pretty neat but I feel that manipulating Bowser into jumping into them is kinda inprecise so it's not really a lot different from the boss just... being on a timer and you have to survive that long. I also feel that if he wanted to use different Saw formations they should've either switched during one Bowser fight or he should've given each Bowser 1/3rd HP.

Also I feel like the falling hammers during the transitions could've been telegraphged in a more organic way. For instance, the level told us that Pipes can produce hammers, so maybe there could've been pipes at the top at all times and they could glow just before the hammers start falling.
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Re: Level Contest Japan - cave story

Post by raocow »

Mata Hari wrote: 6 years ago
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this looks just as unapatising as I imagined
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Stink Terios
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Re: Level Contest Japan - cave story

Post by Stink Terios »

Tomorrow's level is the best one in the game.
Actually scratch that. It's the best SMBX level period.

It'll also result in hundreds of deaths and make the death counter meaningless again.
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Re: Level Contest Japan - cave story

Post by Ashan »


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Re: Level Contest Japan - cave story

Post by BobisOnlyBob »

raocow wrote: 6 years ago
Mata Hari wrote: 6 years ago
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this looks just as unapatising as I imagined
this amuses me as "brown bread" is rhyming slang for "dead" which... I would have to weigh up as a choice against eating that
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