(shouting)

Level Contest Japan

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
ano0maly
Discord User
Posts: 2945
Joined: 12 years ago

Re: Level Contest Japan - spike zone hell

Post by ano0maly »

I want to ask, how did level submissions for this contest work again?

If the contest was hosted solely at an established community like talkhaus, then we would likely get many of the entrants share their thoughts on their levels, but so far I have no idea who this "a" is. There seems to be a greater sense of anonymity. Hard to get author feedback when we have no idea where they are and they don't show up here.
Mikkofier
What about Ron magic?
Posts: 699
Joined: 11 years ago
First name: Mikko J. Fuzzygrumbles
Pronouns: he/him/his
Location: Lots of miles from Vietnam
Contact:

Re: Level Contest Japan - spike zone hell

Post by Mikkofier »

Want a hint for doing an iwbtg lp?
Don't.
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
-Kurt Vonnegut
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
Image
Avatar source (for most of them).
Image
User avatar
Emral
Posts: 940
Joined: 10 years ago
https://enjl.talkhaus.com/

Re: Level Contest Japan - spike zone hell

Post by Emral »

ano0maly wrote: 6 years ago I want to ask, how did level submissions for this contest work again?
People sent horikawa their levels and she packed them up and sent them to iguzamini who then judged them.
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Ometeotl
Posts: 675
Joined: 14 years ago

Re: Level Contest Japan - spike zone hell

Post by Ometeotl »

raocow wrote:Ugh, I hate this
User avatar
Grounder
Posts: 5768
Joined: 10 years ago

Re: Level Contest Japan - spike zone hell

Post by Grounder »

What the hell was that hint supposed to be?
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage
Zygl
Posts: 616
Joined: 11 years ago

Re: Level Contest Japan - spike zone hell

Post by Zygl »

So raocow as long as you're having fun with nonsense hard SMBX levels when can we expect that Kaizo X2 LP? :v
(Please don't actually, they A2MT'd the episode for that and it's such a mess I couldn't even handle it. Skip it and do X3 instead. *ducks*)
User avatar
Lockirby2
Posts: 376
Joined: 8 years ago
Location: Ontario, Canada
Contact:

Re: Level Contest Japan - spike zone hell

Post by Lockirby2 »

I also had to mentally snark at that message box. It tells you something that could be figured out by otherwise subtle context clues, just before an unreactable obstacle that could have been improved (albeit lazily) with a message box hint. "Go left after you hit the Goomba" would have been a lot more useful.

The checkpoints in room 3 are as helpful as you expect them to be, so at least that one should be okay, even though it ramps up the level of precision you need.
User avatar
Sebby19
Posts: 2544
Joined: 14 years ago
Location: Winnipeg, Manitoba

Re: Level Contest Japan - spike zone hell

Post by Sebby19 »

Why are people comparing this to IWBTG?

IWBTG is an unforgiving precision platformer game WITH surprise gotcha traps, that you then either need to learn where the trigger is and avoid it, or activate the trap and work around it anyways.

And I'm not seeing any surprise trap here. 95% of the stuff here is pretty much laid out like it is.

A better comparison would be Meatboy, or Jumper.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000
User avatar
SAJewers
ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
Posts: 4200
Joined: 11 years ago
Location: Nova Scotia

Re: Level Contest Japan - spike zone hell

Post by SAJewers »

Sebby19 wrote: 6 years ago Why are people comparing this to IWBTG?
because the spike graphic probably
ImageImageImageImageImage | Image | Image
Sharenite | RetroAchievements | NameMC | IGDB
User avatar
Emral
Posts: 940
Joined: 10 years ago
https://enjl.talkhaus.com/

Re: Level Contest Japan - spike zone hell

Post by Emral »

I was digging through the level folder earlier and found a little comment in a file called __ForPlayers.lua
Here it is:

Code: Select all

--[[
	I suspect that somehow some players won't be
	able to clear this level that of which I am quite
	consistent at.  This level was designed for normal-
	skilled players with a non-grindy difficulty; but if
	this level presents too high of a difficulty, they
	can personally modify this.
	You can use cheat 'donthurtme' for the godmode,
	which is supported in the LunaLUA code.
]]
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
User avatar
Grounder
Posts: 5768
Joined: 10 years ago

Re: Level Contest Japan - spike zone hell

Post by Grounder »

Enjl wrote: 6 years ago I was digging through the level folder earlier and found a little comment in a file called __ForPlayers.lua
Here it is:

Code: Select all

--[[
	I suspect that somehow some players won't be
	able to clear this level that of which I am quite
	consistent at.  This level was designed for normal-
	skilled players with a non-grindy difficulty; but if
	this level presents too high of a difficulty, they
	can personally modify this.
	You can use cheat 'donthurtme' for the godmode,
	which is supported in the LunaLUA code.
]]



I'm guessing that A is either an alias or attempt to preserve the author's dignity, because that is the laziest excuse for designing bullshit that I've read all year.

Normal-skilled, my ass.

And then to suggest that the player either modify the level or just cheat...
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage
User avatar
raocow
the death of the incredible huge
Posts: 4078
Joined: 15 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/

Re: Level Contest Japan - spike zone hell

Post by raocow »

author bias ? nah, y'all are just sub-normal 8-)
the chillaxest of dragonsImage
Image
Image
User avatar
Crow
famous knife crow thumbnail responsibility holder
Posts: 3416
Joined: 10 years ago
First name: Crow
Pronouns: she/they/it
Location: chaos garden

Re: Level Contest Japan - spike zone hell

Post by Crow »

Enjl wrote: 6 years ago I was digging through the level folder earlier and found a little comment in a file called __ForPlayers.lua
Here it is:

Code: Select all

--[[
	I suspect that somehow some players won't be
	able to clear this level that of which I am quite
	consistent at.  This level was designed for normal-
	skilled players with a non-grindy difficulty; but if
	this level presents too high of a difficulty, they
	can personally modify this.
	You can use cheat 'donthurtme' for the godmode,
	which is supported in the LunaLUA code.
]]
this is horribly condescending and actually makes me dislike the author.
this is not designed for "normal skilled players" and is as grindy as difficulty can possibly get due to the lack of checkpoints. it's literally every precision platforming sin in one package.

the downward moving sections are absolute garbage because there is just, no way to react. it's just a long sequence of blind jumps that you basically have to die to several times to be able to figure out what the level is. i did not think it could get worse but good job proving me wrong, level designer
i've honestly never played a video game in my life
Image
Image
Image
User avatar
128-Up
Captain Aiwana
Posts: 239
Joined: 9 years ago
Pronouns: he/him/his
Location: In a ? Block somewhere, being anxious

Re: Level Contest Japan - spike zone hell

Post by 128-Up »

Sebby19 wrote: 6 years ago Why are people comparing this to IWBTG?

IWBTG is an unforgiving precision platformer game WITH surprise gotcha traps, that you then either need to learn where the trigger is and avoid it, or activate the trap and work around it anyways.

And I'm not seeing any surprise trap here. 95% of the stuff here is pretty much laid out like it is.

A better comparison would be Meatboy, or Jumper.
IWBTG itself is a bad comparison, yes.

However, it is rather reminiscent of IWBTG fangames of the needle sub-genre, in which the main thing is simple precision platforming, without traps or triggers most of the time.
Honestly, minimal maximal feels really like a bad attempt at a needle game.

(As an aside, if any of you remember raocow referring to the last room of Escape Goat 1's postgame as "a needle game", that's what he meant.)
If Mario has taught me anything, it's that most things rely on whether there's something good in a nearby box.
Note: If something in the above post is done incorrectly, tell the poster as softly as possible, please.

128-Up's IWBTG Fangame Clear List
If you're wondering what on earth 'aiwana' is, click me!

Image <-- Click it!
Image
Image Pokémon is hard.
User avatar
MonkeyShrapnel
Poke a Man
Posts: 563
Joined: 11 years ago
First name: Brian
Pronouns: he/him/his
Location: Canada Eh?

Re: Level Contest Japan - spike zone hell

Post by MonkeyShrapnel »

Mea wrote: 6 years ago I don't think the level itself is bad, it's got really tight level design for one thing. Having four of them though is a bit verbose since you can express all you want to express with just one of those alone.
Platform hells in general seem inherently hard to lp. I think most of their success/humor comes off of the sheer shock factor of the level design, whether it be in the form of what the stage is expecting you to do, troll design, or sheer randomness factor. This level, while well designed, doesn't have any of these to be lp friendly, at the very least. The honesty/face-valueness of the design is working against it here.
But as long as he isn't angry or tired of it, I'm not finding myself angry or tired of it either.
The level just really needs checkpoints, section 1 could use 1 near the goomba pipe jump, and this section needs 2 or 3 but at least one at the top of the level. It's not like checkpoints make it easier anyways, it just reduces the punishment factor of redoing several minutes of game play every time you make a mistake.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

Image
Image

My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
User avatar
Xenesis
Syogun Changer
Posts: 102
Joined: 10 years ago
Pronouns: She/Her
Location: Republic of Advance Warsia

Re: Level Contest Japan - spike zone hell

Post by Xenesis »

WhimsiKarren wrote: 6 years ago These levels are so bad that they've ruined my cooking dinner with megaman video tonight! The creator willfully ignoring midpoints is what gets me the most. Just awful. If you're gonna copy SMB or IWBTG learn how they function before bothering, and submit a LEVEL not a GAME.
Yeah, this is what I'm most upset about.

This nonsense level has robbed me of Megaman & Breakfast time.
User avatar
ano0maly
Discord User
Posts: 2945
Joined: 12 years ago

Re: Level Contest Japan - spike zone hell

Post by ano0maly »

Yeah um if you're concerned that the level would be too hard, then take heed of that and edit the level a bit instead of suggesting that the player resort to an outright invincibility cheat.

That been said raocow, cheats are available if you want to tour through a level like you did with some other contests like MAGKLX.
User avatar
Mata Hari
Posts: 2522
Joined: 14 years ago
https://matahari.talkhaus.com/

Re: Level Contest Japan - spike zone hell

Post by Mata Hari »

raocow are you ok

like is your actual mental health holding up here
User avatar
BobisOnlyBob
Mythical Quadruped
Posts: 1793
Joined: 11 years ago
Location: the world is no longer a place

Re: Level Contest Japan - spike zone hell

Post by BobisOnlyBob »

It's times like these that I miss Distorted Travesty
User avatar
jayScribble
FEEL THE FORCE
Posts: 434
Joined: 11 years ago
Pronouns: it, they, that
Location: Over there

Re: Level Contest Japan - spike zone hell

Post by jayScribble »

Okay, let's be thankful that this one has at least the checkpoint stations, because holy heck the 4 digit negative lives alone on this one.
Image
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
Three important threads for me:
User avatar
128-Up
Captain Aiwana
Posts: 239
Joined: 9 years ago
Pronouns: he/him/his
Location: In a ? Block somewhere, being anxious

Re: Level Contest Japan - spike zone hell

Post by 128-Up »

...You have no idea how tempted I am to recreate all of Minimal Maximal in an actual IWBTG engine now.
If Mario has taught me anything, it's that most things rely on whether there's something good in a nearby box.
Note: If something in the above post is done incorrectly, tell the poster as softly as possible, please.

128-Up's IWBTG Fangame Clear List
If you're wondering what on earth 'aiwana' is, click me!

Image <-- Click it!
Image
Image Pokémon is hard.
User avatar
Alice
Posts: 2367
Joined: 12 years ago
Pronouns: Girl person
Location: Wonderland

Re: Level Contest Japan - spike zone hell

Post by Alice »

2364 deaths just in that section of the level alone. -214 to -2578 lives and the death counter went from 734 to 3098. And that's on top of the fact that he went in with around 150 or so lives with the death counter in the 200s. It was had enough that more than half his deaths in the entire game were due to just the first two sections of this level. Now 14/15 deaths are from this level. (12-13/15 from this single section.)
BobisOnlyBob wrote: 6 years agoIt's times like these that I miss Distorted Travesty
Presumably because DT has actually decent design that makes efforts to work around its platforming engine's limitations whereas this shoehorns precision platforming into an engine not built for precision platforming at all.
User avatar
Lockirby2
Posts: 376
Joined: 8 years ago
Location: Ontario, Canada
Contact:

Re: Level Contest Japan - spike zone hell

Post by Lockirby2 »

I'm probably the odd person out, but I actually enjoyed room 3 (it's the only room of the four that I would say that about). However, it obviously has no business being in this contest.

Room B is terrible, and it's easily my least favourite of the 4. The other three felt satisfying to beat, if nothing else, but this room doesn't even have that going for it. Luck is more important than skill in room B, but it's also quite precise sometimes, which makes for an awful combination.
User avatar
LunarRainbowShyGuy
Posts: 895
Joined: 9 years ago
Location: ???

Re: Level Contest Japan - spike zone hell

Post by LunarRainbowShyGuy »

Early in the episode I was going to remark that raocow had both his 500th and 1000th death in the same level. Then I glanced at the death counter a minute later and it was already past 2000, with 1000 more to come. To put the amount of deaths into perspective I decided to do some comparisons.

So far raocow has died 2800 times in this level (2364 of those were in this segment alone). That's almost as many as MAGLX 1 and 2 combined, which had a total of 2855 deaths (1042 in MAGLX1 according to SomeGuy, and 1813 in 2 according to the in game demo counter). Unless the "B" over the last segment stands for "Breather" raocow will most likely surpass this amount tomorrow. Anyway, if this level didn't have instant respawns raocow would have spent just over 3 hours watching Mario's death animation over the course of this level.
Image
Image

Image
Image
User avatar
Stink Terios
Posts: 577
Joined: 12 years ago

Re: Level Contest Japan - spike zone hell

Post by Stink Terios »

Oh my God, I didn't expect this much trouble with room 3.
I actually liked it a lot as it had plenty of checkpoints and wasn't too demanding. I think it took me 20 minutes?

The real worst part of room 3 is the eye-searing watermelon pallet. Ouch.

Room B sucks for reasons other than gameplay. Not that the gameplay is good mind you.
Post Reply