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Obscure "Mega Man X" Game Where The Police Are After Us

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snoruntpyro
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Re: Obscure "Mega Man X" Game Where DASHING?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?

Post by snoruntpyro »

You skip the boots by inputting a special password that marks chill penguin as dead but doesn't have the dash boots. I don't know what the password is though.
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Kincyr
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Re: Obscure "Mega Man X" Game Where DASHING?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?

Post by Kincyr »

Pyro wrote: 6 years ago You skip the boots by inputting a special password that marks chill penguin as dead but doesn't have the dash boots. I don't know what the password is though.
the password depends on everything else that's been acquired. here's a password generator: http://www.mmhp.net/Passwords/MMX1/
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Voltgloss
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Re: Obscure "Mega Man X" Game Where DASHING?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?

Post by Voltgloss »

Is it even possible to beat the Sigma stages without the dash? No jumps that require it?
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Mineyl
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Re: Obscure "Mega Man X" Game Where DASHING?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?

Post by Mineyl »

Voltgloss wrote: 6 years ago Is it even possible to beat the Sigma stages without the dash? No jumps that require it?
There are a couple of jumps in the second fortress stage (namely the ones on either side of Storm Eagle's platform) that you can just barely make, but it is all possible without upgrades. It's a rather nice example of the dev team considering possibilities they technically allowed!
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Joseph Staleknight
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Re: Obscure "Mega Man X" Game Where ONE-HORSE OPEN SLEIGH?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?

Post by Joseph Staleknight »

Well, that's all eight Mavericks down. GGs raocow, thread over. /s

Anyway, can't wait to see X beat up the clown and give him a long-standing grudge!
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xnamkcor
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Re: Obscure "Mega Man X" Game Where DASHING?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?

Post by xnamkcor »

Voltgloss wrote: 6 years ago Is it even possible to beat the Sigma stages without the dash? No jumps that require it?
Completely possible. Nothing even close to being impossible. Just really annoying if you get knocked back.

https://i.imgur.com/kuQ2zwf.png

https://i.imgur.com/jE65kMP.png
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Re: Obscure "Mega Man X" Game Where DASHING?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?

Post by Grounder »


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Joseph Staleknight
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Re: Obscure "Mega Man X" Game Where SUPER-CHARGED SHOTS?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?

Post by Joseph Staleknight »

Gotta reiterate how much I like the boss rush in this game. Rather than the standard "boss room" they mix the reanimated bosses throughout the fortress. While it might be frustrating to deal with when you're low on health and don't know the boss weaknesses (the latter of which I have no idea how you'd do that if you weren't completely new to the game, they still break the mold for the MegaMan standard that makes it refreshing. Not until Shovel Knight did I see someone else attempt to mix it up like that.
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AlchemistHohenheim
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Re: Obscure "Mega Man X" Game Where DASHING?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?

Post by AlchemistHohenheim »

Reason to get the arm upgrade before going to the Sigma stages: Charged Rolling Shield completely trivializes the enemies in that bit at the beginning where you have to climb all those tiny moving platforms.
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Joseph Staleknight
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Re: Obscure "Mega Man X" Game Where i forgot to update the thread

Post by Joseph Staleknight »

Man, Chill Penguin's got it rough that time. That Fire Wave stunlock got to him fast. Guess he was way out of his

league

.

Also, updating the Idiosyncratic Episode Naming here because wrinkles like today's vid keep happening.
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Le Neveu de Rameau
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Le Neveu de Rameau »

That is a beautiful waterfall, it must be said.
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Divemissile »

i always thought the fire wave not working in water was a nice touch. the only other mega man game (i think) to have done that is megaman and bass, but rather than not making anything happen it just shoots a water pushing wave that is the water boss's weakness for some reason. also x's hadouken voice is cute
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Grounder
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Grounder »

So, are we jumping straight into X2 after this?
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Lockirby2 »

Sigma is toast now that you've gotten the helmet.

Also, you were having trouble dashing on Sting Chameleon's heart platform because of a quirk in the engine. If you're right next to a wall, turn around and immediately dash, your dash input gets eaten.
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kitikami
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by kitikami »

Wow, I remember Mental Insurrection being useful, but it really got upgraded in this game.
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Voltgloss »

D.Rex's weakness was the Boomerang Cutter. Not that raocow had many shots of it left on his first attempt anyway.
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Joseph Staleknight
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Joseph Staleknight »

So, is the last episode going to be called "dominus telikós S" or will you pull one last fast one on us?

Anyway, that secret capsule is pretty tedious. It's not difficult to get like the one in X2, but revisiting the same area just before the boss chamber four times in a row is counter-intuitive. The reward looks pretty slick, though, and it's a shame we won't see Sigma getting blown down by a shockwave ball this LP.
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Dark_Paratroopa
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Dark_Paratroopa »

Fun Fact: Penguins are actually highly flammable. They'd be used instead of firewood on treeless northern islands by ship captains to boil whale blubber up for oil. And for double the animal cruelty.

No I am not making this up.

Edit: It happened in the Falklands, primarily.
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Alice »

Voltgloss wrote: 6 years agoD.Rex's weakness was the Boomerang Cutter. Not that raocow had many shots of it left on his first attempt anyway.
Probably wouldn't have helped a huge amount anyways. raocow's issue with those orbs looks to stem from the fact that they they appear to actually track X a little bit. So when he stays up in the corner they actually come further up than if he'd stayed lower until they were fired and moved up.
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Mineyl
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Mineyl »

Joseph Staleknight wrote: 6 years ago Anyway, that secret capsule is pretty tedious. It's not difficult to get like the one in X2, but revisiting the same area just before the boss chamber four times in a row is counter-intuitive. The reward looks pretty slick, though, and it's a shame we won't see Sigma getting blown down by a shockwave ball this LP.
It's more of an easter egg than something the player is supposed to find, though. X3's is pretty esoteric, as well. Gotta' say, though, I prefer X2's version, both as a weapon and the means to acquire it.
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Voltgloss »

falsettorockstar!cow is an amazing new cow
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by SAJewers »

So, which platform are you playing X2 on, the mobile phone version? Image
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Grounder
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Grounder »

i cant believe letty whiterock made mega man x wow
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Stink Terios
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Stink Terios »

Oh man, I figured out why Zero gives you his buster if you don't have the upgrade!

Wolf Sigma is impervious to the regular charge shot, only the pink charge can hurt him.
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Re: Obscure "Mega Man X" Game Where street fighter referential

Post by Lockirby2 »

Man, now I want to see raocow play Mega Man X Hard Type.
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