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Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Sugar »

Cave Story as an expression lost all meaning to me.
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Ometeotl »

raocow wrote: 6 years agoalso I love the OP it got my vote for MOST BEST OP
WOW. That's hurtful.
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aterraformer
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by aterraformer »

Zach808 wrote: 6 years ago There is no way in hell he's beating this savestateless. Even if he makes it through most of the game, the last castle is IMPOSSIBLE. Might be even harder than Bowser's Starship in The Second Reality Project. I'm predicting heavy savestate abuse by world... 5 maybe?
Ye of little faith. He got this. I predict it being in 2 videos, that's it. No tools at all.

You may learn it.
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by raocow »

Ometeotl wrote: 6 years ago
raocow wrote: 6 years agoalso I love the OP it got my vote for MOST BEST OP
WOW. That's hurtful.
haha, instantly your post reminds me of the incredible kirby op.

that's why there's 'most best op' and 'actual most best op'
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Ometeotl »

raocow wrote: 6 years ago
Ometeotl wrote: 6 years ago
raocow wrote: 6 years agoalso I love the OP it got my vote for MOST BEST OP
WOW. That's hurtful.
haha, instantly your post reminds me of the incredible kirby op.

that's why there's 'most best op' and 'actual most best op'
I'll allow it.
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Alice »

SAJewers wrote: 6 years agoS. Mario? He used it in the last level IIRC.
Ah, you might be right actually. I vaguely recall that now that you mention it. He did definitely make it through most of it at least without savestates though.
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Voltgloss »

GlitchMr wrote: 6 years ago Cave Story as an expression lost all meaning to me.
raocow wrote: We got Cave Story music, we got Cave Story graphics, we got Cave Story gameplay, we got Cave Story lore, we got Cave Story secrets, we got Cave Story hamburgers, we got Cave Story bears, we got Cave Story barnacles, we got Cave Story skies, Cave Story dreams, Cave Story continuity, Cave Story lard, Cave Story caffeine supplements, Cave Story wombats, Cave Story archipelagos, Cave Story crate, Cave Story grates, Cave Story whales, Cave Story secrets, Cave Story social interactions, Cave Story mongoose, Cave Story sea life, Cave Story Applebee's, Cave Story frankfurter trees, Cave Story languages, Cave Story dances, Cave Story culture, Cave Story Winnebagos, Cave Story Chevrolets, Cave Story architects, Cave Story clouds, Cave Story sounds, Cave Story marsupial, Cave Story Van Halens, Cave Story, whoa, Monopoly, y'know, adaptations, Cave Story Hamburger 2: The Sequel, Cave Story alphabet, Cave Story an alphabet, Cave Story Francophones, Cave Story taking a hit, Cave Story goals. They're all here!
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Sugar »

So Hidden It's Crazy!
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Grounder »

gud sekritz
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Plutia »

i was hoping the OP would just be increasing numbers of 'i's and now I'm sad

where's my luigiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Mata Hari »

Nekoishi wrote: 6 years ago i was hoping the OP would just be increasing numbers of 'i's and now I'm sad

where's my luigiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
I did consider that but actually I did want people to be able to tell what number the video is

I'm too old to do irritating things like I used to :(
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Lockirby2 »

Secrets hidden in unmarked holes in the same hack that is explicitly explaining that you can spinjump on Torpedo Teds? Who is the target audience of this?
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Plutia »

Mata Hari wrote: 6 years ago
Nekoishi wrote: 6 years ago i was hoping the OP would just be increasing numbers of 'i's and now I'm sad

where's my luigiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
I did consider that but actually I did want people to be able to tell what number the video is

I'm too old to do irritating things like I used to :(
how about this
1 - luigi
2 - luigii
3 - luigiii
4 - luigiiii
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by cozyduck »

Lockirby2 wrote: 6 years ago Who is the target audience of this?
For the original LA: masochists
For the OSE version: reasonable masochists
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by BurntTenda »

Nekoishi wrote: how about this
1 - luigi
2 - luigii
3 - luigiii
4 - luigiiii
Or maybe luigiv, luigv, luigvi...
Roman numerals are cool.
Something goes here sometime.
Oh yeah, I have a Youtube channel
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by raocow »

cozyduck wrote: 6 years ago
For the OSE version: reasonable masochists
that's me :O
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Dragon Fogel »

BurntTenda wrote: 6 years ago
Or maybe luigiv, luigv, luigvi...
Roman numerals are cool.
That's what it currently is.
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Make levels from unused MAGL X names!
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by BurntTenda »

Dragon Fogel wrote: 6 years ago
BurntTenda wrote: 6 years ago
Or maybe luigiv, luigv, luigvi...
Roman numerals are cool.
That's what it currently is.
My brain did a dumb.
Something goes here sometime.
Oh yeah, I have a Youtube channel
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by RegiGiygas »

cave story is the hottest new talkhaus meme
can't forget this guy
Waaa.
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Mineyl »

Believe it or not, but the Aerial Palace secret exit is the only unmarked secret exit in the game. All the others are red level dots. What bizarro world do we live in where not a single ghost house has a secret exit, huh!? Well, this one, apparently.
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by morsel/morceau »

The vines are hard to grab because they are grilles (which should be obvious as they have koopas climbing over them).

I appreciate that you can't safely 'step' on the red beezo but you can on the yellow. In official Mario games, a different colour means a different behaviour. Far too many hackers change the sprite colours gratuitously, thereby undermining the propagation of Shigeru Miyamoto's appalling racialist theories.
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Alice »

morsel/morceau wrote: 6 years agoThe vines are hard to grab because they are grilles (which should be obvious as they have koopas climbing over them).
Can you even punch when on a normal vine? It's not something I can recall purposefully trying but I get the feeling you actually can't.
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by raocow »

you are correct you can't
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Money »

morsel/morceau wrote: 6 years ago I appreciate that you can't safely 'step' on the red beezo but you can on the yellow. In official Mario games, a different colour means a different behaviour. Far too many hackers change the sprite colours gratuitously, thereby undermining the propagation of Shigeru Miyamoto's appalling racialist theories.
These behavior changes are typically movement based, however, not interaction based. Shigeru Miyamoto, flawed as his views are, would be disgusted at the sight of an enemy where it is not immediately discernable what the outcome of a simple hop atop said enemy's head would be, especially if the true result betrays what the design would lead you to believe, as is the case with the Red Beezo.
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Re: Lᴜɪɢɪ's Aᴅᴠᴇɴᴛᴜʀᴇ

Post by Sugar »

morsel/morceau wrote: 6 years ago In official Mario games, a different colour means a different behaviour. Far too many hackers change the sprite colours gratuitously, thereby undermining the propagation of Shigeru Miyamoto's appalling racialist theories.
Just to provide an example, in Super Mario Bros., Goombas have different colors.

- Brown - overworld
- Blue - underground
- Gray - castles

I never figured out how they are different, but I suppose either the code that was responsible for a difference was deleted, or I just missed it.
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