I still prefer having two locations, but I won't be heartbroken if this gets chosen as the gimmick.
You guys have created examples of two adjectives working for level design, but none of the examples frankly excite me. I can think of tons of two location examples that DO excite me. Even the one example table had a couple of ideas that I thought were really cool. Obviously this is going to be very subjective (and I think a lot of the problem with this entire argument is just how subjective this all is,) but that can't really be helped.
If that's a non-argument then what do you call what you're doing?ano0maly wrote: First off,
That's true, but that isn't a response to a point raised about a gimmick, it's ignoring the point. I've absolutely loathed that non-argument ever since it was in MAGL2. It's an excuse where the contest is saying that it's your fault for using the gimmick instead of taking responsibility over designing the gimmick correctly.If someone says they shouldn't have to/don't want to follow the gimmick, my answer is going to continue to be "you don't have to if you're willing to take a penalty in score."
I don't want to be rude but I already responded to this and the points that made me bring up this argument in the first place. Go back and reread my last post.
Here is exactly what Sturg said regarding the removal of hard difficulty.Let me clarify:I argued that the fact that the second location was originally marked as harder difficulty was irrelevant to your argument that that having a second location is significantly harder than just the one.
I was responding to how you said, "The fact that the second location was a difficulty option seems like a largely moot point". I actually think it's relevant, since the reason there was another locations category in the first place was because of hard mode, not because the gimmick was intended to center on locations. No hard mode, no assumption of two locations.
To be clear, I don't think two locations would be hard necessarily, but I do think it's not needed and the insistence on this particular category is odd.
If the second locations category was meant to be hard mode, and not the fact that the locations themselves were harder, then why wouldn't Sturg have just removed it himself? Nothing you're saying on the matter matches up with what he said.