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mario fan games galaxysmw centralpge project

hypnosis redo: like rain on your wedding day

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Mata Hari
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hypnosis redo: like rain on your wedding day

Postby Mata Hari » 2 years ago

yes



is this what it's like to see a talkhaus game

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underFlo
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Re: hypnosis redo: injoke turnabout

Postby underFlo » 2 years ago

the give up option gives you a bunch of different levels so make sure to do that too!
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Enjl
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Re: hypnosis redo: injoke turnabout

Postby Enjl » 2 years ago

This one is probably the 2k1x game with the least amount of injokes. Most are right at the start.
Take that however you want.
Memes.

also maybe try scrolling down in the shop that might be a plan... interface is kinda bork for that, i could've handled it better

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Re: hypnosis redo: injoke turnabout

Postby Pyro » 2 years ago

rao i told u to do resist first cuz then the cool lua tech (and my levels >:3) are saved for later~
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raocow
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Re: hypnosis redo: injoke turnabout

Postby raocow » 2 years ago

Spinda wrote: ↑ the give up option gives you a bunch of different levels so make sure to do that too!
wait we get a chance to pick the other option in the game, or do you mean like starting a new game gives you entirely different levels?
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Pyro
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Re: hypnosis redo: injoke turnabout

Postby Pyro » 2 years ago

You can return to the beach if you buy a special item and choose the path again so you can have both paths on the same save file.
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raocow
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Re: hypnosis redo: injoke turnabout

Postby raocow » 2 years ago

Pyro wrote: ↑ You can return to the beach if you buy a special item and choose the path again so you can have both paths on the same save file.
well then, that's good to know.
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Rockythechao
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Re: hypnosis redo: injoke turnabout

Postby Rockythechao » 2 years ago

There's still some neat stuff in the Resist route, but yeah, the Give Up path's where the POWER OF LUA(TM) really shines through.
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Alice
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Re: hypnosis redo: injoke turnabout

Postby Alice » 2 years ago

raocow, not having played this at all this is only a guess but I think the tms are powerups. The description of the one you bought sounds like it'd be a fireball powerup.

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Zephyr_DragonLord
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Re: hypnosis redo: injoke turnabout

Postby Zephyr_DragonLord » 2 years ago

Well, this looks pretty cool so far.
Snivy sure is a smug leaf with that flying saucer.

Wouldn't choosing both paths technically cause a time paradox, or is that just using Mystery Dungeon logic as an excuse.
TMs seem like powerups, but I have no idea if it's permanent. We'll see next time!
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Grounder
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Re: hypnosis redo: injoke turnabout

Postby Grounder » 2 years ago

so i herd u liek mupkips
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: hypnosis redo: injoke turnabout

Postby Rockythechao » 2 years ago

TMs are indeed temporary powerups. After a point in my own playthrough I ended up disregarding them entirely and just stocking up on lives because I'm a klutz who kept dying to instant death hazards.

and on that note, I'm quite curious about how well rao will fare with the next boss...

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- ππ€π“π“π‹π„π’π”πˆπ“ πŒπŽπ‘π’π„π‹ -

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Jarogue
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Re: hypnosis redo: injoke turnabout

Postby Jarogue » 2 years ago

This seems kind of cool also guy is really into Kirby: Planet Robobot music.
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Blue
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Re: hypnosis redo: injoke turnabout

Postby Blue » 2 years ago

I'm confused. Why are the protagonist and antagonist pokemon, but nothing else is?

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Grounder
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Re: hypnosis redo: injoke turnabout

Postby Grounder » 2 years ago

Blue wrote: ↑ I'm confused. Why are the protagonist and antagonist pokemon, but nothing else is?
They're members of the SMBX forums.

It's like ASMBXT and its sequel(s) having raocow in them, but on a larger scale.
Last edited by Grounder on 20 Apr 2017, 19:44, edited 1 time in total.
Why don't you eat me?

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AND I'LL STEAL YOUR SOUL! :twisted:

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Re: hypnosis redo: injoke turnabout

Postby Super Maks 64 » 2 years ago

How many 2k1x episodes are there, I remember seeing the first one and I know there were more after that and is this one the latest one?

Oh man SMBX Community injokes. I'm pretty sure the SMB2 bridge was supposed to be a clashing gfx joke. I was a part of SMBX a long time ago(2 years ago actually)

I'm looking forward to the next levels. Also how long is this Stardust wise?

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Re: hypnosis redo: injoke turnabout

Postby Classtoise » 2 years ago

Oh man this is gonna be a cringey trainwreck isn't it

Enjl
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Re: hypnosis redo: injoke turnabout

Postby Enjl » 2 years ago

Super Maks 64 wrote: ↑ How many 2k1x episodes are there, I remember seeing the first one and I know there were more after that and is this one the latest one?

Oh man SMBX Community injokes. I'm pretty sure the SMB2 bridge was supposed to be a clashing gfx joke. I was a part of SMBX a long time ago(2 years ago actually)

I'm looking forward to the next levels. Also how long is this Stardust wise?
Episodes (in order of release):
(2k15) Spring Festival, Summer Takeover, Fall Calamity, Sinem Mayhem
(2k16) May Havoc, Hypnosis Redo, December Collapse

Bridge piece: yes. That joke carried over from original hypnosis. The two levels from today weren't changed much in the redo.

Stardust-wise: I expect the LP to be 7-11 episodes, depending on rao's performance.

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Voltgloss
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Re: hypnosis redo: injoke turnabout

Postby Voltgloss » 2 years ago

So what version of SMBX do I need to run this, and/or is there a combined package download available somewhere? I'm intrigued to try this.
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Re: hypnosis redo: injoke turnabout

Postby HamsterZerg » 2 years ago

Jarogue wrote: ↑ This seems kind of cool also guy is really into Kirby: Planet Robobot music.
??
Did anyone notice that the level's theme was the Wistful Wild's theme from Pikmin 2?
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Re: hypnosis redo: injoke turnabout

Postby Enjl » 2 years ago

Voltgloss wrote: ↑ So what version of SMBX do I need to run this, and/or is there a combined package download available somewhere? I'm intrigued to try this.
SMBX2 Beta 3 is confirmed to work: viewtopic.php?f=71&t=16949
HamsterZerg wrote:
Jarogue wrote: ↑ This seems kind of cool also guy is really into Kirby: Planet Robobot music.
??
Did anyone notice that the level's theme was the Wistful Wild's theme from Pikmin 2?
Yes I did :)
Also the boss theme in that level and the theme in the hub are from robobot.
And yes I really like that game and love its soundtrack. There'll be more robobot ;)

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Re: hypnosis redo: injoke turnabout

Postby Lunikyuu » 2 years ago

I don't really know what's going on either, but most of what I've seen of this game looks really cool so I'm glad raocow's playing it

I wonder if rao has seen that boss...
super big thanks to bkamakaze for the avatar!
and this site for the other one!

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Re: hypnosis redo: injoke turnabout

Postby ztarwuff » 2 years ago

Super Maks 64 wrote: ↑ Oh man SMBX Community injokes. I'm pretty sure the SMB2 bridge was supposed to be a clashing gfx joke.
Really? I didn't think it clashed at all.

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Grounder
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Re: hypnosis redo: injoke turnabout

Postby Grounder » 2 years ago




Boss needed more clarity, and the stage gimmick was kind of just there.

ztarwuff wrote: ↑
Super Maks 64 wrote: ↑ Oh man SMBX Community injokes. I'm pretty sure the SMB2 bridge was supposed to be a clashing gfx joke.
Really? I didn't think it clashed at all.
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SAJewers
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Re: hypnosis redo: injoke turnabout

Postby SAJewers » 2 years ago

This doesn't feel like a mario at all to me, and I don't know how to feel.
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