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A2MT Complete! 1.9.4 Released!

wanna make a game, or anything else? seminal bloom!
Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 2 weeks ago

Dang it! I was stuck by the block duplication. Fortunately, it has time limit so I can die and try again. Also, in the key part of final level, we use the key to hit the turn block, but key duplicates many many blocks so I was stuck by the autoscroll.
I love making tons of p switches. You can make both sliver n blue P.

Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 2 weeks ago

I fixed some issues. First, Block Duplication is now disabled. Players cannot make two mushrooms, P switches, keys, vines, Yoshis, balloons, cape and coins. Second, when you game over in the level which has HDMA Effect, you'll have this.
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Yep, now this screen is black.

Also, BONUS!
First, If you pause the game, the screen will be dark.
Second, windowing fade effect.(Like SMWCP2)
Third, In the level which has the longest name, I moved the goal two tiles to the right, so you can't be stuck by the autoscroll right the end.

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Tobi555
New A2MT Guy
Posts: 404
Joined: 6 months ago

Re: A2MT Complete! 1.9.4 Released!

Postby Tobi555 » 1 week ago

Jongseok wrote: I fixed some issues. First, Block Duplication is now disabled. Players cannot make two mushrooms, P switches, keys, vines, Yoshis, balloons, cape and coins. Second, when you game over in the level which has HDMA Effect, you'll have this.

Yep, now this screen is black.

Also, BONUS!
First, If you pause the game, the screen will be dark.
Second, windowing fade effect.(Like SMWCP2)
Third, In the level which has the longest name, I moved the goal two tiles to the right, so you can't be stuck by the autoscroll right the end.
That's neat but it won't be included to the official version, I don't think the game should feel more like a different game than what it is. It's not a case of "laziness" on my part it's just that I don't wanna change any of these things. The only thing i'd consider is the goal moving for Cumulonimbastille but that's a very rare minor issue. These other things aren't really "issue" issues they're general improvements which can/cannot be saved for another day if I go back for a 2.0 version someday. But for now I wanna make sure that 1.9.4 is solid enough for playthrough's and LP's in case raocow re-runs A2MT again. :)

Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 1 week ago

Tobi555 wrote: That's neat but it won't be included to the official version, I don't think the game should feel more like a different game than what it is. It's not a case of "laziness" on my part it's just that I don't wanna change any of these things. The only thing i'd consider is the goal moving for Cumulonimbastille but that's a very rare minor issue. These other things aren't really "issue" issues they're general improvements which can/cannot be saved for another day if I go back for a 2.0 version someday. But for now I wanna make sure that 1.9.4 is solid enough for playthrough's and LP's in case raocow re-runs A2MT again. :)
HDMA Fix makes everything ruined. It's too old patch. GAME OVER Screen doesn't affect gameplay.
The above is my wishes in ver.2.0
Please consider my idea Mr.Tobi...

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Tobi555
New A2MT Guy
Posts: 404
Joined: 6 months ago

Re: A2MT Complete! 1.9.4 Released!

Postby Tobi555 » 1 week ago

Jongseok wrote:
Tobi555 wrote: That's neat but it won't be included to the official version, I don't think the game should feel more like a different game than what it is. It's not a case of "laziness" on my part it's just that I don't wanna change any of these things. The only thing i'd consider is the goal moving for Cumulonimbastille but that's a very rare minor issue. These other things aren't really "issue" issues they're general improvements which can/cannot be saved for another day if I go back for a 2.0 version someday. But for now I wanna make sure that 1.9.4 is solid enough for playthrough's and LP's in case raocow re-runs A2MT again. :)
HDMA Fix makes everything ruined. It's too old patch. GAME OVER Screen doesn't affect gameplay.
The above is my wishes in ver.2.0
Please consider my idea Mr.Tobi...
I'll consider these idea's for 2.0 don't worry no need to be so formal :P I appreciate it. It's just...not right now :lol:

Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 1 week ago

A Second Minor Bug Thing
In Adamantium Castle
Yeah I know. It's MINOR bug.
Anyway, image...
Image

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YelseyKing
Meow what are you looking at?
Posts: 741
Joined: 3 years ago
First name: Matt
Location: Oregon

Re: A2MT Complete! 1.9.4 Released!

Postby YelseyKing » 1 week ago

Heh. That glitch in Adamantium Castle happened to me, too. I took a screenshot of it, then forgot to post it.
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Ayjo and Meya are watching you. Be on your best behavior.

Moists:
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The (Talkhaus) Price is Right
Episode 6 is on!

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Tobi555
New A2MT Guy
Posts: 404
Joined: 6 months ago

Re: A2MT Complete! 1.9.4 Released!

Postby Tobi555 » 1 week ago

I knew about this one but I'm not entirely sure what's causing it.

Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 1 week ago

I didn't even know that the old final level theme is different. I listened that song in YelseyKing's super old spc set. There are some unused theme. By the way, his spc set breaks on accurate spc player and "Unfinished Level" song is very weird.
Question or Request:
YelseyKing, do you have mmls which I don't have? Ex) Old final level theme, Where does the Future Go, Lullaby...
Especially, B-Side mml.

Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 1 week ago

YelseyKing wrote:
Do you have mmls like old final level, Where does the Future Go..
See text above please.

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YelseyKing
Meow what are you looking at?
Posts: 741
Joined: 3 years ago
First name: Matt
Location: Oregon

Re: A2MT Complete! 1.9.4 Released!

Postby YelseyKing » 1 week ago

Jongseok wrote:
YelseyKing wrote:
Do you have mmls like old final level, Where does the Future Go..
See text above please.
I don't, unfortunately. The old final level SPC was provided to me by SNN, and most of the unused songs, I grabbed off a link on Wyatt's YouTube channel.

As for the SPCs breaking on certain players... not much I can do about that. It's a by-product of the hack itself, near as I can tell.

Edit: If there's a problem with certain SPC players not working right with the A2MT soundtrack... Perhaps, then, someone who *can* get it to play properly could convert it to MP3? (I lack the means to produce high-quality MP3s.)
Image
Ayjo and Meya are watching you. Be on your best behavior.

Moists:
Image

The (Talkhaus) Price is Right
Episode 6 is on!

Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 1 week ago

YelseyKing wrote: Edit: If there's a problem with certain SPC players not working right with the A2MT soundtrack... Perhaps, then, someone who *can* get it to play properly could convert it to MP3? (I lack the means to produce high-quality MP3s.)
Yeah, I can do it, so I requested those mml files from ya. SPC set I made doesn't break on accurate players. I love listening to SMW custom music on my audio, I mean I can make super ultra high-quality MP3. Honestly, everyone who wants to make MP3 can make it easily. First, play a spc on SPC700 Player, then Save as WAV file. Lastly, convert wav to mp3. DONE!! Size of wav file is really huge (3 mins=23MB)

Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 1 week ago

I'M STUCK EVERYONE!! HELP ME PLEEEAASSEEEE!!

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Tobi555
New A2MT Guy
Posts: 404
Joined: 6 months ago

Re: A2MT Complete! 1.9.4 Released!

Postby Tobi555 » 1 week ago

Jongseok wrote: stuff
How'd you get in there without breaking the blocks?

Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 1 week ago

Tobi555 wrote:
Jongseok wrote: stuff
How'd you get in there without breaking the blocks?
Oh, I just hit the turn block below.

Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 1 week ago

Hey I found another bug thing...
I'm sorry for finding this kinda bug.

Image

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Practical
i like turtles
Posts: 15
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First name: Jaymie
Pronouns: she/her/her's
Location: Idaho

Re: A2MT Complete! 1.9.4 Released!

Postby Practical » 6 days ago

Jongseok wrote: Hey I found another bug thing...
I'm sorry for finding this kinda bug.

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At least you helped someone make their project even better!
Also known as practicalshorty014 on SMBX
https://www.supermariobrosx.org/forums/ ... le&u=12736
ImageImage
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"You know what they say, all toasters toast toast!"

Jongseok
Posts: 190
Joined: 9 months ago
Location: Seoul, Korea

Re: A2MT Complete! 1.9.4 Released!

Postby Jongseok » 6 days ago

Practical wrote:
Jongseok wrote: Hey I found another bug thing...
I'm sorry for finding this kinda bug.

Image
At least you helped someone make their project even better!
Thank you!/^*^#
Helping someone is my primary virtue. Also, I believe everyone in Talkhaus will join a Talkhaus collaboration SMW hack like JUMP or A2MT someday..


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