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Horikawa Plays Khimera: Destroy All Monster Girls

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Re: Horikawa Plays ZELDA CLASSIC

Postby MeleeWizard » 7 months ago

If you ever need ideas for a ZC quest to play, check out my playlists. I've done a ton of ZC LP's, so you're bound to find something of interest.
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Re: Horikawa Plays ZELDA CLASSIC

Postby Willhart » 7 months ago

MeleeWizard wrote:If you ever need ideas for a ZC quest to play, check out my playlists. I've done a ton of ZC LP's, so you're bound to find something of interest.
Oh wow. You have 86 let's plays already. That is pretty good. Also some of those look longer than roth was, based on the video count and length.
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Re: Horikawa Plays ZELDA CLASSIC

Postby HamsterZerg » 6 months ago

MeleeWizard wrote:If you ever need ideas for a ZC quest to play, check out my playlists. I've done a ton of ZC LP's, so you're bound to find something of interest.
Maybe she should play Zodiac: Story of the Guardian?
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[ispoiler]Somebody should make an animation where the knife slash at the end of the Genocide run is Frisk killing Chara, who is shocked, then scared, and finally sad, apologizing to Asriel and asking him for forgiveness.[/ispoiler]


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Re: Horikawa Plays ZELDA CLASSIC

Postby Lejes » 6 months ago

Was Zodiac ever entirely finished? It was in beta for a long time, and it still isn't on the quest database. It's also very long, from what I understand. I looked through a bit of the quest database and found some shorter quests.

Summoning War (very plain, curiously bad spelling)
Vault of Souls (made in two weeks for a contest)
Engage to Zeldawock (play as Zelda, optional mouse control)
this thing

I'm sure there are some even shorter quests like Hyrule's Christmas DX, but if they're not notable they tend to get lost in the passage of time. Switching quest databases doesn't help either. There's a Miniquest tag for quests on Pure, but 4+ hours still counts as mini to some people so maybe it's not super helpful.

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Re: Horikawa Plays ZELDA CLASSIC

Postby MeleeWizard » 6 months ago

While it seems Zodiac isn't "officially" done, it is in the project database and from what I can tell, most of what's left to do has nothing to do with the actual game, so it is what it is. Also, yes it is quite long, but metroidvanias aren't exactly known for being short.
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Re: Horikawa Plays ZELDA CLASSIC

Postby Bean » 6 months ago

Watched the first vid of the Mega Man 9 run. Always amazed at how many spikes they love putting everywhere in that one. Feels like a Zero game at times in that regard. If you go in guns blazing in some of these other stages, it'll probably be a rough time. Good luck on it as it can be pretty unforgiving in spots even when you know what you're doing because of those one-hit KO traps.

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Re: Horikawa Plays ZELDA CLASSIC

Postby Bean » 5 months ago

So Hornet Man's kind of middle of the road in difficulty both in terms of the stage and fight, give or take. That flower miniboss is much easier with a special weapon that arcs downward. You had the right idea on the snail platforms the first time around. I don't think I've ever done that part correctly without getting hit, but now I've got the knowledge on how to do so thanks to your vid. You're teaching me stuff here!

Here's what the weapons do. You'll be spoiled on the three you have if you open this box up, so it's your call.
Hornet Chaser is meant to grab items that are too high up to get normally, Jewel Satellite is best used without being fired since it will stay up until you hit an enemy that has more than 3 HP, and Laser Trident is basically a straight firing version of Metal Man's weapon from MM2 except that it pierces through stuff Sniper Joe shields. The weapons are very overpowered in this game.

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Re: Horikawa Plays ZELDA CLASSIC

Postby Grounder » 5 months ago

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Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Horikawa Plays ZELDA CLASSIC

Postby Horikawa Otane » 5 months ago

Bean wrote:So Hornet Man's kind of middle of the road in difficulty both in terms of the stage and fight, give or take. That flower miniboss is much easier with a special weapon that arcs downward. You had the right idea on the snail platforms the first time around. I don't think I've ever done that part correctly without getting hit, but now I've got the knowledge on how to do so thanks to your vid. You're teaching me stuff here!

Here's what the weapons do. You'll be spoiled on the three you have if you open this box up, so it's your call.
Hornet Chaser is meant to grab items that are too high up to get normally, Jewel Satellite is best used without being fired since it will stay up until you hit an enemy that has more than 3 HP, and Laser Trident is basically a straight firing version of Metal Man's weapon from MM2 except that it pierces through stuff Sniper Joe shields. The weapons are very overpowered in this game.
Holy CRAP Jewel Satellite is OP as heck if it stays up AFTER hitting most enemies!
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Re: Horikawa Plays MEGA MAN 9

Postby Bean » 5 months ago

Hey, I never said it pierces through Met helmets, so there. Anyhoo, this was the hardest boss of the eight because he hits for so much. I think there's still one more stage that has a harder gimmick, but since you don't like the disappearing blocks at all, it could be less painful. Maybe.

Plug Ball is the game's Bubble Lead or Search Snake. In other words, it just travels on the ground. It's all right, but there are better weapons in Mega Man 9 to use or not use in your case.

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Re: Horikawa Plays MEGA MAN 9

Postby Mikkofier » 5 months ago

Should've posted these like two videos ago, but I do not care:



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Re: Horikawa Plays MEGA MAN 9

Postby Horikawa Otane » 5 months ago

Mikkofier wrote:Should've posted these like two videos ago, but I do not care:



...why do these exist
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raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Re: Horikawa Plays MEGA MAN 9

Postby Mikkofier » 5 months ago

Nerdcore is a thing.
I actually like those two songs...
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Re: Horikawa Plays MEGA MAN 9

Postby Grounder » 5 months ago

horikawaxholes otp
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Horikawa Plays MEGA MAN 9

Postby Bean » 5 months ago

The elephants are the hardest part of this stage, so that's why you struggled with the second and third ones the most. Concrete Shot creates a single-block platform for you stand on. It won't last long, but if you just want to skip enemies on certain split paths or place them on spikes for a safer jump, it's not bad. I think you can have two out at most.

I guess I'd place this dude directly in the middle of the difficulty scale. As for his stage? Beats me. If it weren't for the elephants and enemies that pop out of pits, this place would be a total cakewalk. But it does have them, so maybe the stage goes right in the middle, too. Sure.

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Re: Horikawa Plays MEGA MAN 9

Postby Bean » 4 months ago

Good episode today. You seemed to really enjoy it for the most part and quickly learned how to handle all the obstacles except that one where the health pellet thing was. When I first played MM9, this dude's stage was the only one I managed to make it to the boss without getting a game over on. Boss annihilated me when I made it, but it still felt like a moral victory or something. I just think it's the lack of spikes even though the lava hurts just as much. So the stage is also middle of the road like since the lava and beams one shot you, and I'd put this boss as the third hardest since I don't really get his jumping pattern myself.

Magma Bazooka can be charged up like Heat Man's weapon and goes flying off in three directions. In any other game, this would be a great weapon. In this one, it's middle of the road and best used on enemies at close range or above you. Finally, I kind of want to see the harder of the two stages to go last, so I'm totally picking Galaxy Man with that vote thing you're asking for at the end there.

And finally finally, I never did like this game's boss music. Some of those notes hurt my ears.

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Re: Horikawa Plays MEGA MAN 9

Postby Grounder » 4 months ago

play 7 grand dad next
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Horikawa Plays MEGA MAN 9

Postby Bean » 4 months ago

Galaxy Man's the other starting stage along with Splash Woman to me. It's easy outside of the enemies that drop in to drag you around the place. It's the only hard part of an otherwise simple stage. You even nearly got the boss on your first try since the only thing you have to watch out for is when he crouches and does this upward flying arc across the floor of the room.

Next time should be the fun one. Depends on if you can figure out everything that's going on or not because it's tricky from start to finish.

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Re: Horikawa Plays MEGA MAN 9

Postby Slimeman01 » 4 months ago

Grounder wrote: play 7 grand dad next
I second this
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Re: Horikawa Plays MEGA MAN 9

Postby HamsterZerg » 4 months ago

Play Hell Yeah! Wrath of the Dead Rabbit next.
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[ispoiler]Somebody should make an animation where the knife slash at the end of the Genocide run is Frisk killing Chara, who is shocked, then scared, and finally sad, apologizing to Asriel and asking him for forgiveness.[/ispoiler]


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Re: Horikawa Plays MEGA MAN 9

Postby Horikawa Otane » 4 months ago

HamsterZerg wrote: Play Hell Yeah! Wrath of the Dead Rabbit next.
I was thinking of doing Mega Man 10 - but I'll definitely consider it! Might be a good idea to take a break in between. How long is it?

(The other thing I'm thinking of is doing Nier in my Friday slot... it'll force me to play it and I REALLY want to)
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Re: Horikawa Plays MEGA MAN 9

Postby HamsterZerg » 4 months ago

Horikawa Otane wrote:
HamsterZerg wrote: Play Hell Yeah! Wrath of the Dead Rabbit next.
I was thinking of doing Mega Man 10 - but I'll definitely consider it! Might be a good idea to take a break in between. How long is it?

(The other thing I'm thinking of is doing Nier in my Friday slot... it'll force me to play it and I REALLY want to)
Well, you have to kill about 100 monsters, but the game keeps track of which ones you've killed, and a lot of them tend to be really close together. It's also split into ten zones, and there is backtracking, but at a certain point in the game, you unlock the ability to use teleports. And the game is kinda like Metroid, only upgrades are bought in a shop with in-game currency that's picked up around the world or obtained from killing monsters. There's also The Island, which is an in-game feature accessible from the main menu and lets you send stuff to the main game. You unlock it by killing your tenth monster. And then there's the missions. There's three in each zone, and each one gives you money for beating it. Beat all three in a zone, and you get a new customization. And finally, there's a secret gift hidden somewhere in each zone. Each secret gift is a customization that isn't from the shop, The Island, or the missions. They tend to be hidden in some out-of-the-way places, but there are certain indicators for when they're close by (some destroyable stuff in an unimportant ceiling, a narrow passageway mostly obscured by environmental decorations, that flashing oval-with-horns being in the middle of some destroyable stuff, etc.).

Also, the game takes place in hell, the player character is the prince of hell and a skeletal rabbit, and he's killing monsters because some embarrassing photos of him were posted on an online news tabloid. Also, most monsters need to be finished off by a little mini-game of sorts, and I suggest an Xbox 360 controller because some of the mini-games have little jokes in the buttons they have you press.

tl;dr- It's kinda fast for how much stuff you kill, there's some other stuff you can do in it, and it doesn't take itself that seriously.
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[ispoiler]Somebody should make an animation where the knife slash at the end of the Genocide run is Frisk killing Chara, who is shocked, then scared, and finally sad, apologizing to Asriel and asking him for forgiveness.[/ispoiler]


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Re: Horikawa Plays MEGA MAN 9

Postby Bean » 4 months ago

Warning you in advance that you have to do the whole fortress in one shot. If you go back to the stage select screen to shop, you'll start at Wily 1 again, so yeah. Make sure you're prepared, not that most of the trouble isn't from the usual spike stuff that one-shot you anyway.

Tornado Blow clears the screen of minor enemies and gives you higher jumps while it's active. You saw it in action during the boss fight, except the weapon now helps you instead of hurts. Also, as a quick aside, I like the cutscenes show the viewpoint of the bot you beat. That's why you don't see Tornado Man when Wily's speaking to the other seven bots. Works the same way for no matter which boss you take out last.

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Re: Horikawa Plays MEGA MAN 9

Postby Horikawa Otane » 4 months ago

Bean wrote: Warning you in advance that you have to do the whole fortress in one shot. If you go back to the stage select screen to shop, you'll start at Wily 1 again, so yeah. Make sure you're prepared, not that most of the trouble isn't from the usual spike stuff that one-shot you anyway.

Tornado Blow clears the screen of minor enemies and gives you higher jumps while it's active. You saw it in action during the boss fight, except the weapon now helps you instead of hurts. Also, as a quick aside, I like the cutscenes show the viewpoint of the bot you beat. That's why you don't see Tornado Man when Wily's speaking to the other seven bots. Works the same way for no matter which boss you take out last.

HUH! This is super interesting, actually!
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Re: Horikawa Plays MEGA MAN 9

Postby Xirix » 4 months ago

Horikawa have you played the original Nier? It doesn't really matter but there's a couple things here and there in Nier Automata that reference it, also incidently I've been going mad trying to find alternate endings and you go ahead and find one I don't have in your first episode. XD


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