VLDC9 - vanilla level design contest 9
Re: VLDC9 - vengeful lackeys daring cacophonies 9
Girls are a hoax created by the Japanese anime industry to scam otaku out of their money.
- Mochtroidprime
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Re: VLDC9 - vengeful lackeys daring cacophonies 9
"You know, picking up springboards while bouncing on another springboard requires frame and pixel perfect precision and raocow managed to do it twice within the first few minutes."
I expect no less than a simulated "TAS" from raocow in the future, created purely from him accidentally performing insanely crazy tricks.
I mean, that comment could also be wrong, but I figure if picking up a springboard while bouncing on another springboard is really that easy, then the level wouldn't have been made with two springboards right next to each other like that.
Re: VLDC9 - vengeful lackeys daring cacophonies 9
I think it's one of those things that's really hard to pull off when you want to, but really easy to do by accident. I'm more amazed by raocow's p-switch jumping skill. I suck at it, but he does it like it's nothing.Mochtroidprime wrote:I mean, that comment could also be wrong, but I figure if picking up a springboard while bouncing on another springboard is really that easy, then the level wouldn't have been made with two springboards right next to each other like that.
- FrozenQuills
- hehe haha 2024
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Re: VLDC9 - vivid levitations dreamy comets 9
The aesthetics and dragon coin puzzles are also really nice.
avatar by crayonchewer!
Re: VLDC9 - vivid levitations dreamy comets 9
How do they work?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Super Maks 64
- Just your usual SMW hacker
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Re: VLDC9 - vivid levitations dreamy comets 9
Also if you are going to play VLDCX expect a LOT more 1F0/1F8 tiles.
A secret exit that requires Switch Blocks in a collab like VLDC makes no sense (in SMW it made more sense when you had to find secret exits to find a Switch Palace) also people who don't like playing easier versions of the stages have to go back to FOUR different spots in the overworld to get the secret exit.
Tomorrow is probably a thing.
My opinion on the thing:
First line
In VLDC8 the final level was kind of SMWCentral's Front Door(and not every door was a door number 9) and it was a neat level.
Staff Invasion has a really weirdly designed beginning section. The first part feels like it lacks a cohesion(Thwomps,random shell puzzle,Dry Bones and lots of Paratroopas,Wooden Spikes,Grinders) and I dislike the Dry Bone and Grinder setup.The second part while more cohesive it has a random bubbles and Sparks theme and the introduction to it is REALLY cheap, you exit the pipe to land on a bubble above spikes and if you took the Throw Block from the last section with you and don't react quickly you'll fall into the spikes, also the closest platform is a Bullet Bill launcher with a Wooden Spike on it. After the unnecessary beginning you arrive at what the level really is, a generic "every world abridged" part, with the WORST power up starvation I've ever seen. You only have TWO Mushrooms for 9 hard rooms(2 autoscrollers) and at least it saves which rooms you went through...along with your power ups.
I don't like Staff Invasion.
Re: VLDC9 - vivid levitations dreamy comets 9
I dislike baseball throwing chucks, but the airship mixed with it was really interesting.
Eternity's level was really really nice looking and played very well. A good level overall.
Re: VLDC9 - vivid levitations dreamy comets 9
Waluigi thanks you!Reb wrote:I am a huge Waluigi fan, so naturally I loved Nimono's level. The gameplay wasn't ignored either, so kudos.
WAA! :DLejes wrote:Thoughts on Nimono's level:
- raocow
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Re: VLDC9 - vivid levitations dreamy comets 9
Re: VLDC9 - vivid levitations dreamy comets 9
Needless to say both are great great designers, and that level is probably most people's postgame favorite, myself included :p
Re: VLDC9 - vivid levitations dreamy comets 9
The last level is good (for the most part), but like last year's, it was made by several people. Some parts are quite a bit better than others.
Re: VLDC9 - vivid levitations dreamy comets 9
*meows loudly*S.N.N. wrote:The last level is good (for the most part)
Re: VLDC9 - vivid levitations dreamy comets 9
I must make a short hack that is WALUIGI'S WORLD, where all the music is waa all the time :3
Re: VLDC9 - vivid levitations dreamy comets 9
Disappointing. I was hoping that you'd permanently transform into Waluigi and make music videos for YouTube.Nimono wrote:reading through the comments of yesterday's videos has led me to one conclusion:
I must make a short hack that is WALUIGI'S WORLD, where all the music is waa all the time :3
I never would have guessed that two authors made different parts of Eternal Space. It seemed so seamless.
- AUS
- Toni#4796
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Re: VLDC9 - vivid levitations dreamy comets 9
I expect a WAA-cover of every notable SMW song, as well as the top 10 most used SMW-soundfont ports.Nimono wrote:I must make a short hack that is WALUIGI'S WORLD, where all the music is waa all the time :3
EDIT: I wanna hear WAA-SMW-Stickerbrush Symphony.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- Mochtroidprime
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Re: VLDC9 - visitors liking divergent creations 9
The message box tells me that you're supposed to get those two single mushrooms to use for the entirety of the 9 rooms or whatever, but then as soon as you finish a room, you go through a power-up filter again and then you don't get those mushrooms again for later rooms.
Did I miss something? Is it made in such a way that if you lose a mushroom in a level, then one of the boxes is permanently "used," and losing both mushrooms forces both boxes into a "used" state?
I mean in the end I don't think it's really that bad. None of the rooms look that bad, they're fairly short challenges and once you finish them, they're saved. I just wonder if I missed something with the mushroom situation or whatever.
Re: VLDC9 - visitors liking divergent creations 9
The entire concept just seems very superfluous, and ends up being kind of unfair at the same time (even though I'm sure that wasn't the intention).
The individual rooms also vary pretty wildly in quality. Some of them really remind me of the sublevels in Production's Bowser's Castle, and that's not necessarily a good thing
As I said before, I'm not a particular fan of VLDC9.
Interestingly enough the levels that stood out to me the most in terms of level design were those which were created by members of the JUMPhalf team (frozenquills, worldpeace, ft, lazy, lolyoshi, pyro etc).
Get hype I guess
Re: VLDC9 - visitors liking divergent creations 9
No offense to Pyro because I know she's improved, but.. you sure about that, or is it just because she's associated with JUMP that she's included in that list? I'm not too sure her VLDC9 level was quite as good as the others you listed, and there are definitely others outside of those with better design than that level.Ryrir wrote:pyro
(Her VLDCX level is actually one of my favourites though, so the improvement from then until now is astounding.)
Re: VLDC9 - visitors liking divergent creations 9
Yeah, maybe I only remember her vldc9 level so clearly because I know her newer stuff. Comparing contests like vldc9 (where people tend to play it safe) with collabs like jump (where people go for rather unorthodox level ideas) isn't all that viable in itself thoughS.N.N. wrote:No offense to Pyro because I know she's improved, but.. you sure about that, or is it just because she's associated with JUMP that she's included in that list? I'm not too sure her VLDC9 level was quite as good as the others you listed, and there are definitely others outside of those with better design than that level.Ryrir wrote:pyro
(Her VLDCX level is actually one of my favourites though, so the improvement from then until now is astounding.)
I think this is also my reason why the LP didn't quite grip me: A lot of the levels end up blending into one another. They're not bad levels at all, but I would have liked a lot more variety. VLDCX seems to do exactly that though, so I'm kind of hyped for that as well (:
Re: VLDC9 - visitors liking divergent creations 9
Re: VLDC9 - visitors liking divergent creations 9
Besides, SMWC's staff members don't get hired for their design skills, so most of the rooms really aren't particularly outstanding. I'm sure they would if they were told to make their rooms ressemble actual levels, though.
At least the first half is cool, I like it. And the aesthetics are pretty neat, too. (if I recall correctly Skewer - Triangle Ship maker - was responsible for the looks)
Also, Yoshi Charlie.
- raocow
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Re: VLDC9 - visitors liking divergent creations 9
Re: VLDC9 - visitors liking divergent creations 9
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!