VLDC9 - vanilla level design contest 9
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Re: VLDC9 - valuables lucratively deceiving cerebrums 9
Starting to see why the results in this contest are bad? :V
Also Ruins of Cupidity has the miscellaneous monument music im like <3 <3 <3
Also Ruins of Cupidity has the miscellaneous monument music im like <3 <3 <3
Re: VLDC9 - valuables lucratively deceiving cerebrums 9
My VLDC9 playthrough just went live here on the talkhaus: viewtopic.php?f=3&t=17212
Come by for a different perspective on the contest!
Come by for a different perspective on the contest!
Re: VLDC9 - valuables lucratively deceiving cerebrums 9
That's something to think about if I run MAGL X3.Nimono wrote:The reason we had an "author leak" penalty is because we were doing anonymous judging this contest, and the reason we did anonymous judging was because people kept complaining that the same few people kept getting 1st place and were so sure that it was bias just due to who made them. So we took out that variable of knowing who made them, penalizing people for not helping to uphold that.
Personally, I don't think it really did what people were hoping it would, and I hope we never do that again. I don't like penalizing people just for putting their name on their entry...
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Re: VLDC9 - valuables lucratively deceiving cerebrums 9
I honestly think anonymous judging is a good idea but I can see why it would make things more of a pain in the arse
Re: VLDC9 - valuables lucratively deceiving cerebrums 9
I used to support it, but now I realize it isn't really that worthy of a variable to keep. If we get rid of all the variables, then we can simply have DQ'd or in the contest. No confusing penalties. e.g. use ASM or not meet the deadline = disqualification.
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Re: VLDC9 - vagabonds leading decathlons competently 9
I'm surprised raocow didn't notice how WOOD N BLOCKS is SMB3 1-1 but remixed. The secret exit is even in the white block!
Re: VLDC9 - vagabonds leading decathlons competently 9
Wood N Blocks is my second favorite level in the grass world after Ruin of Cupidity. It's straightforward, but has a lot of neat little throwbacks to SMB3, and it both plays nicely and is pleasant to look at.
Tomorrow's level is pretty cool too, though one of the Dragon Coins is a bit of a pain to find if I recall.
Tomorrow's level is pretty cool too, though one of the Dragon Coins is a bit of a pain to find if I recall.
- Arctangent
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Re: VLDC9 - vagabonds leading decathlons competently 9
how the hell did that level get so low in aesthetics
Re: VLDC9 - vagabonds leading decathlons competently 9
I like how the puffer fish on the world map tracks your movements when you walk around.
Wood N Blocks' secret exit was the last exit that I beat in the main part of the contest because I was careless and forgot that it had a secret exit the first time through.
All three levels were pretty fun, but not "contest-winning" fun.
Wood N Blocks' secret exit was the last exit that I beat in the main part of the contest because I was careless and forgot that it had a secret exit the first time through.
All three levels were pretty fun, but not "contest-winning" fun.
Re: VLDC9 - vagabonds leading decathlons competently 9
7.75 is NOT low. (Unless you mean the first one.)Arctangent wrote:how the hell did that level get so low in aesthetics
Re: VLDC9 - vagabonds leading decathlons competently 9
Whoa dude I had no idea either! That's actually pretty neatStink Terios wrote:I'm surprised raocow didn't notice how WOOD N BLOCKS is SMB3 1-1 but remixed. The secret exit is even in the white block!
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Re: VLDC9 - vagabonds leading decathlons competently 9
got the comments again
79th: PEACEFUL GRASSLANDS by yoshi9429
55th: THE ACTION IS GO by Sockbat Replica
36th: WOOD N BLOCKS by hammerguy
79th: PEACEFUL GRASSLANDS by yoshi9429
55th: THE ACTION IS GO by Sockbat Replica
36th: WOOD N BLOCKS by hammerguy
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Re: VLDC9 - vernal landmarks dyed cerulean 9
oboy tomorrow is world 1 part 2
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: VLDC9 - vernal landmarks dyed cerulean 9
aight I'm back, health constraints
59th: AZUL FORTRESS by Coolmario
PENALTY REASONING: -2 for author leak
I didn't like this level very much because the difficulty is kinda all over the place with some awkard spikes here and there. That three platforms jump is reaallyy annoying, and I also got hit by that megaspike attached to the wall near the end.
It's a nice level but it could use more powerups tbh!
Also the map team appreciates the compliments! (it was a huge collaboration of 7-8 people, that's why there's a lot of tiny details here and there)
As the main map designer I did strive for making the worlds have a climatic ending, and I'm very glad it worked out so far!! Mountain has turned out the best in that regard in my opinion.
EDIT: OH YEAH raocow you might have trouble with tomorrow's dragon coins so here's a hint:
59th: AZUL FORTRESS by Coolmario
PENALTY REASONING: -2 for author leak
I didn't like this level very much because the difficulty is kinda all over the place with some awkard spikes here and there. That three platforms jump is reaallyy annoying, and I also got hit by that megaspike attached to the wall near the end.
It's a nice level but it could use more powerups tbh!
Also the map team appreciates the compliments! (it was a huge collaboration of 7-8 people, that's why there's a lot of tiny details here and there)
As the main map designer I did strive for making the worlds have a climatic ending, and I'm very glad it worked out so far!! Mountain has turned out the best in that regard in my opinion.
EDIT: OH YEAH raocow you might have trouble with tomorrow's dragon coins so here's a hint:
look for a grayer black door
Re: VLDC9 - vernal landmarks dyed cerulean 9
The remix in WOOD N BLOCKS is super familiar to me and I don't know why. (I know what it is a remix of, just to make that clear)
Re: VLDC9 - vernal landmarks dyed cerulean 9
The music in Azul Fortress is something the author made himself. It's a shame it's mostly just a bunch of ideas strung together, but I really like the individual parts.
is there an integer overflow when you become 256 years old
Re: VLDC9 - vernal landmarks dyed cerulean 9
in tomorrow's episode: ninja boy compares super good levels with "Short Cave"
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Re: VLDC9 - vernal landmarks dyed cerulean 9
I, uh, tomorrow's video is actually kind of a thing.
OH MAN THE SUSPENSE
OH MAN THE SUSPENSE
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Re: VLDC9 - vernal landmarks dyed cerulean 9
raocow wrote:I, uh, tomorrow's video is actually kind of a thing.
OH MAN THE SUSPENSE
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: VLDC9 - vernal landmarks dyed cerulean 9
if it's a one level video, I understand.raocow wrote:I, uh, tomorrow's video is actually kind of a thing.
OH MAN THE SUSPENSE
if it's a two level video, I'm terrified
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Re: VLDC9 - vernal landmarks dyed cerulean 9
?raocow wrote:I, uh, tomorrow's video is actually kind of a thing.
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Re: VLDC9 - vernal landmarks dyed cerulean 9
Azul Fortress was fairly fun, but I don't think the coin guides in the second half worked too well.
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Re: VLDC9 - vernal landmarks dyed cerulean 9
The end of World Grass felt like the end of a real world in Mario, as paradoxical as it sounds.
Azul Fortress was solid, and had a stiff challenge with a variety of obstacles. Those Dragon Coins are a big challenge to get, it seems. Feels right at home in the lategame.
Peaceful Grasslands was... nice. Those ropes seem rather odd, but nothing really terrible jumped out at me.
The Action is Go feels like a JUMP level to me, as well. And not in a bad way, either. The challenges are always there, though there is a bit of downtime between them. If that was removed without hurting difficulty, this would be even better.
Wood'N Blocks is a nice remastering of SMB3 to SMW. It feels rather natural, and that secret exit was incredibly well done. It takes me back to those days... nice job with that.
Azul Fortress was solid, and had a stiff challenge with a variety of obstacles. Those Dragon Coins are a big challenge to get, it seems. Feels right at home in the lategame.
Peaceful Grasslands was... nice. Those ropes seem rather odd, but nothing really terrible jumped out at me.
The Action is Go feels like a JUMP level to me, as well. And not in a bad way, either. The challenges are always there, though there is a bit of downtime between them. If that was removed without hurting difficulty, this would be even better.
Wood'N Blocks is a nice remastering of SMB3 to SMW. It feels rather natural, and that secret exit was incredibly well done. It takes me back to those days... nice job with that.
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Re: VLDC9 - vernal landmarks dyed cerulean 9
on the left (which isn't a palette error)
is where the last dragon coin is.
Last edited by lolyoshi 7 years ago, edited 1 time in total.
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Re: VLDC9 - vexatious loot devotional cliffs 9
Fun fact: I was also stumped on the last dragon coin in this level during my beta testing, but there is in fact five of them. It kinda sucks that it makes this level a bit annoying to figure out in terms of getting everything.
A second hint:
A second hint:
Look for something out of place in one of the dragon coin rooms.
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