MaGL 3 results: moral of the story: laziness always prevails
- Mata Hari
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Re: MaGL 3 results: daddy issues
No I know Nairobi is a level, but why is it??
Unless it says in that video, which I'm not going to watch the whole thing to find out. There I said it.
Unless it says in that video, which I'm not going to watch the whole thing to find out. There I said it.
- morsel/morceau
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Re: MaGL 3 results: daddy issues
^We were given box contents last time with which to make our levels. I was given the grinder sprite, the Chuck Berry tune from Earthbound and the background of the Nairobi level from Mario is Missing. I remember this background was completely broken and I had to re-rip it; in order to do this, I had to play Mario is Missing for five minutes -- that was enough.
I played Lazy's level before I'd even decided to make a level for the contest, and I was encouraged to enter for the following reasons: a) even if my level is rubbish, someone may make something great out of it in the future, and b) there is no pressure because you won't do better than this.
I played Lazy's level before I'd even decided to make a level for the contest, and I was encouraged to enter for the following reasons: a) even if my level is rubbish, someone may make something great out of it in the future, and b) there is no pressure because you won't do better than this.
dont wanna jihad no more
Re: MaGL 3 results: daddy issues
JUDGES' SCORES AND COMMENTS FOR THE WINNER:
1st: Lazy
The first Lazy level I played was the Podobooru in VLDC8. Prior to that, I really had no experience with his work, but needless do say, he has continued to impress me a lot since then (maybe a bit less so with his VLDC9 entry, though I'm not one for overly difficult levels to begin with). It was a tough pick between the second and place entry and this one as the winner for me, but in the end, I personally feel like this one was the most worthy of the title. Congratulations!
Thanks to everyone who participated in this. It's been a long road, but I was very pleased with the submission quality - especially the top half.
1st: Lazy
The first Lazy level I played was the Podobooru in VLDC8. Prior to that, I really had no experience with his work, but needless do say, he has continued to impress me a lot since then (maybe a bit less so with his VLDC9 entry, though I'm not one for overly difficult levels to begin with). It was a tough pick between the second and place entry and this one as the winner for me, but in the end, I personally feel like this one was the most worthy of the title. Congratulations!
Thanks to everyone who participated in this. It's been a long road, but I was very pleased with the submission quality - especially the top half.
Re: MaGL 3 results: moral of the story: laziness always prevails
yeeeeeeeahhhhh...S.N.N. wrote:maybe a bit less so with his VLDC9 entry, though I'm not one for overly difficult levels to begin with
But congrats Lazy!! I'm really satisfied with your victory. Not only you are an exceptional designer, but you also get the athmospheric part down greatly, which are traits that very few people share as far as I'm aware.
I wonder how many videos the cleanup is gonna take. How many levels are there to do?
- Divemissile
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Re: MaGL 3 results: moral of the story: laziness always prevails
i've said that i kinda didn't like this level before, and that was because i kinda broke it twice? the first time was at the bowling ball and key puzzle, i was able to just chill under the cloud and watch the bowling ball go over me and through a wall. the second on the last puzzle the platform straight up despawned the second time i attempted that puzzle, which was a shame. keep in mind those were on my first playthrough of the level and i really wasn't sure how to solve those puzzles. i also found some of the design decisions such as putting a hard to get (at least for me) mushroom followed by a really easy to get fire flower. i still found the level fun and enjoyable, but i'd probably place it at 5th-3rd myself.
Re: MaGL 3 results: moral of the story: laziness always prevails
So, after the cleanup, what's next?
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: MaGL 3 results: moral of the story: laziness always prevails
The earlier part of the vertical drop down section was basically Quick Man lasers, except you used buzzsaws because you were LAZY
anyway congratulations
anyway congratulations
- Zephyr_DragonLord
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Re: MaGL 3 results: moral of the story: laziness always prevails
You're lazy, ya just stay in bed... You're laaazy, ya just stay in bed... you ain't got no effort, you just won it all... (Wait, that's not right)
Well, great job here, lazy. You used music from a great game that kids should be playing instead of getting in trouble with the media, and you made a nice an very action-paced city based of Nairobi. The level was immensely creative in terms of obstacles and puzzles, and it works out to become an amazing level! So congrats on the gold, and congrats to everybody that participated.
As for me... next year's going to be MaGL3, which I hope to be a good part of. If you're going to be doing a redux of this in the future, raocow, what judge will you be commentating with?
Well, great job here, lazy. You used music from a great game that kids should be playing instead of getting in trouble with the media, and you made a nice an very action-paced city based of Nairobi. The level was immensely creative in terms of obstacles and puzzles, and it works out to become an amazing level! So congrats on the gold, and congrats to everybody that participated.
As for me... next year's going to be MaGL3, which I hope to be a good part of. If you're going to be doing a redux of this in the future, raocow, what judge will you be commentating with?
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- snoruntpyro
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Re: MaGL 3 results: moral of the story: laziness always prevails
Congrats to Lazy! Also if anyone didn't see I uploaded my judging now!
- SAJewers
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Re: MaGL 3 results: moral of the story: laziness always prevails
I like how you died to to Volcano Lotus in my level, when it's supposed to be just harmless/a decoration enemy.
- Crow
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Re: MaGL 3 results: moral of the story: laziness always prevails
luigi's body meadow is probably my favorite still but yeah that was undeniably a good level
i've honestly never played a video game in my life
- SAJewers
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Re: MaGL 3 results: moral of the story: laziness always prevails
Oh, that reminds me, what's the Next A-Side?
Re: MaGL 3 results: daddy issues
Problem being that 2nd place, 3rd place, and 4th place clearly don't have any blood anyway.FrozenQuills wrote:Congrats on first Lazy! You are now welcome in the fancy red name club drenched in the blood of those you've beaten.
Mosts Awards:
Re: MaGL 3 results: moral of the story: laziness always prevails
vanilla level design contest 9 is right around the corner, so im guessing that'd probably be his next big seriesSAJewers wrote:Oh, that reminds me, what's the Next A-Side?
he could play the chocolate level design contest entries in the meantime~~~~
also lazys level was really fun. im sad rameau didn't win tho for the sole reason of having the top 10 begin and end with flesh hell
Re: MaGL 3 results: moral of the story: laziness always prevails
This is largely as I predicted, except that I won
Quick devcom:
Shoutouts to the judges for being very good judges throughout the whole contest; I agree with almost all the placements. It's been a while since I last participated in a truly exciting and competetive contest.
I'm afraid you can't expect this level of quality from my vldc9 level!
Quick devcom:
Shoutouts to the judges for being very good judges throughout the whole contest; I agree with almost all the placements. It's been a while since I last participated in a truly exciting and competetive contest.
I'm afraid you can't expect this level of quality from my vldc9 level!
is there an integer overflow when you become 256 years old
- Le Neveu de Rameau
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Re: MaGL 3 results: moral of the story: laziness always prevails
The first place winner is a real gem. I found it especially entertaining as for me, last MaGL 2's Nairobi was a good example of what I would consider a nightmare level--it's the sort of thing I can really appreciate intellectually, but in terms of actually playing it, it just goes against everything I would consider fun. But this level does a remarkably good job of taking a similar concept and making it much more accessible for non-crazy-people. It's not just the kinder (but still super-creative) setups I'm talking about, though--the entire symbolism of taking the hard, pointy and uninviting Grinder and replacing it with the soft (well, at least I imagine them to be soft), round and harmless (on its own) donut block is just conceptually brilliant. Also bar none the most original use of donut blocks I've ever seen--I especially like how the level surprisingly infrequently makes use of their standard function as a falling platform you have to quickly jump (or run) off of to avoid falling into the abyss (which I think SMW's own falling platform does a better job of, anyway) and instead re-purposes them in completely unexpected ways for weird puzzles and the like. The water bit at the end seems like it should be a super-jank glitch exploitation fest, but in practice, it feels surprisingly smooth and natural.
The æsthetics are pretty neat, too! This is probably the first instance I've seen of using the castle tileset+glass blocks to make an urban environment that didn't look sort of terrible (possible because of the unreal, cartoony vibe the rest of the æsthetic provides) and those weird little pipe things give the level an almost Yellow Submarine-like feel which seems well in tune with its demeanor. Really a great effort all around, and a worthy winner of this contest. Much praise for Mr. Laze!
The æsthetics are pretty neat, too! This is probably the first instance I've seen of using the castle tileset+glass blocks to make an urban environment that didn't look sort of terrible (possible because of the unreal, cartoony vibe the rest of the æsthetic provides) and those weird little pipe things give the level an almost Yellow Submarine-like feel which seems well in tune with its demeanor. Really a great effort all around, and a worthy winner of this contest. Much praise for Mr. Laze!
- FrozenQuills
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Re: MaGL 3 results: moral of the story: laziness always prevails
Speak of the devil, it just got released.idol wrote:vanilla level design contest 9 is right around the corner, so im guessing that'd probably be his next big seriesSAJewers wrote:Oh, that reminds me, what's the Next A-Side?
he could play the chocolate level design contest entries in the meantime~~~~
also lazys level was really fun. im sad rameau didn't win tho for the sole reason of having the top 10 begin and end with flesh hell
https://www.smwcentral.net/?p=section&a ... s&id=14756
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Re: MaGL 3 results: moral of the story: laziness always prevails
that is some INCREDIBLE timing, but I got something I wanna do first.
the chillaxest of dragons
Re: MaGL 3 results: moral of the story: laziness always prevails
I hereby declare my candidacy in running MaGLX 3. It will be based on music!
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Re: MaGL 3 results: moral of the story: laziness always prevails
it was a pleasure following this contest to the end.
Re: MaGL 3 results: moral of the story: laziness always prevails
umm :oLe Neveu de Rameau wrote:the entire symbolism of taking the hard, pointy and uninviting Grinder and replacing it with the soft (well, at least I imagine them to be soft), round and harmless (on its own) donut block is just conceptually brilliant.
Mosts Awards:
- FrozenQuills
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Re: MaGL 3 results: moral of the story: laziness always prevails
Yeah I'm pretty sure that's all of the secret exits, so you're not missing anything else raocow.
But yeah! I had a fun time judging this contest and even if there are a few weird rankings here and there (partly due to my own flawed judgments in retrospect, oops) they are all good enough. I think I like participating more than judging though, but we'll see in the next few magl's or maglx's.
But yeah! I had a fun time judging this contest and even if there are a few weird rankings here and there (partly due to my own flawed judgments in retrospect, oops) they are all good enough. I think I like participating more than judging though, but we'll see in the next few magl's or maglx's.
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- Voltgloss
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Re: MaGL 3 results: moral of the story: laziness always prevails
Of course the feather was in the 9th column.
- MaxMaxMaxVidya
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Re: MaGL 3 results: moral of the story: laziness always prevails
raocow did my secret exit wrong... while it worked (poor design on my end, that rooms supposed to be un winnable) its not the actual solution, its to do with bringing the P switch back into the previous room, and some other stuff, theres a bit more puzzle after that, and like a proper victory area
sorry about uh... that i guess
sorry about uh... that i guess
I also do singing!
Re: MaGL 3 results: moral of the story: laziness always prevails
I think Forest Chasm by Kirby Comment had a second exit that broke in raocow's emulator (it requires ZSNES).