It sure happened.raocow wrote:man, nobody has anything to say about today's level, haha
The saving of the small switches saved it from being tedious to watch (and presumably to play, especially combined with the unlimited lives) but otherwise...
It sure happened.raocow wrote:man, nobody has anything to say about today's level, haha
They're saving the lashing out for tomorrow's levelraocow wrote:man, nobody has anything to say about today's level, haha
I'd actually have to agree considering that raocow was running into anything and everything he could and still was doing pretty well on them. I think each room should have given only one powerup instead with maybe the exception of the start room.RegiBleck wrote:I thought that today's level was a little too generous with powerups.
In general it's probably better to fix that by toning down the obstacles rather than increasing the power-up supply. At least when you get to the point where you're adding this many power-ups.gameguy888 wrote:Honestly, the only reason many powerups exist is due to the people testing for me (myself included) getting hit a lot.
It's more like I brought it up on my own volition because the discussion that page sounded like the nature of other levels around a particular level should be a factor for that level, and I felt that in a contest with individualized levels it shouldn't be, at least in theory, whereas in an actual game put together, it would be. But rereading your post back there, it looks like you were saying that the surrounding levels can actually be beneficial for a rompy level.Arctangent wrote:I don't understand where you got that from any of this. Not only did I say anything to this effect ... I can't think of a single person that did?ano0maly wrote:I can understand judges getting fatigued over seeing the same thing several times, but then again that's not the fault of the individual level makers.
♪ Even if you forget the small moles on my back and inner thigh ♪ft029 wrote:I do think a few moles could have been removed from the yellow room though. I hate moles. How do moles? HOW DOES MOLES???
How do you figure? The state of each switch is saved even if you die so the biggest cost of dying is any progress towards one switch and nothing more.ft029 wrote:dying is quite costly.
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
Actually, not really. I liked the level. I'm just a lower scorer in general. Throughout this lp I've realized my biggest mistake in judging has been being really harsh with the fun scores, I really didn't make full use of the range.Voltgloss wrote:I anticipate that Magma Chamber lost points with Pyro for being kind of a romp.
I'd personally prefer he avoid it. On my audio setup there's already a lot of issues with his sudden laughter or singing being way too loud when his normal audio is often a bit quieter than I'd prefer but today was even worse than usual.RegiBleck wrote:After hearing the audio in that second level, I kinda wish that raocow would every once in a while record the audio bad just to give us a nostalgia trip to OldTube.