Super Mario Maker: Talkhaus Level Exchange
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- Posts: 21
- Joined: 10 years ago
Re: Super Mario Maker: Talkhaus Level Exchange
I guess, some old levels i did won't hurt to exchange here.
Dangerous Warehouse (Not sure if i already submitted this here)
https://supermariomakerbookmark.nintend ... -002D-C880
Shoe Goombas Second Castle (Sure, i didn't submit this yet)
https://supermariomakerbookmark.nintend ... -01C0-D58B
Castle Crasher (IDK tbh and somehow this is much harder then Dangerous Warehouse)
https://supermariomakerbookmark.nintend ... -0086-C7FA
Dangerous Warehouse (Not sure if i already submitted this here)
https://supermariomakerbookmark.nintend ... -002D-C880
Shoe Goombas Second Castle (Sure, i didn't submit this yet)
https://supermariomakerbookmark.nintend ... -01C0-D58B
Castle Crasher (IDK tbh and somehow this is much harder then Dangerous Warehouse)
https://supermariomakerbookmark.nintend ... -0086-C7FA
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- Zephyr_DragonLord
- The dragon awakens...!
- Posts: 1047
- Joined: 8 years ago
- First name: Zach
- Location: Somewhere between dreams and dormancy
Re: Super Mario Maker: Talkhaus Level Exchange
Here's one more level in the midst of editing some of my lesser levels and schoolwork...
Crystal Fortress Approach Difficulty: Hard ID: EA29-0000-0222-E726
So... I realized I hadn't used ice at all. And that I didn't really do a real build up to any stage yet. Hence why you're all seeing this. I like to think that this is my best effort yet, with a sense of adventure and peril right at the frozen doorstep of.... a certain someone. A checkpoint's there in case of death after the flight, which will no doubt be appreciated by those playing through this...
Crystal Fortress Approach Difficulty: Hard ID: EA29-0000-0222-E726
So... I realized I hadn't used ice at all. And that I didn't really do a real build up to any stage yet. Hence why you're all seeing this. I like to think that this is my best effort yet, with a sense of adventure and peril right at the frozen doorstep of.... a certain someone. A checkpoint's there in case of death after the flight, which will no doubt be appreciated by those playing through this...
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)
Re: Super Mario Maker: Talkhaus Level Exchange
Skewer you waiting for?
https://supermariomakerbookmark.nintend ... -0227-D8AE
https://supermariomakerbookmark.nintend ... -0227-D8AE
- pholtos
- Loves adorable things.
- Posts: 1663
- Joined: 15 years ago
- Location: One of the States in the Center of the U.S.
Re: Super Mario Maker: Talkhaus Level Exchange
I'm wondering if things have changed, but I haven't touched this game in months and probably won't anymore.
I probably won't touch it until quality control happens and the top ranked all time are not blasted automatic/music/don't touch anything/quiz levels.
I probably won't touch it until overall levels aren't terribly made.
In other words, I probably will never touch the game again.
I probably won't touch it until quality control happens and the top ranked all time are not blasted automatic/music/don't touch anything/quiz levels.
I probably won't touch it until overall levels aren't terribly made.
In other words, I probably will never touch the game again.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Re: Super Mario Maker: Talkhaus Level Exchange
A lot has changed as far as things you can put in the game, but not sure what you mean. I just play Expert, sometimes Normal, and usually get decent levels (Expert is a little easier since Super Expert came out but you can always skip levels that aren't). Of course, the ones I've played from people here are good too. You don't have to pay attention to anything else.pholtos wrote:I'm wondering if things have changed, but I haven't touched this game in months and probably won't anymore.
I probably won't touch it until quality control happens and the top ranked all time are not blasted automatic/music/don't touch anything/quiz levels.
I probably won't touch it until overall levels aren't terribly made.
In other words, I probably will never touch the game again.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
Re: Super Mario Maker: Talkhaus Level Exchange
It's very easy to enjoy the game while ignoring the mass amounts of terrible levels. Just bookmark levels recommended from here or other forums where people generally have higher standards than the mainstream MM community, and don't even bother with the Top Ranked or 100 Mario challenge.
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- Posts: 21
- Joined: 10 years ago
Re: Super Mario Maker: Talkhaus Level Exchange
Some levels i made in a while:
SGSC
A6D3-0000-01C0-D58B
Gyro Castle
C51B-0000-022A-87E1
Festival AKA Key Madness
4F5A-0000-022C-C791
Apparently they mostly get into hard and very hard..
SGSC
A6D3-0000-01C0-D58B
Gyro Castle
C51B-0000-022A-87E1
Festival AKA Key Madness
4F5A-0000-022C-C791
Apparently they mostly get into hard and very hard..
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Re: Super Mario Maker: Talkhaus Level Exchange
Post removed (merged to updated post)
Last edited by Psycrow 7 years ago, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
- Zephyr_DragonLord
- The dragon awakens...!
- Posts: 1047
- Joined: 8 years ago
- First name: Zach
- Location: Somewhere between dreams and dormancy
Re: Super Mario Maker: Talkhaus Level Exchange
Let me breathe deeply on this thread... *WOOOOOOSH*
...Better. Now, let's see the menu of courses today. EDIT: First two links are now defunct. I'll edit up the new links in a bit.
Castle of Bad Rotations v.2 (B753-0000-023E-4EC5)
Yes, all three are recreations. This is the one that has changed the least, but I felt that there were still improvements to be made. Namely, the second platform ride, and the stupidly fast firing rates of Piranha Plants on tracks. I needed to cut that number quite a bit. But now I'll leave it be for a while...
Ghost House Geist Fight (6585-0000-0242-21F5)
Oh boy, where do I start... This was actually one of my weaker levels, believe it or not. But then I realized, thanks to seeing a playthrough of this, that there were huge underlying issues. Every single section has been altered in some fashion. And the boss.... is now pretty great. Instead of infested with stupid wizards. Because wizards are clearly a bad and unreliable element... most of the time.
Acrobatic Airship Action (B54E-0000-0242-2FFB)
I changed the final jumps. Now an average joe has a shot of actually clearing this. Also, there's a checkpoint, but that already existed. Everything else that was said about this was covered in previous posts.
...Better. Now, let's see the menu of courses today. EDIT: First two links are now defunct. I'll edit up the new links in a bit.
Castle of Bad Rotations v.2 (B753-0000-023E-4EC5)
Yes, all three are recreations. This is the one that has changed the least, but I felt that there were still improvements to be made. Namely, the second platform ride, and the stupidly fast firing rates of Piranha Plants on tracks. I needed to cut that number quite a bit. But now I'll leave it be for a while...
Ghost House Geist Fight (6585-0000-0242-21F5)
Oh boy, where do I start... This was actually one of my weaker levels, believe it or not. But then I realized, thanks to seeing a playthrough of this, that there were huge underlying issues. Every single section has been altered in some fashion. And the boss.... is now pretty great. Instead of infested with stupid wizards. Because wizards are clearly a bad and unreliable element... most of the time.
Acrobatic Airship Action (B54E-0000-0242-2FFB)
I changed the final jumps. Now an average joe has a shot of actually clearing this. Also, there's a checkpoint, but that already existed. Everything else that was said about this was covered in previous posts.
Last edited by Zephyr_DragonLord 7 years ago, edited 1 time in total.
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)
Re: Super Mario Maker: Talkhaus Level Exchange
Post removed (merged to updated post)
Last edited by Psycrow 7 years ago, edited 2 times in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
- FrozenQuills
- hehe haha 2024
- Posts: 843
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- Location: my skull
Re: Super Mario Maker: Talkhaus Level Exchange
So I got this game recently and it's pretty fun.
Here be levels:
Desolate Downtown:
BC93-0000-025E-9E48
Verdant Pastures:
A886-0000-025E-9A4D
Airship Artillery Range:
84AA-0000-025F-69FF
Chain Chomp Chasm:
EDEF-0000-025F-BC84
CHAOS HOUSE:
0CA0-0000-0260-77BD
Castle of Springy Things:
5798-0000-0261-1D33
And silly levels:
Modern Art:
B566-0000-0260-94BF
A Hard Level:
B82D-0000-0261-2CE7
Here be levels:
Desolate Downtown:
BC93-0000-025E-9E48
Verdant Pastures:
A886-0000-025E-9A4D
Airship Artillery Range:
84AA-0000-025F-69FF
Chain Chomp Chasm:
EDEF-0000-025F-BC84
CHAOS HOUSE:
0CA0-0000-0260-77BD
Castle of Springy Things:
5798-0000-0261-1D33
And silly levels:
Modern Art:
B566-0000-0260-94BF
A Hard Level:
B82D-0000-0261-2CE7
avatar by crayonchewer!
Psycrow's Top 10 Levels
Post Deleted (Merged)
Last edited by Psycrow 7 years ago, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
- Blivsey
- forever an obscure pokemons
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- https://blivsey.talkhaus.com/
Re: Super Mario Maker: Talkhaus Level Exchange
I now have access to this game and decided to get my Obligatory Costume Level out of the way first. It's made by a certified MaGLX2 mapper so you know it's some sort of level!
Dreams of Dream Land
1e8a-0000-028f-895b
Dreams of Dream Land
1e8a-0000-028f-895b
convenient noise thread for stress-relief purposes
Re: Super Mario Maker: Talkhaus Level Exchange
Post Deleted (Merged)
Last edited by Psycrow 7 years ago, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
- Picochilla
- The eternal Cuddles
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Re: Super Mario Maker: Talkhaus Level Exchange
@Psycrow
Dude i feel so sorry for you that all of your levels got deleted :X
Dude i feel so sorry for you that all of your levels got deleted :X
100% Approved!
Patooties are Talkhaus' best thing!
So... I just put in my Youtube-ChannelPatooties are Talkhaus' best thing!
Re: Super Mario Maker: Talkhaus Level Exchange
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
Re: Super Mario Maker: Talkhaus Level Exchange
<shameless advertising>
Just dumping here a couple raocow-related recreations:
73A0-0000-004C-55EF: Horrifying Lakitu Thunderdome (Super Talking Time Bros.)
5141-0000-0053-1483: Night Robbery (MaGL) (heavily simplified)
E9CE-0000-006C-E674: Edge of the Night (one of my levels from A2XT)
Plus a couple levels which might prove interesting:
6043-0000-00BA-8957: a thing with Thwomps
9F20-0000-0221-B7E1: a thing with high heels
A59E-0000-032E-458E: a thing with fast swimming
I also tend to remix levels from other games, have a look at my full profile if you're interested.
If you wish to give feedback please do it on Miiverse as I am not active here anymore. Your call if you want to add these on the spreadsheet anyway.
Back in the shadows.
</shameless advertising>
Just dumping here a couple raocow-related recreations:
73A0-0000-004C-55EF: Horrifying Lakitu Thunderdome (Super Talking Time Bros.)
5141-0000-0053-1483: Night Robbery (MaGL) (heavily simplified)
E9CE-0000-006C-E674: Edge of the Night (one of my levels from A2XT)
Plus a couple levels which might prove interesting:
6043-0000-00BA-8957: a thing with Thwomps
9F20-0000-0221-B7E1: a thing with high heels
A59E-0000-032E-458E: a thing with fast swimming
I also tend to remix levels from other games, have a look at my full profile if you're interested.
If you wish to give feedback please do it on Miiverse as I am not active here anymore. Your call if you want to add these on the spreadsheet anyway.
Back in the shadows.
</shameless advertising>