(shouting)

[111] What the Hell Jr.

Half a jump is still a jump
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raocow
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[111] What the Hell Jr.

Post by raocow »

NEVER MIND
LEVEL IS NOT GOOD. I TRIED SOMETHING AND FAILED.
LETTING ONLY THIS THREAD EXIST AS A REMINDER


https://www.sendspace.com/file/by2zuz

why did I do this. why did I do this. why did I do this.

NOTE: I'm now way behind the times regarding a lot of this. for example, I have no idea how to insert music anymore. Is it... is it greedy of me to ask peeps to handle that technical part for me :(
also there would definitely should be a second midpoint between the green area and the blue area, but even though it involves the four 1-up triggeres I have no idea what to do there. Again, if someone would help me out, I would be happy :)

also this level is way too hard, super self-indulgeant and shouldn't be played by anyone.
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raocow
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Re: [111] What the Hell Jr.

Post by raocow »

oh oops, I forgot to say that this level should definitely filter out yoshi, and probably filter out powerups (unless someone has a good argument otherwise)
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ft029
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Re: [111] What the Hell Jr.

Post by ft029 »

I've only made it as far as the yellow room, and it's already seeming to be overwhelmingly difficult. I'll comment more on that once I'm finished playing this without savestateless (which may take a long time).

music: on smwcentral there's a tool called "addmusick". Download it. There's a readme.html inside that spells out everything you need to do.
checkpoint: Go to the add objects menu. Go to "extended objects". Find the 1-up checkpoint blocks, and place them down in order where you want the checkpoint to be. Then, put a door or pipe next to the midway point that leads to where you want the player to start off. Cover that up with 1-up checkpoint #2 or #3. This doesn't work if you're using map16 1-up checkpoint blocks.
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lolyoshi
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Re: [111] What the Hell Jr.

Post by lolyoshi »

dude 1000x

This is ass. This level is way too hard, super self-indulgeant and shouldn't be played by anyone.
I guess you could watch the ZSNES movie and see that everything is already extremely hard by the first real obstacle.
Not sure what to say to actually improve it. It doesn't really feel like you even really playtested it?
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raocow
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Re: [111] What the Hell Jr.

Post by raocow »

I did, but I was trying something very specific so I kinda bulled through it, but.. it's what I thought, it's not actually 'fun'.
Man. Alright, forget this then. I'll do something else with 111.
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aterraformer
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Re: [111] What the Hell Jr.

Post by aterraformer »

jump beta it is then LUL

I don't mind doing the music insertion. I have to anyways.
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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Re: [111] What the Hell Jr.

Post by ft029 »

https://www.twitch.tv/ft029/v/102398592

Suffering begins at like 0:30 (I already tried the yellow room a few times before starting this stream)
18:10 ish: Well... there seems to be a glitch in the green room. Also, there were a few impossible parts in it (besides the bad camera). The camera should also be set to "vertical scroll at will"

between here I go to lunar magic and stuff

38:49: Behold the edited version of the yellow room.
45:00: Stream stops around here.
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raocow
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Re: [111] What the Hell Jr.

Post by raocow »

man, I'm so sorry you played that. :(

nobody deserves that :(

for what it's worth, I'm taking the same general idea of ropes and water and doing a fun level with it instead. Like, redone from the ground up.
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Re: [111] What the Hell Jr.

Post by QubicTom »

raocow wrote:man, I'm so sorry you played that. :(

nobody deserves that :(
Welp
What The Hell Jr - Ep1?

Didn't make it far at all. Allowed myself 1 hour or 50 lives, whichever passed first. Since you aren't submitting this to JUMP-1/2, I thought it would be worth a try! It's totally up to you if you want me to try and beat it. It's unlisted, totally your call if you want it public or not. This wouldn't interrupt JUMP or A2MT.
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raocow
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Re: [111] What the Hell Jr.

Post by raocow »

you can list it if you want, but it's probably not worth doing a series about it because the green portion's camera is borked.
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raocow
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Re: [111] What the Hell Jr.

Post by raocow »

with that said, if you take ft's slightly fixed version go right ahead. you actually seemed to... 'enjoy' yourself ? ???

???????
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Re: [111] What the Hell Jr.

Post by ft029 »

I got kind of bored and removed a lot of enemies for fun... I do not want this in JUMP1/2; perhaps in JUMP beta.

http://bin.smwcentral.net/u/27442/changed.ips
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