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Horikawa Plays Khimera: Destroy All Monster Girls

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Bean »

Both of these levels went on for a bit longer than they should've for a Mega Man stage. I think that this is something that should've been considered. Neither were bad, but they lost a lot of focus as a result.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by TaviTurnip »

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by ParmaJon »

Oh wow, you are playing this. Have fun with my level horikawa, its a horribly broken piece of shit and most people didn't even know the extent of the brokenness.
Go to bed

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 1 Out!

Post by Willhart »

Ep 1 is still out.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Voltgloss »

Horikawa, have you ever played any Locomalito games? I suspect Curse of Issyos in particular, and maybe also Maldita Castilla, would be of interest to you.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by MonkeyShrapnel »

Well, I'm happy you enjoyed my level!
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Grounder »

dagger man is from super fighting robot
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Willhart »

Pyro does stream too, so you can hear her voice there too. Also that level had a lot of bullets going on.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Telamon »

I hope your Rinka removal surgery went well, Horikawa!
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Bean »

I said it in the comments, but this latest level was basically NES Remix: Mega Man style as it takes two stages (Mega Man 3's second Wily stage in full and the second half of Mega Man 1's first Wily stage) and throws in different elements. If Rush Jet worked properly, that level would be a lot more fun, but it is still basically just two actual stages with new elements or enemies thrown into them.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by went »

What was the music in the level? It's driving me insane trying to remember.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by cheez8 »

went wrote:What was the music in the level? It's driving me insane trying to remember.
The music is an NES cover of MM7's Wily Stage 3 music.

On the topic of Wily Combo, I really wish it had actually gone somewhere with its idea. The only changes made to the source material were the sprites that occupied certain rooms, and they were always similar to what was there in the first place anyway. Nothing about the stages' geography changed as far as I could tell, and some rooms that were recreated here would have been so much better with just a slight layout change. Because of that, the level felt much less like a reimagining and much more like plagiarism as a result - at best, it felt like something I've already played. I couldn't get into it at all.

(general gameplay tip: using weapons is great, but you might want to avoid Rush Jet anytime you have low ceilings or Yoku Blocks. He'll bail on you if you hit your head while jumping on him, as well as anytime he runs into a sprite that you can stand on- even if it's a Yoku Block that has fully disappeared. No matter when it disappears, Rush will vanish as if it was solid the whole time.)

(non-gameplay non-tip: wow, I could hear all the painkillers in your voice. Hang in there, Horikawa!)
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Willhart »

Rush jet seems to be cursed. It recently broke stuff spectacularly on 2.0 too. Also top ten soon. Very interested to see how the upcoming levels turn out to be.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Grounder »

Remember that level I warned you about?

Maze of Death is it.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Willhart »

Hopefully the level won't be too painful. I wonder how it'll be to score on top 10 too. Also I hope at least some people used custom code.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Grounder »


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Entity1037 »


Programming a thing, ba da baa, programming a thing, ba da baa...
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by went »

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Relevant!
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Willhart »

All of those were blue for some reason too. Not much options.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by went »

It's Zbambabar geez :(
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Willhart »

One more ep next week? Also preparing for the possible Amnesia LP I see. Seems to be leaning a bit more towards Silent Hill and alternative universes though.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Bean »

The Research Facility was great for a Wily Stage level. Obviously inspired by Mega Man 10 with not only the boss but the structure of a three-tier stage. That was one of the coolest moments in that game.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by Willhart »

Hopefully the next Greenlight Reject won't be 100 episodes long. Important thing is that it is still fun. Also the music on the credits and title screen was very neat actually. Also that flower did look familiar.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by cheez8 »

The one issue with Neon Gravity is that, if you're struggling to really get a feel for how the gravity wells work, the level boils down to incredibly frustrating target practice rooms and completely unpredictable enemy firing patterns. Beating this level took me twenty freaking minutes of almost nothing but that, which didn't do much good for the fun factor.

It still earned top marks on literally everything else though because oh my gosh it's amazing.
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Re: Horikawa Plays MaGMML (Make a Good Mega Man Level) - Ep 4 Out!

Post by went »

The music in these levels is so good damnit. I need that Cossack Castle 2 Remix. And the Pursuit 2009 one from the gravity boss. And the Genesis-esque Bowser World map theme. They all sound amazing.
"Touhou is wrong" - Horikawa Otane
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