SMWCX - Credits
SMWCX - Credits
1 - fun time rompatown
2 - that's me!
3 - two two stars levels in world two
4 - peachy floatie
5 - secret casino zone
6 - all fished up
7 - now with improved slope
8 - symmetry
9 - weird mishappen banana
10 - my son D:
11 - frontloaded instruction manual
12 - blue leaf production
13 - old friends
14 - plants, bullets and ghosts
15 - american flan
16 - traffic jam
17 - stuffycow
18 - welcome to sky town
19 - the secret exit
20 - indoors
21 - natural progression
22 - lavalavalavalava
23 - the spooky zone
24 - ascend
25 - classic mario airplane gameplay
26 - enough about touhou
27 - let's postgame
28 - the reverse yoku
29 - modern videogame concerns
30 - *censored*
31 - blunderbuss
32 - flower firing squad
33 - THE FINALE
2 - that's me!
3 - two two stars levels in world two
4 - peachy floatie
5 - secret casino zone
6 - all fished up
7 - now with improved slope
8 - symmetry
9 - weird mishappen banana
10 - my son D:
11 - frontloaded instruction manual
12 - blue leaf production
13 - old friends
14 - plants, bullets and ghosts
15 - american flan
16 - traffic jam
17 - stuffycow
18 - welcome to sky town
19 - the secret exit
20 - indoors
21 - natural progression
22 - lavalavalavalava
23 - the spooky zone
24 - ascend
25 - classic mario airplane gameplay
26 - enough about touhou
27 - let's postgame
28 - the reverse yoku
29 - modern videogame concerns
30 - *censored*
31 - blunderbuss
32 - flower firing squad
33 - THE FINALE
Last edited by Grounder 7 years ago, edited 33 times in total.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: SMWCX - Green Greens
avatar by unaniem
Re: SMWCX - Green Greens
I've played up until the end of world 3 now and the level design definitely stays strong. It also gets substantially less rompy later on, in the sense that we'll start seeing some more "interesting" gimmick choices and whatnot.
(this is like the only SMWC collab ever that I've had no part in at all, so I'm just as blind as everyone else as to what is coming up.)
(this is like the only SMWC collab ever that I've had no part in at all, so I'm just as blind as everyone else as to what is coming up.)
Re: SMWCX - Green Greens
Oh, this reminds me. It says in the thread on SMWC that everything up to the finale will work fine on any newer SMBX versions, but because the collab is a bit older, you have to revert to SMBX 1.3 upon reaching the endgame. I don't know anything about SMBX's technical quirks, so I don't know why this is the case.Horikawa Otane wrote:Worthy of note that he's using a pre-release of SMBX 2.0 Beta 3. Hence the different player box icons.
Something to note for later, at least.
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Re: SMWCX - Green Greens
1-1 hating after one video, really? Really?
But OH MY GOD I AM SO READY FOR SMUHBEX And probably-mostly vanilla SMBx no less. I'm totally excited for one last big game that has no lua influence in it, since I expect the future to be littered with 2.0 and stuff. This is gonna be nice to watch for me.
But OH MY GOD I AM SO READY FOR SMUHBEX And probably-mostly vanilla SMBx no less. I'm totally excited for one last big game that has no lua influence in it, since I expect the future to be littered with 2.0 and stuff. This is gonna be nice to watch for me.
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Re: SMWCX - Green Greens
New graphics renderer crashes when there are too many big graphics, apparently (graphics cards have less RAM, the assets are just huge). The level in question which crashes has 50MB of graphics, and they are .gifs. Old engine doesn't appear to have a problem with that.Horikawa Otane wrote:I'm almost 100% sure this is inaccurate. Anything vanilla SMBX will work fine with 2.0.
Unless they're doing weird things with blending ala Magnificent Waluigi. Could you ask them that?
edit: I'll also play the game through now I guess.
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Re: SMWCX - Green Greens
RUINED naw I'm kidding, but my sentiment mostly stands :PHorikawa Otane wrote:FYI this isn't vanilla. It uses LunaDLL Autocode.
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Re: SMWCX - Green Greens
Just found out what level it isera64 wrote:New graphics renderer crashes when there are too many big graphics, apparently (graphics cards have less RAM, the assets are just huge). The level in question which crashes has 50MB of graphics, and they are .gifs. Old engine doesn't appear to have a problem with that.Horikawa Otane wrote:I'm almost 100% sure this is inaccurate. Anything vanilla SMBX will work fine with 2.0.
Unless they're doing weird things with blending ala Magnificent Waluigi. Could you ask them that?
edit: I'll also play the game through now I guess.
(postcredits.lvl)
, and can confirm, it does crash smbx.- WestonSmith
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Re: SMWCX - Green Greens
Hey, SMBX! Suddenly watching raocow again after... a year? It's been awhile anyways.
Might motivate me to return to the engine, time permitting.
Might motivate me to return to the engine, time permitting.
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Re: SMWCX - Green Greens
Uh... I don't think you're supposed to lose your powerup when you return to the hub.
I don't remember that happening and I'm pretty sure I would have noticed.
I don't remember that happening and I'm pretty sure I would have noticed.
Last edited by Leet 7 years ago, edited 1 time in total.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: SMWCX - Green Greens
This is a game in SMBX. Yeah, that's all I can say now.
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Re: SMWCX - Green Greens
Yeah, I started playing the game today and I keep my powerups when I return to the hub.Leet wrote:Uh... I don't think you're supposed to lose your powerup when you return to the hub.
I don't remember that happening and I'm pretty sure I would have noticed.
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Re: SMWCX - Green Greens
"some of the best level design out there"
That's fairly debatable, at least from what I've played :/. Minus a few levels that are really good.
That's fairly debatable, at least from what I've played :/. Minus a few levels that are really good.
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Re: SMWCX - Green Greens
This also only should happen on png as far as I'm aware. Gifs can still scale really huge.Horikawa Otane wrote:This will depend on your video card. raocow ought to be fine on his.era64 wrote:New graphics renderer crashes when there are too many big graphics, apparently (graphics cards have less RAM, the assets are just huge). The level in question which crashes has 50MB of graphics, and they are .gifs. Old engine doesn't appear to have a problem with that.Horikawa Otane wrote:I'm almost 100% sure this is inaccurate. Anything vanilla SMBX will work fine with 2.0.
Unless they're doing weird things with blending ala Magnificent Waluigi. Could you ask them that?
edit: I'll also play the game through now I guess.
(I'll also send him a patch that'll fix it just in case)
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Re: SMWCX - Green Greens
There are some smbx community members in this collab as well, so it's not purely smwcentral.
Also
Also
a few levels in this collab seem to be taken from some previous contests which raocow may recognize..
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Re: SMWCX - Green Greens
as you know, raocow has a tendency to report information non-exactlyPyro wrote:"some of the best level design out there"
That's fairly debatable, at least from what I've played :/. Minus a few levels that are really good.
he was trying to quote SAJewers in the request thread, who said that he wouldn't disagree if somebody said it was the best vanilla smbx game.
anyway, i don't know how far you are in the game but i've played almost everything and the level design is consistently solid at the least. it definitely gets better as you go along, and naturally so, as hard levels have to be more meticulously design than 'romps'
though, i prefer asmbxt for having more flavor and gimmicks, it stands out more
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: SMWCX - Green Greens
The Toad that says "Don't you hate it when you see the same paintings" etc. is referencing the fact that Colorful Moontains is actually reused from an existing SMBX episode with levels by the same guy called 2k15 Fall Calamity.
Re: SMWCX - Emerald Hill Zone
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: SMWCX - Emerald Hill Zone
This episode, raocow is surprised to see himself. He also seduces a moon.
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Re: SMWCX - Emerald Hill Zone
I'm going to put my vote down for the Official Pronunciation of this game to be "smooks" instead of the current alphabet soup.
I'm intrigued to see where this goes; I wasn't aware of its existence so it's definitely piqued my curiosity. Whilst I would say romp-style levels aren't my thing, I do recognise the quality in what's been there thus far, but I'm more curious to see how things develop as we get further in.
I'm intrigued to see where this goes; I wasn't aware of its existence so it's definitely piqued my curiosity. Whilst I would say romp-style levels aren't my thing, I do recognise the quality in what's been there thus far, but I'm more curious to see how things develop as we get further in.
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Re: SMWCX - Emerald Hill Zone
Any reason why they didn't just call this "Production X" or something?
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Re: SMWCX - Emerald Hill Zone
Why does raocow keep losing his powerup after clearing a level?
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Re: SMWCX - Emerald Hill Zone
Yeah, raocow, you really oughta get that fixed before the game gets hard. It's not intended.
Anyway, Toads will always tell you if Dragon Coins are necessary to get a star. If they didn't tell you this, you can safely assume that there's no reason to collect them.
Anyway, Toads will always tell you if Dragon Coins are necessary to get a star. If they didn't tell you this, you can safely assume that there's no reason to collect them.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: SMWCX - Emerald Hill Zone
Is that boss music the boss music from Dream Team?
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