World 9 Castle collab level
- Mabel
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Re: World 9 Castle Collab level
someone else should start as I'm banging on something for smbx. I would like to do something in the future though. Even if I don't start, since it's 'by section' it should be easy for me to just go to a section blind without seeing the rest.
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- SAJewers
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Re: World 9 Castle Collab level
OK Then. I'll leave Section 1 open for you then if you wish to do something in the future.
blue_kirby wrote:How long would the overall level be? And what's the general theme? Like an "All the Worlds are One" level or a consistent theme?
I might be interested in trying out if possible.
pholtos wrote:I'd like to join in the shenanigans.
cramps-man wrote:I am also interested in working on a part of this level.
HenryRichard wrote:I'd like to do a relay but no matter how we do it I'd like to participate.
MECHDRAGON777 wrote:i would like to participate, no matter what it is, my way of making up the fact I did a lack of submitting things to this.
Xirix wrote:I wouldn't mind getting in on this action. I haven't really made anything in a little bit and would love to be a part of something again.
7NameSam wrote:I am obligated to getting in on this!
Pyro wrote:i'd love to participate in another relay!
Whoever wants to go next then (Section 3), claim your spot.Mabel wrote:If were doing full sections we should probably cap how many people can get in on this so it's not too crazy
That said, I want in.
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- SAJewers
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Re: World 9 Castle Collab level
Ok, you can go then. Just note that If you want to put a powerup at the start of your screen, get rid of the one at the end of mine.
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Re: World 9 Castle Collab level
So, Who has what? I would like to go as soon as I finish my Section in the World 8 castle. (Taking a little longer than expected due to real life issues and lua coding.)SAJewers wrote:OK Then. I'll leave Section 1 open for you then if you wish to do something in the future.How long would the overall level be? And what's the general theme? Like an "All the Worlds are One" level or a consistent theme?
I might be interested in trying out if possible.I'd like to join in the shenanigans.I am also interested in working on a part of this level.I'd like to do a relay but no matter how we do it I'd like to participate.MECHDRAGON777 wrote:i would like to participate, no matter what it is, my way of making up the fact I did a lack of submitting things to this.I wouldn't mind getting in on this action. I haven't really made anything in a little bit and would love to be a part of something again.I am obligated to getting in on this!i'd love to participate in another relay!Whoever wants to go next then (Section 3), claim your spot.If were doing full sections we should probably cap how many people can get in on this so it's not too crazy
That said, I want in.
Edit: Should I do Section 20?
- SAJewers
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Re: World 9 Castle Collab level
It's first-come-first-serve; whoever claims the next spot will get it.
Re: World 9 Castle Collab level
So I can claim section 4 right now?SAJewers wrote:It's first-come-first-serve; whoever claims the next spot will get it.
can I do that?
Re: World 9 Castle Collab level
Can I claim spot 7 please? Or does it absolutely need to be claimed in order?
- SAJewers
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Re: World 9 Castle Collab level
Ah okay, I'll take 5 then.
- pholtos
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Re: World 9 Castle Collab level
Not exactly positive how we're doing this but I'll slot in next after whomever just said they'd go after someone else whom is going (I believe this is how it currently is.)
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The 500 char limit is evil. :P
Re: World 9 Castle Collab level
we should make a list or something of who's getting what screenSAJewers wrote:ping
- SAJewers
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Re: World 9 Castle Collab level
When Pyro is done, whoever steps up first will get the next section (Section 4). If you want to go next, just say so once pyro's done.pholtos wrote:Not exactly positive how we're doing this but I'll slot in next after whomever just said they'd go after someone else whom is going (I believe this is how it currently is.)
- snoruntpyro
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Re: World 9 Castle Collab level
Oh, I'm gonna go next!
- SAJewers
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Re: World 9 Castle Collab level
I'd argue my section is more difficult.
Also, forgot to mention this, but if possible, could we keep the background to what's there as well, or a similar-looking one? (going for a sorta similar look to this and this, was just slightly lazy and the one from Ep1 didn't tile correctly.)
Also, forgot to mention this, but if possible, could we keep the background to what's there as well, or a similar-looking one? (going for a sorta similar look to this and this, was just slightly lazy and the one from Ep1 didn't tile correctly.)
Go and Do Section 4 then.7NameSam wrote:Oh, I'm gonna go next!
- snoruntpyro
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Re: World 9 Castle Collab level
Oh alright. Once I get a chance I'll probably make the background switch from the default one, to some static, and then back.SAJewers wrote: Also, if possible, could we keep the background to what's there as well, or a similar-looking one?
- SAJewers
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Re: World 9 Castle Collab level
If you want, just use a plain red backgroundand switch to different layers of black square tiles.
Re: World 9 Castle Collab level
I'm Done!
https://www.dropbox.com/s/c9iufsbpwyq3g ... l.zip?dl=0
it's pretty short though, maybe I could split my section with someone else?
https://www.dropbox.com/s/c9iufsbpwyq3g ... l.zip?dl=0
it's pretty short though, maybe I could split my section with someone else?
- SAJewers
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Re: World 9 Castle Collab level
I think it's fine, other than the fact you made it Demo-only. Apparently I forgot to mention that it should be beatable by all characters. :/
Pyro, you can fix your section now if you want to.
Pyro, you can fix your section now if you want to.
- snoruntpyro
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Re: World 9 Castle Collab level
I'll just remove the whole bg switching thing, it'll just be a couple quick line deletions on the OD.
- SAJewers
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Re: World 9 Castle Collab level
If you want, make your own background that fits the motif.
And while you're at it, can you add in the code you used elsewhere the make character blocks switch to the correct character, then remove the Demo filter at the end of your section? That should fix 7NameSam's section (outside of maybe the first thwomp, be we can fix that later).
And while you're at it, can you add in the code you used elsewhere the make character blocks switch to the correct character, then remove the Demo filter at the end of your section? That should fix 7NameSam's section (outside of maybe the first thwomp, be we can fix that later).
- snoruntpyro
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