DT3 - raocow and the game that ended
Re: DT3 - raocow and the spike pit
Was the boss music today a remix of Mario Kart 64 Bowser's Castle?
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
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Re: DT3 - raocow and the spike pit
I've suggested this before as well. This game isn't like Smash, where you have to... SMASH the control stick down to go through a platform.Ozzy Ment wrote:It might be a good idea to require pressing the jump button to fall through a platform so you have a choice of whether you want to fall through or just duck.ZephyrBurst wrote:Now is one of the best times to throw requests at me.
Yep!Sebby19 wrote:Was the boss music today a remix of Mario Kart 64 Bowser's Castle?
Re: DT3 - raocow and scotchroach I mean hopscotch
In room 3 of Nightmare Gate A, for those longer-reach maces that can reach you where you were standing, jumping straight up would have allowed you to avoid the maces.
A minor thing: the message boxes from reading the signs and talking to the NPCs ordinarily disappear when you move away from them, rather than after time passes, so you don't have to press Up multiple times to keep the message box up.
You could've scanned the wand as well; remember to scan independently moving objects and things you can damage separately, especially in boss fights. And if you scanned Kamek after you damage him the first time, Jeremy would have explained some stuff about the boss.
A minor thing: the message boxes from reading the signs and talking to the NPCs ordinarily disappear when you move away from them, rather than after time passes, so you don't have to press Up multiple times to keep the message box up.
You could've scanned the wand as well; remember to scan independently moving objects and things you can damage separately, especially in boss fights. And if you scanned Kamek after you damage him the first time, Jeremy would have explained some stuff about the boss.
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Re: DT3 - raocow and scotchroach I mean hopscotch
DT3 is pretty good about dynamically-updating scan data. If there's a boss or encounter with multiple phases, Jeremy may have something new to say about it, even if it's just to update elemental weaknesses and resistances.ano0maly wrote:You could've scanned the wand as well; remember to scan independently moving objects and things you can damage separately, especially in boss fights. And if you scanned Kamek after you damage him the first time, Jeremy would have explained some stuff about the boss.
Well excuse me for having difficulty with colors!NegativeZeroZ wrote:not this again D:Count Mohawk wrote:brown cloud exit
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Re: DT3 - raocow and the spike pit
First thing's first: I encourage everyone to call this area "Nightmare Mario". It is, strictly speaking, called "Nightmare A", but this gets intensely confusing once numbers and letters start flying everywhere later in the game.
Secondly...it is technically possible to jump on Kamek's wand before it dips. I have only been able to recreate this with Jerry. If you would like to see this strategy in action, you may choose to watch my winning run from my LP. It's, uh...some skillful play (no).
And lastly: good job raocow! :) You're well on your way.
Secondly...it is technically possible to jump on Kamek's wand before it dips. I have only been able to recreate this with Jerry. If you would like to see this strategy in action, you may choose to watch my winning run from my LP. It's, uh...some skillful play (no).
And lastly: good job raocow! :) You're well on your way.
If you read this post and thought "Wow, what a swell guy, I sure would like to hear his voice and also watch videogames?" then do I have a link for you.
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Re: DT3 - raocow and overcoming Marioverse
Someone offsite was saying that Kamek would destroy raocow. So glad he proved that wrong. Good job there raocow.
Claire now has more swap messages than Jerry.
P.S. The game is missing a fedora.
Cirnya wrote:Man I have mixed feelings now. After beating NG3 i had high hopes but it seems like every screen now is just made to be irritating
Claire now has more swap messages than Jerry.
P.S. The game is missing a fedora.
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Re: DT3 - raocow and overcoming Marioverse
Man, the quality of this game is already really starting to shine through. Like if you pay notice to the attention to detail in so many little places, and also, the fact that that boss looked extremely stifling visually, but Jerry's hurtbox and movement capabilities both allow the player to perform with ease. It looked like a whole lot of fun.
Like this game looks hella fun and raocow can only stomp on enemies right now, it's kinda amazing.
Like this game looks hella fun and raocow can only stomp on enemies right now, it's kinda amazing.
I regularly stream on Twitch! with other members of the talkhaus. Come watch Monday, Tuesday and Friday at 2PM for blind playthroughs and Pokémon and Touhou and stuff. Come hang out with us!
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Re: DT3 - raocow and overcoming Marioverse
Wow, the Nightmare Gate boss was a lot of fun, even just to watch. There's a lot of fluidity to it, yet everything moves in a very careful and consistent way, creating something that is demanding without being overwhelming, and that's a very fine balance to get right. Very curious to see how things continue - but then I could say that every day at this point.
The repeated death messages in the Koopa Section were hilarious too, this series has always been very good at jabbing the player, especially when they least expect it. Hopefully it keeps the right balance and keeps things amusing rather than exaggerating frustration.
The repeated death messages in the Koopa Section were hilarious too, this series has always been very good at jabbing the player, especially when they least expect it. Hopefully it keeps the right balance and keeps things amusing rather than exaggerating frustration.
Re: DT3 - raocow and overcoming Marioverse
Man I should have looked at this thread earlier. I could have advertised my series too. Now I don't have anything to say! Poking fun at raocow for needed 100 lives for a Nightmare Gate will surely get old soon.
But yeah this series will be loooooooong.
But yeah this series will be loooooooong.
Re: DT3 - raocow and overcoming Marioverse
When I saw zombie Kamek, I just thought he had turned into a Tonberry.
Re: DT3 - raocow and overcoming Marioverse
The Greatest Stretch is the area just outside of Central City.
Don't confuse it for the Magical Hills!
Don't confuse it for the Magical Hills!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: DT3 - raocow and overcoming Marioverse
Nice city there. I remember having seen it on the screenshots.
Re: DT3 - raocow and overcoming Marioverse
What was the music that "can't be used"? It didn't play long enough for me to recognize it.
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Re: DT3 - raocow and overcoming Marioverse
https://youtu.be/PMZxXExmU9I?t=3m33sOmeteotl wrote:What was the music that "can't be used"? It didn't play long enough for me to recognize it.
Re: DT3 - raocow and overcoming Marioverse
Ooooh, okay.
Re: DT3 - raocow and overcoming Marioverse
raocow, remember that you can scroll through the map! It's not just a single picture; it's a grid with information for the different sections.
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Re: DT3 - raocow and overcoming Marioverse
I kinda had the same reaction to the ASMT music, haha. "Wait, really? Really. Oh snap :D" I don't think raocow (or the peeps in the YouTube comments) actually have a problem with it Zephyr, haha, it's just one of those things that really wasn't expected and feels weird/meta when you look at it.
Also birds.
Also birds.
I regularly stream on Twitch! with other members of the talkhaus. Come watch Monday, Tuesday and Friday at 2PM for blind playthroughs and Pokémon and Touhou and stuff. Come hang out with us!
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Re: DT3 - raocow and overcoming Marioverse
>Zephyr adds a message to the Bird Fight if you play as Claire too long
"raocow finally gets something fixed that the testers complained about ages ago" is going to be a recurring pattern isn't it
"raocow finally gets something fixed that the testers complained about ages ago" is going to be a recurring pattern isn't it
Re: DT3 - raocow and overcoming Marioverse
Honestly one of the most fun things about this game is that it evolves as you play and make suggestions to Zephyr. It's quite a rare occasion!
Re: DT3 - raocow and overcoming Marioverse
some complaints/feedback about future areas, don't look if you wanna be spoiled; its also kind of a wall
Re: DT3 - raocow and overcoming Marioverse
If we're on the subject of alterations still, here's one I'd really appreciate:
Re: DT3 - raocow and overcoming Marioverse
gamercal wrote:If we're on the subject of alterations still, here's one I'd really appreciate:
Re: DT3 - raocow and overcoming Marioverse
another thing
Re: DT3 - raocow and overcoming Marioverse
East is progress town, but if memory serves you can explore a teensy bit.
There really isn't that much to see until you get the arrows, though, so you'll probably want head to the Desert Palace ASAP.
There really isn't that much to see until you get the arrows, though, so you'll probably want head to the Desert Palace ASAP.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: DT3 - raocow and overcoming Marioverse
So uh...it's possible to pick up items in assist mode, if you stand on them and then force a game over and change to normal. That's nice. xD