Episode 2 Level Review and Testing Discussion
- SAJewers
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Re: Episode 2 Review Thread
If you mean one of the bridge sections, it's intended that they're a bit easier/breather sections than the vertical sections.
- ztarwuff
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Re: Episode 2 Review Thread
Uh, forget about it for now. It was probably the butterfly NPC souring the rest of the level. I'll try again after I've dealt with the other levels, but from the description given to Break the Needle Cyclops, I don't think I'll have the time until this weekend.SAJewers wrote:If you mean one of the bridge sections, it's intended that they're a bit easier/breather sections than the vertical sections.
REJECTED - but I might have a solutionFriendly Dictator wrote:SKULLDUGGERY
Now, I'm calling this rejected, because ultimately, you need to make a large revision to at least the second half of the level. I can see it being approved if the bare minimum you do is replace some of the lava blocks with player blocks instead. And even then, I would recommend extensions to some platforms and certain platforms being reduced in height or raised. That can be postponed until QA.
Keep it up, though. You're getting close.
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- SAJewers
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Re: Episode 2 Review Thread
Just a thought, but the Second half of the level should be night time, to fit in with the proceeding two levels.FrozenQuills wrote:Everyone Hates Ninjis
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Re: Episode 2 Review Thread
Approved - but you still need to change the level128-Up wrote:Break the Needle Cyclops
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Also, you need to force the player to collect that first save spot by placing it in a position that the player has to go to. the first save spot can easily be skipped. Have it in a narrow passage or something like that. I had no idea the thing said "save" on it until I leaned in to check a blemish on my screen (turns out it was a small fly).
I guess seeing as this game is a homage to I Wanna be the Guy, it makes sense for the sides and bottoms of spikes to hurt, but not every player is going to expect that in a game where the sides and bottoms don't normally hurt. Unlike SAJewers, I don't think you need to change them in section 2, so long as you replace the first fourteen spikes in Section 2 with the upside down spikes and place a coin trail showing the safe route through that section.
Yes, I know that IWBTG didn't telegraph with coins, but this game is not that game. Each level functions so differently from the other that you need to explain things, because the rules of play keep changing.[/spoiler]
So this level can be accepted, but I agree with SAJewers in that there's clear level design issues that need to be tackled before Episode 2 can be released.
- SAJewers
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Re: Episode 2 Review Thread
ping.SAJewers wrote:Any chance of playing the 3 levels still in the queue, as well as this?pholtos wrote:I guess I could help.
If you want more after that, I can give some levels that have already been approved to test.
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Re: Episode 2 Review Thread
I'll look into it.SAJewers wrote:ping.SAJewers wrote:Any chance of playing the 3 levels still in the queue, as well as this?pholtos wrote:I guess I could help.
If you want more after that, I can give some levels that have already been approved to test.
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- SAJewers
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Re: Episode 2 Review Thread
Thanks.
Also, if anyone is readin g this, and wants something to do, go play through some of the accepted levels and test them for bugs and stuff/do some QA.
Also, if anyone is readin g this, and wants something to do, go play through some of the accepted levels and test them for bugs and stuff/do some QA.
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Re: Episode 2 Review Thread
Well, now that you mention it, whilst going researching the World 6 levels for my Castle 6 proposal I noticed a minor issue in Mikkofier's raocow's workday.
Mikkofier wrote:*ping*
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Re: Episode 2 Review Thread
Updated your Google Doc. Feel free to use that list.pholtos wrote: I'll look into it.
Not sure if Friendly Dictator is around anymore, but if you or someone else wants to go ahead and makes those changes, feel free.ztarwuff wrote:Uh, forget about it for now. It was probably the butterfly NPC souring the rest of the level. I'll try again after I've dealt with the other levels, but from the description given to Break the Needle Cyclops, I don't think I'll have the time until this weekend.SAJewers wrote:If you mean one of the bridge sections, it's intended that they're a bit easier/breather sections than the vertical sections.
REJECTED - but I might have a solutionFriendly Dictator wrote:SKULLDUGGERY
Now, I'm calling this rejected, because ultimately, you need to make a large revision to at least the second half of the level. I can see it being approved if the bare minimum you do is replace some of the lava blocks with player blocks instead. And even then, I would recommend extensions to some platforms and certain platforms being reduced in height or raised. That can be postponed until QA.
Keep it up, though. You're getting close.
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Re: Episode 2 Review Thread
I'm still around, I'm just busy. I'll get to it within the next week
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Re: Episode 2 Review Thread
Rejected (needs fixes, unable to actually complete)raocow wrote:rocks sticking out of a lake
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Re: Episode 2 Review Thread
what the
it never, ever did that when I was testing, I wonder what happened.. ?!
and the platforms are supposed to go up, yeah, that is really weird.
also, there is supposed to be a yellow goomba to kill to get the switches out, but I can swap the colours or something to make it more obvious.
Give me a sec while I look at this, this is super weird.
it never, ever did that when I was testing, I wonder what happened.. ?!
and the platforms are supposed to go up, yeah, that is really weird.
also, there is supposed to be a yellow goomba to kill to get the switches out, but I can swap the colours or something to make it more obvious.
Give me a sec while I look at this, this is super weird.
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Re: Episode 2 Review Thread
Seems like you're already aware of the issues but I'll post this anyways :3craocow wrote: pING
rocks sticking out of a lake by raocow [Rejected until changes are made]
- SAJewers
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Re: Episode 2 Review Thread
Giving the OK on this one, but:FrozenQuills wrote:raocow wrote:rocks sticking out of a lake
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- raocow
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Re: Episode 2 Review Thread
alright, so I'll rejigger those sprites on the side there, and I'll set the parallars in section one by one tile back as per pyro's suggestion.
the tags for the white midpoint are correct though
the tags for the white midpoint are correct though
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- SAJewers
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Re: Episode 2 Review Thread
Oh, OK. That looked like a mistake to me. Feel free to throw your updated level on the OD.
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Re: Episode 2 Review Thread
Approved since things were fixedraocow wrote:rocks sticking out of a lake
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Re: Episode 2 Review Thread
Whilst going through the World 6 levels, I've noticed that Mikkofier's levels and Unaniem's level uses mp3 files instead of OGG Vorbis format. I tried converting them, but the Sonic CD one always comes out corrupted and I'm unsure as to the proper ID details for the Monoland mp3s.
May I get some help, please?
May I get some help, please?
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Re: Episode 2 Review Thread
Huh?SAJewers wrote:Did ANMT for you.
Mikkofier wrote:ping
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Re: Episode 2 Review Thread
Mikkofier wrote:Huh?SAJewers wrote:Did ANMT for you.
Mikkofier wrote:ping
^^^ztarwuff wrote:Whilst going through the World 6 levels, I've noticed that Mikkofier's levels and Unaniem's level uses mp3 files instead of OGG Vorbis format. I tried converting them, but the Sonic CD one always comes out corrupted and I'm unsure as to the proper ID details for the Monoland mp3s.
May I get some help, please?
Can you make those changes?
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Re: Episode 2 Review Thread
I'm converting all your mp3 files to ogg vorbis format. I've managed to find this wiki which lists all the songs and sat there, listening to every single one to figure out which one of your mp3s matched which entry. I've used the name from the second column and the BGM number.Mikkofier wrote:Huh?SAJewers wrote:Did ANMT for you.
Mikkofier wrote:ping
However, I've hit a stumbling block with the one that ends in the name, water. It sounds like it could be BGM 023 Dream Kingdom? for the Pink Sea location, but I'm not entirely sure because the one on the wiki is a lot slower than yours. Would you mind confirming that last mp3 for me, please?
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Re: Episode 2 Review Thread
Yeah, that's correct. Weird how it's been sped up, because I copied them from the actual game files...ztarwuff wrote: I'm converting all your mp3 files to ogg vorbis format. I've managed to find this wiki which lists all the songs and sat there, listening to every single one to figure out which one of your mp3s matched which entry. I've used the name from the second column and the BGM number.
However, I've hit a stumbling block with the one that ends in the name, water. It sounds like it could be BGM 023 Dream Kingdom? for the Pink Sea location, but I'm not entirely sure because the one on the wiki is a lot slower than yours. Would you mind confirming that last mp3 for me, please?
Sorry you had to sit through the whole soundtrack, hope it was enjoyable at least.
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Re: Episode 2 Review Thread
Oh, I see what happened. Was it the brackets in the file name? I opened up the file I created and found it played perfectly, but wouldn't play perfectly in the PGE.SAJewers wrote:Did ANMT for you.
Eh, it's not a big deal. On the plus side I've given the music their official names now. Or at least, so long as that wiki is accurate.Mikkofier wrote:Yeah, that's correct. Weird how it's been sped up, because I copied them from the actual game files...
Sorry you had to sit through the whole soundtrack, hope it was enjoyable at least.
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