(shouting)

Super Mario Maker: Talkhaus Level Exchange

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
User avatar
Psycrow
Game designer
Posts: 42
Joined: 8 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Psycrow »

Post removed (merged to updated post)
Last edited by Psycrow 7 years ago, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
Ometeotl
Posts: 675
Joined: 14 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Ometeotl »

Have a level:

Frigid(?) Furnace
C7AE-0000-00ED-2BFC
User avatar
Aqualakitu
Posts: 35
Joined: 14 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Aqualakitu »

Here's one I made in collaboration with a friend.
8874-0000-00F0-7ADA
Maragi Blades Castles
A castle level that's sort of on the difficult side, but should be quite manageable with some patient and precise platforming. Lots of grinders and pdobodoos.
User avatar
Psycrow
Game designer
Posts: 42
Joined: 8 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Psycrow »

Post removed (merged to updated post)
Last edited by Psycrow 7 years ago, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
User avatar
GenesisJames
Music reviewer and drawer of cute girls.
Posts: 529
Joined: 10 years ago
Location: United States

Re: Super Mario Maker: Talkhaus Level Exchange

Post by GenesisJames »

New level:

Exit Stage Right - F49E-0000-00F1-C694
- a medium hard stage that offers two "ways" to play: you can kill the magikoopa to have less things going on in the level (but you must use koopas to forge a path forward!), or you can leave him alive and deal with a risk/reward system to where you can get more enemies to deal with or extra power-ups, depending on what his magic turns the blocks into.
User avatar
Psycrow
Game designer
Posts: 42
Joined: 8 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Psycrow »

Post removed (merged to updated post)
Last edited by Psycrow 7 years ago, edited 2 times in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
User avatar
Mata Hari
Posts: 2522
Joined: 14 years ago
https://matahari.talkhaus.com/

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Mata Hari »

Bombardier Beetles: E845-0000-0045-50AA

Riding on flying beetles is what you do in this level
User avatar
Mata Hari
Posts: 2522
Joined: 14 years ago
https://matahari.talkhaus.com/

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Mata Hari »

Uhg I mistyped it. So lame.

E845-0000-00F5-50AA
User avatar
Friendly Dictator
rad
Posts: 140
Joined: 12 years ago
Pronouns: he/him/his
Location: Underground Pudding Destoryer
Contact:

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Friendly Dictator »

Spiketops in Space
E155-0000-0106-AB36
User avatar
IcySon55
Posts: 1
Joined: 13 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by IcySon55 »

Not again...!! 051F-0000-010A-7DE3

Pretty much platform and dodging skills with some small trickery.
User avatar
Mata Hari
Posts: 2522
Joined: 14 years ago
https://matahari.talkhaus.com/

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Mata Hari »

From Cave to Cliff: DAD4-0000-010E-CC12

I don't really rate this level tbh
User avatar
Psycrow
Game designer
Posts: 42
Joined: 8 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Psycrow »

Post removed (merged to updated post)
Last edited by Psycrow 7 years ago, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
User avatar
Sniggerb0bble
These arms ain't ever going down.
Posts: 212
Joined: 14 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Sniggerb0bble »

Psycrow wrote:Hitting Bookmark on these pages lets it pop up in Super Mario Maker. No more having to type in codes.
I was going to write 'since this invalidates the codes on the spreadsheet, I'll be adding a column for links to the bookmark pages', however it seems like you can't search by either code, level name or author, making that job pretty impossible for me without trying to hop between people's user accounts. I mean, just, Nintendo, ugh, why.
User avatar
Psycrow
Game designer
Posts: 42
Joined: 8 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Psycrow »

That's no issue... the URLs include the code, you can just change that part of it if you want the url version of the code
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
User avatar
Sniggerb0bble
These arms ain't ever going down.
Posts: 212
Joined: 14 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Sniggerb0bble »

Psycrow wrote:That's no issue... the URLs include the code, you can just change that part of it if you want the url version of the code
Oh derp, thanks for letting me know. Note to self: Get more sleep. In that case, considering the URL is incredibly formulaic, setting up links for the spreadsheet will actually be super easy, so I'll get that sorted in the next hour.

EDIT: Done.
User avatar
snoruntpyro
cutest girl 2023
Posts: 884
Joined: 9 years ago
Pronouns: she/her
Contact:

Re: Super Mario Maker: Talkhaus Level Exchange

Post by snoruntpyro »

muncher hats are all the rage

D82A-0000-0134-D150

an average everyday level

1368-0000-00DF-B819

MARIO SAVES CHRISTMAS

4958-0000-011D-7E9F
Image
Image
Image
Image
Image
User avatar
pholtos
Loves adorable things.
Posts: 1663
Joined: 14 years ago
Location: One of the States in the Center of the U.S.

Re: Super Mario Maker: Talkhaus Level Exchange

Post by pholtos »

I made a dumb little level.

131F-0000-0149-40A8
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.

ImageImageImageImage
ImageImageImageImage
ImageImageImageImage

I do LPs, check them out if you'd like.

Currently playing:
Image

The 500 char limit is evil. :P
User avatar
WestonSmith
Bunny
Posts: 188
Joined: 11 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by WestonSmith »

Picked this up over the holidays and started messing about. Nothing special, but I'll share all the same. WARNING: The last one has some real bullshit in it. Suggest avoiding.

PLANT-HAVEN (NSMBU - Easy)

GIANTS BELOW (NSMBU - Easy)

AIRSHIP A1 (SMB3 - Medium)

FIRE-BOO CASTLE (SMB1 - Medium/Hard)

PODO-KEEP (SMW - Hard/Expert)
User avatar
Psycrow
Game designer
Posts: 42
Joined: 8 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Psycrow »

Post removed (merged to updated post)
Last edited by Psycrow 7 years ago, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
Rixithechao
https://www.youtube.com/watch?v=BODxOghVmko
Posts: 1812
Joined: 10 years ago
First name: Mack
https://rixithechao.talkhaus.com/

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Rixithechao »

Jr Twins' Bouncy Castle: Autoscrolling NSMBU note block platforming with projectile-throwing enemies. I have a bit of trouble with note blocks myself so I find it fairly difficult, dunno how hard it'll be for more seasoned MM players. Gonna add a checkpoint as soon as I unlock the functionality.
Delightful Adventure Enhanced is out now!

Image

There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link

(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)


Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
User avatar
tangy
🍊
Posts: 872
Joined: 9 years ago
Pronouns: any
Location: Atlanta

Re: Super Mario Maker: Talkhaus Level Exchange

Post by tangy »

Bowser Jr's Fortress: A simple castle level with fire bars. Then you get the midpoint.
STYLE: NSMBU
TILESET: Castle
DIFFICULTY: Expert
Avatar by Loni/sonicspin
raocow wrote:I am being shot at, and I am being advertised petrol at the same time. We must be in America.
Image
Image
Image
User avatar
Zephyr_DragonLord
The dragon awakens...!
Posts: 1047
Joined: 8 years ago
First name: Zach
Location: Somewhere between dreams and dormancy

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Zephyr_DragonLord »

Well, I got Mario Maker on Christmas, and now that I have elements, I'll be posting what mediocre efforts I've done here, from beginning to end.
...And with codes, since I'm an old-fashioned coot. EDIT: Now with links, too! Convenience regarding this makes it much better...

Winds of Beginning (A059-0000-0140-CD69) -Difficulty: Easy

I intended this to be my first level, but an element I wanted to use was hidden behind a unlock wall.... blah.
This is basically an alternate 1-1. A short level, too...

Winds of Change (7E66-0000-014F-A5AB) -Difficulty: Easy

No, not the Scorpion song. This is a 1-2 equivalent... which is not underground at all! I had a better idea of how to make secrets at this point...
And more plants. Naturally. This is still pretty short.

EDIT: This Course ID will not work anymore; there's an updated version now. Karat Koopa Kave (7EEC-0000-0136-7CA2) Difficulty: Easy/Normal

This is my actual first completed level.... and despite the name, the crystal is only a background feature. Plenty of koopas, though.
...And a few plants, because why not?

Submerged Stronghold (A974-0000-0140-BDE5)

Since this is an underwater level not flooded with enemies, this has a high completion rate. This is actually completable if you drain the whole castle.... And the boss fight is quite fun under those conditions, I found out...

EDIT: This course has also been revamped. It's now more spiky. And longer. And more painful. ...Still not my hardest course.
Many Spikes (F63A-0000-013A-3CFE) Difficulty: Medium

..This is what happens when a dumb idea just comes to me and I run with it. Despite being spike-central, I tried to make this fair, and I believe I succeeded.

Waluigi's Wizardary War (9430-0000-015A-EF44) Difficulty: Medium/Hard

I'm proud of this stage. It's a ghost house... with three ways to exit. And many wizards. Try not to get spooked into a harder time...
Last edited by Zephyr_DragonLord 8 years ago, edited 3 times in total.
User avatar
pholtos
Loves adorable things.
Posts: 1663
Joined: 14 years ago
Location: One of the States in the Center of the U.S.

Re: Super Mario Maker: Talkhaus Level Exchange

Post by pholtos »

I made a second level.

The Platformer's Vineyard
17F9-0000-0162-2E83

I actually tried to make this one look good and be possible for most players, unlike my first level.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.

ImageImageImageImage
ImageImageImageImage
ImageImageImageImage

I do LPs, check them out if you'd like.

Currently playing:
Image

The 500 char limit is evil. :P
User avatar
Psycrow
Game designer
Posts: 42
Joined: 8 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Psycrow »

Post removed (merged to updated post)
Last edited by Psycrow 7 years ago, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too
User avatar
Picochilla
The eternal Cuddles
Posts: 482
Joined: 11 years ago
Location: German-Thingy

Re: Super Mario Maker: Talkhaus Level Exchange

Post by Picochilla »

https://supermariomakerbookmark.nintend ... -004B-E3ED

Rushed trought raocows digging level fast :>
100% Approved!
Image
Patooties are Talkhaus' best thing!
So... I just put in my Youtube-Channel
Post Reply