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Episode 2 Post Levels Here

The second SMBX collab!
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Oddwrath
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Re: Episode 2 Post Levels Here

Post by Oddwrath »

Updated my Bat An Eye level:
-removed the shortcut
-changed big boo sprite a bit
-extended some platforms 3 blocks higher
-added a LUA filter for mounts and characters(you start as Demo but have a choice of Demo, Iris and raocow)
-deleted the spike sprites
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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

Oddwrath wrote: -added a LUA filter for mounts and characters(you start as Demo but have a choice of Demo, Iris and raocow)
Instead of forcing Demo right at the start, you should just filter out Kood and Sheath.
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cramps-man
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Re: Episode 2 Post Levels Here

Post by cramps-man »

So can someone add my level to the submission list on the wiki? I am unable to click on the verification capcha bullshit so I can't save the page.

The page name is "Flip Blocks (pending name)".

Thanks.
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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

I ficed Franky's level (the 1 dragon coin, and the filter)
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Re: Episode 2 Post Levels Here

Post by Mikkofier »

Updated raocow's Workday. It now has multipoints and switchsaving.
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Re: Episode 2 Post Levels Here

Post by cramps-man »

Update on my Flip Blocks level.
https://www.dropbox.com/s/wk5lvp5tyi70e ... e.rar?dl=0

- Changed official name to "Flip Block Skyway" and fixed filename structure
- Added filters for peach and link
- Changed the first bit of the level to hopefully get the player to better learn the gimmick
- Removed smoke effect on events. If this looks weird, I'll change it back
- Also fixed bottom pipes extending them off-screen by 3 tiles

So since the name of my level has changed, can someone also change the name of my page and the link in the list of levels? Damn capchas.
Also change the latest version number to V3.2

Thanks
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Re: Episode 2 Post Levels Here

Post by Mikkofier »

Took out some leftover stuff from raocow's Workday
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Imaynotbehere4long
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Re: Episode 2 Post Levels Here

Post by Imaynotbehere4long »

Another update to The Post Production Void based on stuff SAJewers said in the episode discussion thread:

-Added a coin trail, a ? block, and a stab-able wall to the opening screen to teach newcomers what coins are, what ? blocks do, and that Sheath can stab stuff, respectively.

-Slightly altered the positioning of the backup orange ? switch, as it required the player to down-thrust, but the player might have missed the screens that shows the player that down-thrusting is possible. Maybe I just messed up a great way to introduce down-thrusting to newcomers through the environment (didn't occur to me until just now); I may change it back later.

-Slightly altered the path to the green ? switch so that the player has to up-thrust bricks (so it's a bit safer) and can't just tank it.

-Replaced some blocks with ladders and vines.

-Instead of falling down pits, the player now travels between sections through warp pipes.

I think that's everything so far. Still probably need to find a better song.
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Re: Episode 2 Post Levels Here

Post by cramps-man »

Probs the final update on my Flip Block Skyway level.

Added a sound effect for flipping blocks. Also fixed the goal tape being 1 tile too tall.

Download:
https://www.dropbox.com/s/wy9oiuovlpppp ... e.rar?dl=0

Although the sound effect is ripped from SMBX, hope it sounds alright.
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Re: Episode 2 Post Levels Here

Post by FrozenQuills »

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Re: Episode 2 Post Levels Here

Post by Skulldug13 »

Welp, Edited verson of Duckpoloclypse - http://www.mediafire.com/download/8v8dl ... olypse.rar
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Re: Episode 2 Post Levels Here

Post by Imaynotbehere4long »

Another update to The Post Production Void, so soon after the last one.
SAJewers wrote:ping
Hoeloe wrote:ping
Pyro wrote:ping
WestonSmith wrote:ping
I restructured the level so that it includes power-ups and so that it should introduce everything without the use of sings or text. In other words, all of SAJewers's complaints should have been addressed by now (with the exception of the level going right-to-left, the music, and the fact that the leeks are leeks). I'd like you all to double check this.

http://www.mediafire.com/download/81c6i ... n_Void.zip
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Re: Episode 2 Post Levels Here

Post by Karatekid5 »

An update for Starlight Resort: Grand Reopening. The level now has 3 approvals! ^^

- Fixed the metadata tags for the OGG files.
- Removed the green switch requirement for the magenta switch block.

Made changes based on WestonSmith's Review:

- Bully/Red Flower's death frame fixed.
- First P-Switch replaced by a resprited detonator (it's a Red P-Switch), and NPC dialogue adjusted accordingly.
- When the dragon coin tracker system is implemented, the player will no longer have to redo the first half if they got the first two parrot coins then hit the midpoint.
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Re: Episode 2 Post Levels Here

Post by Duvi0 »

Yo peeps! I'm Duvi. Wanna know more about what I'm like, look at my tumblr, http://duvi0.tumblr.com
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
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Re: Episode 2 Post Levels Here

Post by Karatekid5 »

Another update for Starlight Resort: Grand Reopening:

- Made the detonators/Red P-Switches into pseudo p-switches.
- Changed the method for checking if all 5 Parrot Coins were collected to ensure compatibility with Hoeloe's raocoin LUA.
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Re: Episode 2 Post Levels Here

Post by Hoeloe »

Big update to The Descent of Nine
  • Completely redone 6th circle. Now is more consistent.
  • Added some more powerups.
  • Used Multipoints to reduce the length of time following lunapoints. Lunapoints now unlock as you play the level, and are often "shared" (that is, a lunapoint will take you further in the level if you've cleared that far).
  • Some minor tweaks (such as the furba in the seventh circle being closer to the lava).
  • Music updated to ogg.
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Re: Episode 2 Post Levels Here

Post by snoruntpyro »

Super Cyclops Girl

Ultra hard level intended for the postgame. 1 exit. Read the wiki page for some important notes!
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Re: Episode 2 Post Levels Here

Post by snoruntpyro »

Quick update for Super Cyclops Girl

- Major difficulty adjustments in section 6
- Minor difficulty adjustments everywhere else
- Added a checkpoint in section 7
- Made the hitbox on all enemies smaller
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Re: Episode 2 Post Levels Here

Post by ohmato »

Just wanted a test of the first half of the level to make sure the mechanics don't only work on my end.

Bog Standard
Last edited by ohmato 8 years ago, edited 1 time in total.
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Mabel
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Re: Episode 2 Post Levels Here

Post by Mabel »

these 2 are ready to be submitted and reviewed again.

Elevator Of Rage:
http://puu.sh/lyQZK.rar

wiki
http://asmbxt.wikia.com/wiki/Elevator_Of_Rage


Hidden Switch Palace:

http://puu.sh/lyR2o.rar

wiki
http://asmbxt.wikia.com/wiki/Hidden_Switch_Palace
ill move the wiki stuff in a bit
Last edited by Mabel 8 years ago, edited 1 time in total.
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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

Mabel wrote:these 2 are ready to be submitted and reviewed again.

Elevator Of Rage:
http://puu.sh/lyQZK.rar

Hidden Switch Palace:

http://puu.sh/lyR2o.rar

ill move the wiki stuff in a bit
Should use VGMs since it's Genesis music.

Oh, and I also fixed up CyberSumphonics's Rainbow Raft Ride, and re-submitted it: http://www.mediafire.com/download/qi328 ... aftRide.7z
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Mabel
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Re: Episode 2 Post Levels Here

Post by Mabel »

SAJewers wrote:
Mabel wrote:these 2 are ready to be submitted and reviewed again.

Elevator Of Rage:
http://puu.sh/lyQZK.rar

Hidden Switch Palace:

http://puu.sh/lyR2o.rar

ill move the wiki stuff in a bit
Should use VGMs since it's Genesis music.

Oh, and I also fixed up CyberSumphonics's Rainbow Raft Ride, and re-submitted it: http://www.mediafire.com/download/qi328 ... aftRide.7z
I will get on that when i get a chance to, since i did these way before we could do VGM
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Oddwrath
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Re: Episode 2 Post Levels Here

Post by Oddwrath »

Updated Bat an Eye:

-changed the platforms at the started
-deleted the first horizontal bat
-updated the lua code. Hopefully it no longer breaks.
Edit: made the code actually not break anymore.
Last edited by Oddwrath 8 years ago, edited 1 time in total.
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ohmato
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Re: Episode 2 Post Levels Here

Post by ohmato »

Updated Bog Standard (still half a level though)

- Can't climb fences on invisible layers
- Coin limit upped to 25
- Fences shouldn't get stuck anymore
- Enemy placement less frustrating(???)
- Wall clipping fixes
Last edited by ohmato 8 years ago, edited 3 times in total.
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