Episode 2 Post Levels Here
- Oddwrath
- The ghost of talkhaus unlikely
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Re: Episode 2 Post Levels Here
Updated my Bat An Eye level:
-removed the shortcut
-changed big boo sprite a bit
-extended some platforms 3 blocks higher
-added a LUA filter for mounts and characters(you start as Demo but have a choice of Demo, Iris and raocow)
-deleted the spike sprites
-removed the shortcut
-changed big boo sprite a bit
-extended some platforms 3 blocks higher
-added a LUA filter for mounts and characters(you start as Demo but have a choice of Demo, Iris and raocow)
-deleted the spike sprites
my avatar is from that obake game made in 2001 that you cannot play anymore unless you run it through a virtual machine and apply a locale patch
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: Episode 2 Post Levels Here
Instead of forcing Demo right at the start, you should just filter out Kood and Sheath.Oddwrath wrote: -added a LUA filter for mounts and characters(you start as Demo but have a choice of Demo, Iris and raocow)
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Re: Episode 2 Post Levels Here
So can someone add my level to the submission list on the wiki? I am unable to click on the verification capcha bullshit so I can't save the page.
The page name is "Flip Blocks (pending name)".
Thanks.
The page name is "Flip Blocks (pending name)".
Thanks.
- SAJewers
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Re: Episode 2 Post Levels Here
Updated raocow's Workday. It now has multipoints and switchsaving.
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
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Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
Avatar source (for most of them).
-Kurt Vonnegut
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
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Re: Episode 2 Post Levels Here
Update on my Flip Blocks level.
https://www.dropbox.com/s/wk5lvp5tyi70e ... e.rar?dl=0
So since the name of my level has changed, can someone also change the name of my page and the link in the list of levels? Damn capchas.
Also change the latest version number to V3.2
Thanks
https://www.dropbox.com/s/wk5lvp5tyi70e ... e.rar?dl=0
So since the name of my level has changed, can someone also change the name of my page and the link in the list of levels? Damn capchas.
Also change the latest version number to V3.2
Thanks
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- What about Ron magic?
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Re: Episode 2 Post Levels Here
Took out some leftover stuff from raocow's Workday
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
-Kurt Vonnegut
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
Avatar source (for most of them).
-Kurt Vonnegut
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
- Imaynotbehere4long
- Gone, but...yeah, pretty much forgotten.
- Posts: 289
- Joined: 8 years ago
Re: Episode 2 Post Levels Here
Another update to The Post Production Void based on stuff SAJewers said in the episode discussion thread:
-Added a coin trail, a ? block, and a stab-able wall to the opening screen to teach newcomers what coins are, what ? blocks do, and that Sheath can stab stuff, respectively.
-Slightly altered the positioning of the backup orange ? switch, as it required the player to down-thrust, but the player might have missed the screens that shows the player that down-thrusting is possible. Maybe I just messed up a great way to introduce down-thrusting to newcomers through the environment (didn't occur to me until just now); I may change it back later.
-Slightly altered the path to the green ? switch so that the player has to up-thrust bricks (so it's a bit safer) and can't just tank it.
-Replaced some blocks with ladders and vines.
-Instead of falling down pits, the player now travels between sections through warp pipes.
I think that's everything so far. Still probably need to find a better song.
-Added a coin trail, a ? block, and a stab-able wall to the opening screen to teach newcomers what coins are, what ? blocks do, and that Sheath can stab stuff, respectively.
-Slightly altered the positioning of the backup orange ? switch, as it required the player to down-thrust, but the player might have missed the screens that shows the player that down-thrusting is possible. Maybe I just messed up a great way to introduce down-thrusting to newcomers through the environment (didn't occur to me until just now); I may change it back later.
-Slightly altered the path to the green ? switch so that the player has to up-thrust bricks (so it's a bit safer) and can't just tank it.
-Replaced some blocks with ladders and vines.
-Instead of falling down pits, the player now travels between sections through warp pipes.
I think that's everything so far. Still probably need to find a better song.
My SMBX portfolio:
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
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Re: Episode 2 Post Levels Here
Probs the final update on my Flip Block Skyway level.
Added a sound effect for flipping blocks. Also fixed the goal tape being 1 tile too tall.
Download:
https://www.dropbox.com/s/wy9oiuovlpppp ... e.rar?dl=0
Although the sound effect is ripped from SMBX, hope it sounds alright.
Added a sound effect for flipping blocks. Also fixed the goal tape being 1 tile too tall.
Download:
https://www.dropbox.com/s/wy9oiuovlpppp ... e.rar?dl=0
Although the sound effect is ripped from SMBX, hope it sounds alright.
- FrozenQuills
- hehe haha 2024
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Re: Episode 2 Post Levels Here
avatar by crayonchewer!
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Re: Episode 2 Post Levels Here
Welp, Edited verson of Duckpoloclypse - http://www.mediafire.com/download/8v8dl ... olypse.rar
- Imaynotbehere4long
- Gone, but...yeah, pretty much forgotten.
- Posts: 289
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Re: Episode 2 Post Levels Here
Another update to The Post Production Void, so soon after the last one.
http://www.mediafire.com/download/81c6i ... n_Void.zip
SAJewers wrote:ping
Hoeloe wrote:ping
Pyro wrote:ping
I restructured the level so that it includes power-ups and so that it should introduce everything without the use of sings or text. In other words, all of SAJewers's complaints should have been addressed by now (with the exception of the level going right-to-left, the music, and the fact that the leeks are leeks). I'd like you all to double check this.WestonSmith wrote:ping
http://www.mediafire.com/download/81c6i ... n_Void.zip
My SMBX portfolio:
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- Karatekid5
- Welcome to the resort!
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Re: Episode 2 Post Levels Here
An update for Starlight Resort: Grand Reopening. The level now has 3 approvals! ^^
- Fixed the metadata tags for the OGG files.
- Removed the green switch requirement for the magenta switch block.
Made changes based on WestonSmith's Review:
- Bully/Red Flower's death frame fixed.
- First P-Switch replaced by a resprited detonator (it's a Red P-Switch), and NPC dialogue adjusted accordingly.
- When the dragon coin tracker system is implemented, the player will no longer have to redo the first half if they got the first two parrot coins then hit the midpoint.
- Fixed the metadata tags for the OGG files.
- Removed the green switch requirement for the magenta switch block.
Made changes based on WestonSmith's Review:
- Bully/Red Flower's death frame fixed.
- First P-Switch replaced by a resprited detonator (it's a Red P-Switch), and NPC dialogue adjusted accordingly.
- When the dragon coin tracker system is implemented, the player will no longer have to redo the first half if they got the first two parrot coins then hit the midpoint.
- Duvi0
- Artist, streamer, level designer, and more, for the low low price of a jar of peaches!
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Re: Episode 2 Post Levels Here
I posted Frenzy Citadel, my new Hard difficulty level, to the wiki.
Yo peeps! I'm Duvi. Wanna know more about what I'm like, look at my tumblr, http://duvi0.tumblr.com
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
- Karatekid5
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Re: Episode 2 Post Levels Here
Another update for Starlight Resort: Grand Reopening:
- Made the detonators/Red P-Switches into pseudo p-switches.
- Changed the method for checking if all 5 Parrot Coins were collected to ensure compatibility with Hoeloe's raocoin LUA.
- Made the detonators/Red P-Switches into pseudo p-switches.
- Changed the method for checking if all 5 Parrot Coins were collected to ensure compatibility with Hoeloe's raocoin LUA.
Re: Episode 2 Post Levels Here
Big update to The Descent of Nine
- Completely redone 6th circle. Now is more consistent.
- Added some more powerups.
- Used Multipoints to reduce the length of time following lunapoints. Lunapoints now unlock as you play the level, and are often "shared" (that is, a lunapoint will take you further in the level if you've cleared that far).
- Some minor tweaks (such as the furba in the seventh circle being closer to the lava).
- Music updated to ogg.
- snoruntpyro
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Re: Episode 2 Post Levels Here
Super Cyclops Girl
Ultra hard level intended for the postgame. 1 exit. Read the wiki page for some important notes!
Ultra hard level intended for the postgame. 1 exit. Read the wiki page for some important notes!
- snoruntpyro
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Re: Episode 2 Post Levels Here
Quick update for Super Cyclops Girl
- Major difficulty adjustments in section 6
- Minor difficulty adjustments everywhere else
- Added a checkpoint in section 7
- Made the hitbox on all enemies smaller
- Major difficulty adjustments in section 6
- Minor difficulty adjustments everywhere else
- Added a checkpoint in section 7
- Made the hitbox on all enemies smaller
Re: Episode 2 Post Levels Here
Just wanted a test of the first half of the level to make sure the mechanics don't only work on my end.
Bog Standard
Bog Standard
Last edited by ohmato 8 years ago, edited 1 time in total.
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- Mabel
- Just west of wierd
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- https://marbels.talkhaus.com/
Re: Episode 2 Post Levels Here
these 2 are ready to be submitted and reviewed again.
Elevator Of Rage:
http://puu.sh/lyQZK.rar
wiki
http://asmbxt.wikia.com/wiki/Elevator_Of_Rage
Hidden Switch Palace:
http://puu.sh/lyR2o.rar
wiki
http://asmbxt.wikia.com/wiki/Hidden_Switch_Palace
ill move the wiki stuff in a bit
Elevator Of Rage:
http://puu.sh/lyQZK.rar
wiki
http://asmbxt.wikia.com/wiki/Elevator_Of_Rage
Hidden Switch Palace:
http://puu.sh/lyR2o.rar
wiki
http://asmbxt.wikia.com/wiki/Hidden_Switch_Palace
ill move the wiki stuff in a bit
Last edited by Mabel 8 years ago, edited 1 time in total.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4219
- Joined: 12 years ago
- Location: Nova Scotia
Re: Episode 2 Post Levels Here
Should use VGMs since it's Genesis music.Mabel wrote:these 2 are ready to be submitted and reviewed again.
Elevator Of Rage:
http://puu.sh/lyQZK.rar
Hidden Switch Palace:
http://puu.sh/lyR2o.rar
ill move the wiki stuff in a bit
Oh, and I also fixed up CyberSumphonics's Rainbow Raft Ride, and re-submitted it: http://www.mediafire.com/download/qi328 ... aftRide.7z
- Mabel
- Just west of wierd
- Posts: 302
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- https://marbels.talkhaus.com/
Re: Episode 2 Post Levels Here
I will get on that when i get a chance to, since i did these way before we could do VGMSAJewers wrote:Should use VGMs since it's Genesis music.Mabel wrote:these 2 are ready to be submitted and reviewed again.
Elevator Of Rage:
http://puu.sh/lyQZK.rar
Hidden Switch Palace:
http://puu.sh/lyR2o.rar
ill move the wiki stuff in a bit
Oh, and I also fixed up CyberSumphonics's Rainbow Raft Ride, and re-submitted it: http://www.mediafire.com/download/qi328 ... aftRide.7z
- Oddwrath
- The ghost of talkhaus unlikely
- Posts: 117
- Joined: 9 years ago
- Pronouns: she/her
- Location: Merry Old Europe
Re: Episode 2 Post Levels Here
Updated Bat an Eye:
-changed the platforms at the started
-deleted the first horizontal bat
-updated the lua code. Hopefully it no longer breaks.
Edit: made the code actually not break anymore.
-changed the platforms at the started
-deleted the first horizontal bat
-updated the lua code. Hopefully it no longer breaks.
Edit: made the code actually not break anymore.
Last edited by Oddwrath 8 years ago, edited 1 time in total.
my avatar is from that obake game made in 2001 that you cannot play anymore unless you run it through a virtual machine and apply a locale patch
Re: Episode 2 Post Levels Here
Updated Bog Standard (still half a level though)
- Can't climb fences on invisible layers
- Coin limit upped to 25
- Fences shouldn't get stuck anymore
- Enemy placement less frustrating(???)
- Wall clipping fixes
- Can't climb fences on invisible layers
- Coin limit upped to 25
- Fences shouldn't get stuck anymore
- Enemy placement less frustrating(???)
- Wall clipping fixes
Last edited by ohmato 8 years ago, edited 3 times in total.