What Rocky said^ It's a very integral part of keeping viewers engaged in your story. What you're saying with not splitting it into too many parts is an important thing and I feel it's kind of something that went a bit awry in episode 1. All the planets felt just kind of disjointed and rushed up until Colonial Seattle and I think that was to do with basing the plot around the levels.SAJewers wrote:Can we not multiple acts pertaining to one episode? I'd rather have each episode be one flowing plot. Make Episode 1 = Act 1, Ep2 = Act 2, etc.
It just ends up rather a mess like all the Sheath interludes were randomly sparsed with no real intention apart from them being "Castle Levels" It'd be fine if every single end to a planet was a throwback to an old retro game because those End of World things showing up in those levels were pretty funny. However it did lead to a lot of the planets just being sort of anticlimactic? Cause you'd go through all these levels and then another castle level that felt no different to the previous ones (Colonial Seattle notwithstanding) and suddenly oh that was the end of that world then.
I guess it's kind of part of the charm of the talkhaus though the fact that the whole game feels like "Non-Sequitur The Game". However I think a bit more world building and slightly more heavy plot focus would not go amiss in Episode 2.