Bubsy: Claws Encounters of the Furred Kind has yarnballs in it.WestonSmith wrote:Anyone know how to draw a 32 x 32 ball of yarn? Or alternatively, think of a game featuring a ball of yarn graphic?
A2MBXT - Graphics
- ztarwuff
- What the heck is a flair and why am I being asked to write one for my profile?
- Posts: 558
- Joined: 6 years ago
- Location: Within 2 miles of the Imperial Crypt of Napoleon III
Re: A2MBXT - Graphics
- WestonSmith
- Bunny
- Posts: 171
- Joined: 6 years ago
Re: A2MBXT - Graphics
Ah, fantastic. Those be some nice looking balls of yarn.
Re: A2MBXT - Graphics
I guess I should ask here: Does anyone have the sprites for Demo's Sibling that appeared in A2XT E1?
I'm planning on having all the siblings playable for my Fangame (Project Demo) so I'd be nice to get my hands on these sprites.
I'm planning on having all the siblings playable for my Fangame (Project Demo) so I'd be nice to get my hands on these sprites.
- Willhart
- Stalker, Doxxer, and Sexual Harasser
- Banned
- Posts: 2520
- Joined: 8 years ago
- Location: Finland
Re: A2MBXT - Graphics
Here are some. The Google search allows searching images by size, which is one way to find small images that can be used as sprites. You could also use something else like a potion for it.7NameSam wrote:Does anybody know where I can get a shampoo bottle sprite?
Re: A2MBXT - Graphics
So at the bottom of this page, I made a little place to put the more important sprites, like major characters who should be standardized for everyone without having to go through this whole board.
Mostly for uncles and siblings and other 'setting' things.
Aaaaanyone want to add their stuff to it? >w>;
Mostly for uncles and siblings and other 'setting' things.
Aaaaanyone want to add their stuff to it? >w>;
A very shy ghost.
Re: A2MBXT - Graphics
I ended up moving it to the top, since most of that page was moot anyway.
Since we're on that topic, maybe we should talk about potential character additions, since as idea floated around for the raocoin shops was additional characters that replaced the current 5.
Since we're on that topic, maybe we should talk about potential character additions, since as idea floated around for the raocoin shops was additional characters that replaced the current 5.




Re: A2MBXT - Graphics
If additional characters are ever a thing, Calloeca as Peach/kood and Pily as Toad/rao should be a thing.




Re: A2MBXT - Graphics
I can't find it now, but someone had already made (or started to make) Pily Sprites to replace Demo.
Anyway, some ideas:
I'm sure there's other characters in the Demo/raocow universe that we can use
Anyway, some ideas:
I'm sure there's other characters in the Demo/raocow universe that we can use




Re: A2MBXT - Graphics
Also: since all the crazy lua chicanery is advancing so fast, it's only a matter of time before new power-ups are a thing. So here we are:
Shell Demo
Basically pressing alt-jump would send you into a rainbow shell without having to carry it around.
Shell Demo
Basically pressing alt-jump would send you into a rainbow shell without having to carry it around.
- Attachments
-
- Demoshell.png (102.53 KiB) Viewed 2043 times
A very shy ghost.
-
- the figure of Kevka's bear was a sightseeing
- Posts: 983
- Joined: 5 years ago
- First name: Michael
- Pronouns: he/they
- Location: Yes
Re: A2MBXT - Graphics
Remember that old Uncle Pumpernickle sprite I made a while back? Here's a cinematX sheet of him.
Sprite is 64x40. It's a png because upcoming versions LunaLua will support them in place of the two gifs.
Pre-0.0.8 animation data table:
EDIT: Here's a package with the sheet and animdata file for v0.0.8.
Sprite is 64x40. It's a png because upcoming versions LunaLua will support them in place of the two gifs.
Pre-0.0.8 animation data table:
Code: Select all
animData_Pumpernickle = {}
animData_Pumpernickle[cinematX.ANIMSTATE_NUMFRAMES] = 40
animData_Pumpernickle[cinematX.ANIMSTATE_IDLE] = "0-0"
animData_Pumpernickle[cinematX.ANIMSTATE_TALK] = "7-13"
animData_Pumpernickle[cinematX.ANIMSTATE_WALK] = "16-21"
animData_Pumpernickle[cinematX.ANIMSTATE_RUN] = "16-21"
animData_Pumpernickle[cinematX.ANIMSTATE_JUMP] = "24-24"
animData_Pumpernickle[cinematX.ANIMSTATE_FALL] = "27-27"
animData_Pumpernickle[cinematX.ANIMSTATE_DEFEAT] = "3-4"
animData_Pumpernickle[cinematX.ANIMSTATE_ATTACK1] = "30-37"
- Attachments
-
- pumpernickle.png (37.04 KiB) Viewed 2007 times
Last edited by Rockythechao on 08 Nov 2015, 19:52, edited 1 time in total.
A2XT Episode 2's vice admiral "The Project's Not Dead Yet" person and certified Absurdly-Oblivious Fool
Useful posts, discussions & resources for SMBX and A2XT
My art & audio thread
Audiomack (new music), SoundCloud (old music)

𝐀𝐍 𝐀𝐖𝐄𝐒𝐎𝐌𝐄 𝐏𝐑𝐀𝐘𝐄𝐑 𝐈𝐒
𝐂𝐎𝐍𝐅𝐋𝐈𝐂𝐓 𝐖𝐈𝐓𝐇 𝐔𝐒
- 𝐁𝐀𝐓𝐓𝐋𝐄𝐒𝐔𝐈𝐓 𝐌𝐎𝐑𝐒𝐄𝐋 -
𝐊𝐄𝐄𝐏 𝐘𝐎𝐔𝐑 𝐃𝐈𝐆𝐍𝐈𝐓𝐘
Useful posts, discussions & resources for SMBX and A2XT
My art & audio thread
Audiomack (new music), SoundCloud (old music)

𝐀𝐍 𝐀𝐖𝐄𝐒𝐎𝐌𝐄 𝐏𝐑𝐀𝐘𝐄𝐑 𝐈𝐒
𝐂𝐎𝐍𝐅𝐋𝐈𝐂𝐓 𝐖𝐈𝐓𝐇 𝐔𝐒
- 𝐁𝐀𝐓𝐓𝐋𝐄𝐒𝐔𝐈𝐓 𝐌𝐎𝐑𝐒𝐄𝐋 -
𝐊𝐄𝐄𝐏 𝐘𝐎𝐔𝐑 𝐃𝐈𝐆𝐍𝐈𝐓𝐘
Re: A2MBXT - Graphics
Might be an odd request, but could someone make a spaceship spritesheet that replaces toad-2 (Big raocow)?
Maybe use this graphic:
Maybe use this graphic:




-
- Posts: 117
- Joined: 4 years ago
Re: A2MBXT - Graphics
So I was thinking I would make some Persona/Visual Novel-esque images for the characters that people could use in cutscenes and stuff for their levels! Here's a quick like 10 min very rough Iris to show what kind of thing I mean:
If anyone is interested let me know. I can make a ton of different expressions and stuff too!
If anyone is interested let me know. I can make a ton of different expressions and stuff too!
- Willhart
- Stalker, Doxxer, and Sexual Harasser
- Banned
- Posts: 2520
- Joined: 8 years ago
- Location: Finland
Re: A2MBXT - Graphics
I actually liked a lot that upscaled style from A2XT cutscenes, though having more of those EOW 6 style things could be nice too. It might cause some disconnect from the game though.WasabiJellyfish wrote:So I was thinking I would make some Persona/Visual Novel-esque images for the characters that people could use in cutscenes and stuff for their levels!
-
- Posts: 117
- Joined: 4 years ago
Re: A2MBXT - Graphics
Yeah those do work for the action cutscenes and stuff, they give them a cute little style. I was thinking mainly when like maybe a lot of talking is happening so people could more easily register who is who just to give it a tiny bit more polish. Or conversely if people want to make like a dating sim kind of level I think those graphics would work great,Willhart wrote:I actually liked a lot that upscaled style from A2XT cutscenes, though having more of those EOW 6 style things could be nice too. It might cause some disconnect from the game though.WasabiJellyfish wrote:So I was thinking I would make some Persona/Visual Novel-esque images for the characters that people could use in cutscenes and stuff for their levels!
- Voltgloss
- The first story's end.
- Posts: 1006
- Joined: 6 years ago
- Pronouns: he/him/his
- Location: exploring the world
Re: A2MBXT - Graphics
Man, without her feet showing, I think Iris strongly resembles a cobra. That's not intended as a criticism of the art - that's just how I think she looks.WasabiJellyfish wrote:So I was thinking I would make some Persona/Visual Novel-esque images for the characters that people could use in cutscenes and stuff for their levels! Here's a quick like 10 min very rough Iris to show what kind of thing I mean:
Though I wonder if it's a consequence of how the white band is depicted on her shirt/robe/whatever? The patterning suggests scales to me.

-
- Posts: 117
- Joined: 4 years ago
Re: A2MBXT - Graphics
Haha I think it might be the brush messing up giving it that scale effect, I don't actually know how that happened though tbh but I did do it fairly quickly cause I forgot she had the white thing on her too. I think the other cobra thing might be because I still gave her shoulders even though she has no arms.Voltgloss wrote:Man, without her feet showing, I think Iris strongly resembles a cobra. That's not intended as a criticism of the art - that's just how I think she looks.WasabiJellyfish wrote:So I was thinking I would make some Persona/Visual Novel-esque images for the characters that people could use in cutscenes and stuff for their levels! Here's a quick like 10 min very rough Iris to show what kind of thing I mean:
Though I wonder if it's a consequence of how the white band is depicted on her shirt/robe/whatever? The patterning suggests scales to me.
-
- Posts: 117
- Joined: 4 years ago
Re: A2MBXT - Graphics
Is there any way to change how the layout for player characters are? Or to give them more frames/bigger boxes?
-
- Posts: 117
- Joined: 4 years ago
Re: A2MBXT - Graphics
Quick little graphics swap of link/sheath with Uncle Broadsword, most of it works well except the duck slash facing left is a bit janky
(jesus christ editing player graphics is the worst)
(jesus christ editing player graphics is the worst)
I used a mix of photoshop and PGE because for some reason photoshop messes with the colours unless you put into a format that can't be turned into a gif without becoming transparent. So you have to save it as a PNG then convert it with PGE, it's kind of a mess. I can help though if you want, what were you trying to do?7NameSam wrote:How do I edit player sprites well?
- Attachments
-
- link-1m.gif (7.24 KiB) Viewed 1791 times
-
- link-1.gif (91.84 KiB) Viewed 1791 times
Re: A2MBXT - Graphics
I'm trying to replace the toad sprite with a goomba.WasabiJellyfish wrote:I used a mix of photoshop and PGE because for some reason photoshop messes with the colours unless you put into a format that can't be turned into a gif without becoming transparent. So you have to save it as a PNG then convert it with PGE, it's kind of a mess. I can help though if you want, what were you trying to do?7NameSam wrote:How do I edit player sprites well?

-
- Posts: 117
- Joined: 4 years ago
Re: A2MBXT - Graphics
Okay I whipped this up in way too long than I'm willing to admit, hopefully it has everything you want? (It's just walking, running, jumping and crouching, if you need anything else just tell me)7NameSam wrote:I'm trying to replace the toad sprite with a goomba.
- Attachments
-
- toad-1m.gif (5.73 KiB) Viewed 1751 times
-
- toad-1.gif (18.07 KiB) Viewed 1751 times
- Lukaz2009
- Hunting monsters while ignoring my mayoral duties.
- Posts: 3
- Joined: 4 years ago
- First name: Lucas
- Pronouns: he/him/his
- Location: New Brunswick, Canada
- Contact:
Re: A2MBXT - Graphics
Would anyone be able to point me in the direction of a tileset of a fortress that would work with a theme of it being overtaken by the forest around it? I'd like them to be similar to the SMB1 dungeon graphics, but if they aren't it isn't a deal breaker for me. I'd make them myself, but I am not a spriter in any sense of the word. Thanks in advance.
Don't open the spoiler, or the Picklesaurus Rex will eat everyone!
Lukaz2009 wrote:Monster Hunter: Where the Desire Sensor will bend you over, make you it's bitch, AND dash all of your hopes and dreams. All at the same time!
- Willhart
- Stalker, Doxxer, and Sexual Harasser
- Banned
- Posts: 2520
- Joined: 8 years ago
- Location: Finland
Re: A2MBXT - Graphics
Sednaiur has made some nice SMB1 style tilesets. You can probably find some graphics you may be missing from there, and combine them with the original dungeon/castle tileset. A ruined castle that has been taken by forest, and probably even half sunken to he ground could make for some interesting architecture.Lukaz2009 wrote:Would anyone be able to point me in the direction of a tileset of a fortress that would work with a theme of it being overtaken by the forest around it? I'd like them to be similar to the SMB1 dungeon graphics, but if they aren't it isn't a deal breaker for me. I'd make them myself, but I am not a spriter in any sense of the word. Thanks in advance.
http://www.supermariobrosx.org/forums/v ... =31&t=4907
- Lukaz2009
- Hunting monsters while ignoring my mayoral duties.
- Posts: 3
- Joined: 4 years ago
- First name: Lucas
- Pronouns: he/him/his
- Location: New Brunswick, Canada
- Contact:
Re: A2MBXT - Graphics
I can totally work with these. Thank you very much for helping me out.Willhart wrote:Sednaiur has made some nice SMB1 style tilesets. You can probably find some graphics you may be missing from there, and combine them with the original dungeon/castle tileset. A ruined castle that has been taken by forest, and probably even half sunken to he ground could make for some interesting architecture.
http://www.supermariobrosx.org/forums/v ... =31&t=4907
Don't open the spoiler, or the Picklesaurus Rex will eat everyone!
Lukaz2009 wrote:Monster Hunter: Where the Desire Sensor will bend you over, make you it's bitch, AND dash all of your hopes and dreams. All at the same time!
Who is online
Users browsing this forum: No registered users and 1 guest