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A2MBXT - Graphics

The second SMBX collab!
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ztarwuff
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Re: A2MBXT - Graphics

Post by ztarwuff »

Forwards but facing slightly to the left. It's got to go on top of the CEO's desk where I've circled in red.
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Basically, I've just been murdered in my chair. I've slumped forward and hit the desk. All that's left is the skull.
To save on sprites I combined two of your original graphics. I might combine this third one with the other two to save on space. Alternatively, I might have it as an NPC that can be picked up.
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Re: A2MBXT - Graphics

Post by Willhart »

ztarwuff wrote:Forwards but facing slightly to the left. It's got to go on top of the CEO's desk where I've circled in red.
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Basically, I've just been murdered in my chair. I've slumped forward and hit the desk. All that's left is the skull.
To save on sprites I combined two of your original graphics. I might combine this third one with the other two to save on space. Alternatively, I might have it as an NPC that can be picked up.
Something like this might work, if you make the nose go little over the edge with npc codes. (offset the image by 12 half-pixels).
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skull.gif
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ztarwuff
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Re: A2MBXT - Graphics

Post by ztarwuff »

Thanks, Wilhart. I've decided against using it as an NPC, though. Just merged it into the background.
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Re: A2MBXT - Graphics

Post by WestonSmith »

Soooo...

Anyone willing to help me out and make a Bee sprite to replace npc-243? Preferrably something the same size as 243 (56 x 36), though I'm hardly in a position to be picky. I'm working on a garden themed level and I'm failing to make a decent looking Bee, as my talents aren't up to the task. I'm similarly struggling with petals, but I think I can make those work with some effort (since they aren't animated in any way).

Any takers? I can only pay you in theoretical hugs, mind you.
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Re: A2MBXT - Graphics

Post by saturnyoshi »

*Removed*

Also, there should be some bees replacing Boos in the NSMBX GFX pack, you could edit them to replace the ParaFurba.

EDIT: Nevermind, seeing as MAGLX2 is coming I should try to focus on that, and I will help with Ep3 when its started :) .

I will try and make those bees if you still need them, though.
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Re: A2MBXT - Graphics

Post by LiAS »

Would it be too much trouble to ask someone to make What the Hell? Demo graphics? (And isn't it hard to keep the same feel with the small Demo's smaller SMBX hitbox?)
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Re: A2MBXT - Graphics

Post by WestonSmith »

saturnyoshi wrote:*Removed*

Also, there should be some bees replacing Boos in the NSMBX GFX pack, you could edit them to replace the ParaFurba.

EDIT: Nevermind, seeing as MAGLX2 is coming I should try to focus on that, and I will help with Ep3 when its started :) .

I will try and make those bees if you still need them, though.
Didn't see the edit before. I think I found some fine Bee replacements in one of the episodes raocow played (I think SMJ, actually). But thanks for the offer!
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Re: A2MBXT - Graphics

Post by Willhart »

Here are two tilesets I had prepared for my MaglX2 level, but decided not to use. Both of them are a little unfinished, and the castle tileset is from Pekka Kana 2. I can upload the levels, if someone wants to use them for something.

Temple.
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Castle.
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Re: A2MBXT - Graphics

Post by Mabel »

the Castle one looks pretty great and I have a thing i could use it for
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Re: A2MBXT - Graphics

Post by Willhart »

Mabel wrote:the Castle one looks pretty great and I have a thing i could use it for
Here is a download link:
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing

It's fairly difficult to use, since you want to avoid overlapping some of the tiles. Using the Wohl editor is recommended.

Also, the original level used this song on the background, but it should work with different music too.
https://www.youtube.com/watch?v=Kp2aSOoZWcU

Edit: here is also a video of the level I copied to make sure, that I was using the tileset correctly, and everything was working.
https://www.youtube.com/watch?v=MiXj3JIx8WM
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Re: A2MBXT - Graphics

Post by ztarwuff »

I'm trying to replace the graphics for the Blue Goopa but am having a bit of difficulties. Basically, the engine is refusing to even acknowledge my replacement effect graphics.
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The effect-35 is just a blank tile i.e. pure black for effect-35 and pure white for its mask. Yet the Blue Goopa keeps appearing when I kill the blue Goopa.

I'm not sure why this is, although I have recently updated (or so I think) the devkit with the latest LunaLUA. Would that effect it or are effect-35 and effect-36 hard coded?
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Re: A2MBXT - Graphics

Post by SAJewers »

Keep in mind that whetever reason, there are 2 Blue Shell-less Koopas.
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Re: A2MBXT - Graphics

Post by Willhart »

ztarwuff wrote:I'm trying to replace the graphics for the Blue Goopa but am having a bit of difficulties. Basically, the engine is refusing to even acknowledge my replacement effect graphics.
effect-36.gif
effect-36m.gif
The effect-35 is just a blank tile i.e. pure black for effect-35 and pure white for its mask. Yet the Blue Goopa keeps appearing when I kill the blue Goopa.

I'm not sure why this is, although I have recently updated (or so I think) the devkit with the latest LunaLUA. Would that effect it or are effect-35 and effect-36 hard coded?
I guess you will need to replace effect-61 too.
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Re: A2MBXT - Graphics

Post by ztarwuff »

Thanks guys. That did the trick... You know, for a Mario engine, the creator (whose name I've totally forgotten) really didn't make it easy to edit at all.
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Re: A2MBXT - Graphics

Post by 7NameSam »

Hey, I had some enemies lying around
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DOWNLOAD: https://www.dropbox.com/s/x71y1d8mma4dx ... 5.rar?dl=0
Also, here is a download for that tileset: https://www.dropbox.com/s/mtk28chtly19h ... d.rar?dl=0
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Re: A2MBXT - Graphics

Post by Willhart »

I found a page that has a lot of really nice Amiga game maps. I'm thinking of converting some of them to smbx tilesets when I have time. Do people here know any good platformers for that engine, that would look pretty?

http://hol.abime.net/2567/gamemap
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http://hol.abime.net/4832/gamemap
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Re: A2MBXT - Graphics

Post by Slit08 »

Are all of the 5 uncles going to be bosses in A2XT? That would be super awesome, especially if they all end up as awesome as Uncle Broadsword in that one video.
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Re: A2MBXT - Graphics

Post by SAJewers »

Willhart wrote:I found a page that has a lot of really nice Amiga game maps. I'm thinking of converting some of them to smbx tilesets when I have time. Do people here know any good platformers for that engine, that would look pretty?

http://hol.abime.net/2567/gamemap
Image
http://hol.abime.net/4832/gamemap
Image
I know Bonk's Adventure was ported to the Amiga, and I think Alfred Chicken was made for the Amiga as well. maybe the Turrican Games also?
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Re: A2MBXT - Graphics

Post by Willhart »

SAJewers wrote:
Willhart wrote:I found a page that has a lot of really nice Amiga game maps. I'm thinking of converting some of them to smbx tilesets when I have time. Do people here know any good platformers for that engine, that would look pretty?

http://hol.abime.net/2567/gamemap
Image
http://hol.abime.net/4832/gamemap
Image
I know Bonk's Adventure was ported to the Amiga, and I think Alfred Chicken was made for the Amiga as well. maybe the Turrican Games also?
I tried the first world of Alfred Chicken, since I could not find Bonk's Adventure on the site. This is missing all the enemies and some other sprites, but the tileset itself should be complete. It could work for a puzzle level or something, when used with SMB3 tiles. This could be improved further by making the dark brown background into a tileset, and having the custom background as a BG2 farther back.
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Re: A2MBXT - Graphics

Post by SAJewers »

Man, Now I have to make a level out of this.
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Re: A2MBXT - Graphics

Post by WestonSmith »

Any advice on animating walking? I've got an enemy sprite I'm working on and I haven't the foggiest idea on how to make walking look fluid.

Note that it's closer in style to a Kirby npc (think Waddle-Dee) then a traditional Mario sprite.
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Re: A2MBXT - Graphics

Post by ztarwuff »

Not really, other than check the sprite sheets of Kirby NPCs.
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Re: A2MBXT - Graphics

Post by WestonSmith »

Anyone know how to draw a 32 x 32 ball of yarn? Or alternatively, think of a game featuring a ball of yarn graphic?
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Re: A2MBXT - Graphics

Post by jayScribble »

WestonSmith wrote:Anyone know how to draw a 32 x 32 ball of yarn? Or alternatively, think of a game featuring a ball of yarn graphic?
Besides the 16x16 upscaled "fireballs" of npc-108, nothing comes to mind right now for me.
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Re: A2MBXT - Graphics

Post by ztarwuff »

WestonSmith wrote:Anyone know how to draw a 32 x 32 ball of yarn? Or alternatively, think of a game featuring a ball of yarn graphic?
Bubsy: Claws Encounters of the Furred Kind has yarnballs in it.
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