A2MBXT - Graphics
- ztarwuff
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Re: A2MBXT - Graphics
Forwards but facing slightly to the left. It's got to go on top of the CEO's desk where I've circled in red.
To save on sprites I combined two of your original graphics. I might combine this third one with the other two to save on space. Alternatively, I might have it as an NPC that can be picked up.
Basically, I've just been murdered in my chair. I've slumped forward and hit the desk. All that's left is the skull.
- Willhart
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Re: A2MBXT - Graphics
ztarwuff wrote:Forwards but facing slightly to the left. It's got to go on top of the CEO's desk where I've circled in red.
To save on sprites I combined two of your original graphics. I might combine this third one with the other two to save on space. Alternatively, I might have it as an NPC that can be picked up.Basically, I've just been murdered in my chair. I've slumped forward and hit the desk. All that's left is the skull.
- ztarwuff
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Re: A2MBXT - Graphics
Thanks, Wilhart. I've decided against using it as an NPC, though. Just merged it into the background.
- WestonSmith
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Re: A2MBXT - Graphics
Soooo...
Anyone willing to help me out and make a Bee sprite to replace npc-243? Preferrably something the same size as 243 (56 x 36), though I'm hardly in a position to be picky. I'm working on a garden themed level and I'm failing to make a decent looking Bee, as my talents aren't up to the task. I'm similarly struggling with petals, but I think I can make those work with some effort (since they aren't animated in any way).
Any takers? I can only pay you in theoretical hugs, mind you.
Anyone willing to help me out and make a Bee sprite to replace npc-243? Preferrably something the same size as 243 (56 x 36), though I'm hardly in a position to be picky. I'm working on a garden themed level and I'm failing to make a decent looking Bee, as my talents aren't up to the task. I'm similarly struggling with petals, but I think I can make those work with some effort (since they aren't animated in any way).
Any takers? I can only pay you in theoretical hugs, mind you.
- saturnyoshi
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Re: A2MBXT - Graphics
*Removed*
Also, there should be some bees replacing Boos in the NSMBX GFX pack, you could edit them to replace the ParaFurba.
EDIT: Nevermind, seeing as MAGLX2 is coming I should try to focus on that, and I will help with Ep3 when its started :) .
I will try and make those bees if you still need them, though.
Also, there should be some bees replacing Boos in the NSMBX GFX pack, you could edit them to replace the ParaFurba.
EDIT: Nevermind, seeing as MAGLX2 is coming I should try to focus on that, and I will help with Ep3 when its started :) .
I will try and make those bees if you still need them, though.
Re: A2MBXT - Graphics
Would it be too much trouble to ask someone to make What the Hell? Demo graphics? (And isn't it hard to keep the same feel with the small Demo's smaller SMBX hitbox?)
- WestonSmith
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Re: A2MBXT - Graphics
Didn't see the edit before. I think I found some fine Bee replacements in one of the episodes raocow played (I think SMJ, actually). But thanks for the offer!saturnyoshi wrote:*Removed*
Also, there should be some bees replacing Boos in the NSMBX GFX pack, you could edit them to replace the ParaFurba.
EDIT: Nevermind, seeing as MAGLX2 is coming I should try to focus on that, and I will help with Ep3 when its started :) .
I will try and make those bees if you still need them, though.
- Willhart
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Re: A2MBXT - Graphics
Here are two tilesets I had prepared for my MaglX2 level, but decided not to use. Both of them are a little unfinished, and the castle tileset is from Pekka Kana 2. I can upload the levels, if someone wants to use them for something.
Temple.
Castle.
Temple.
- Mabel
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- Willhart
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Re: A2MBXT - Graphics
Here is a download link:Mabel wrote:the Castle one looks pretty great and I have a thing i could use it for
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
It's fairly difficult to use, since you want to avoid overlapping some of the tiles. Using the Wohl editor is recommended.
Also, the original level used this song on the background, but it should work with different music too.
https://www.youtube.com/watch?v=Kp2aSOoZWcU
Edit: here is also a video of the level I copied to make sure, that I was using the tileset correctly, and everything was working.
https://www.youtube.com/watch?v=MiXj3JIx8WM
- ztarwuff
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Re: A2MBXT - Graphics
I'm trying to replace the graphics for the Blue Goopa but am having a bit of difficulties. Basically, the engine is refusing to even acknowledge my replacement effect graphics.
The effect-35 is just a blank tile i.e. pure black for effect-35 and pure white for its mask. Yet the Blue Goopa keeps appearing when I kill the blue Goopa.
I'm not sure why this is, although I have recently updated (or so I think) the devkit with the latest LunaLUA. Would that effect it or are effect-35 and effect-36 hard coded?
I'm not sure why this is, although I have recently updated (or so I think) the devkit with the latest LunaLUA. Would that effect it or are effect-35 and effect-36 hard coded?
- SAJewers
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- Willhart
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Re: A2MBXT - Graphics
I guess you will need to replace effect-61 too.ztarwuff wrote:I'm trying to replace the graphics for the Blue Goopa but am having a bit of difficulties. Basically, the engine is refusing to even acknowledge my replacement effect graphics.
The effect-35 is just a blank tile i.e. pure black for effect-35 and pure white for its mask. Yet the Blue Goopa keeps appearing when I kill the blue Goopa.
I'm not sure why this is, although I have recently updated (or so I think) the devkit with the latest LunaLUA. Would that effect it or are effect-35 and effect-36 hard coded?
- ztarwuff
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Re: A2MBXT - Graphics
Thanks guys. That did the trick... You know, for a Mario engine, the creator (whose name I've totally forgotten) really didn't make it easy to edit at all.
Re: A2MBXT - Graphics
Hey, I had some enemies lying around
DOWNLOAD: https://www.dropbox.com/s/x71y1d8mma4dx ... 5.rar?dl=0
Also, here is a download for that tileset: https://www.dropbox.com/s/mtk28chtly19h ... d.rar?dl=0
DOWNLOAD: https://www.dropbox.com/s/x71y1d8mma4dx ... 5.rar?dl=0
Also, here is a download for that tileset: https://www.dropbox.com/s/mtk28chtly19h ... d.rar?dl=0
- Willhart
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Re: A2MBXT - Graphics
I found a page that has a lot of really nice Amiga game maps. I'm thinking of converting some of them to smbx tilesets when I have time. Do people here know any good platformers for that engine, that would look pretty?
http://hol.abime.net/2567/gamemap
http://hol.abime.net/4832/gamemap
http://hol.abime.net/2567/gamemap
Re: A2MBXT - Graphics
Are all of the 5 uncles going to be bosses in A2XT? That would be super awesome, especially if they all end up as awesome as Uncle Broadsword in that one video.
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
- SAJewers
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Re: A2MBXT - Graphics
I know Bonk's Adventure was ported to the Amiga, and I think Alfred Chicken was made for the Amiga as well. maybe the Turrican Games also?Willhart wrote:I found a page that has a lot of really nice Amiga game maps. I'm thinking of converting some of them to smbx tilesets when I have time. Do people here know any good platformers for that engine, that would look pretty?
http://hol.abime.net/2567/gamemaphttp://hol.abime.net/4832/gamemap
- Willhart
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Re: A2MBXT - Graphics
I tried the first world of Alfred Chicken, since I could not find Bonk's Adventure on the site. This is missing all the enemies and some other sprites, but the tileset itself should be complete. It could work for a puzzle level or something, when used with SMB3 tiles. This could be improved further by making the dark brown background into a tileset, and having the custom background as a BG2 farther back.SAJewers wrote:I know Bonk's Adventure was ported to the Amiga, and I think Alfred Chicken was made for the Amiga as well. maybe the Turrican Games also?Willhart wrote:I found a page that has a lot of really nice Amiga game maps. I'm thinking of converting some of them to smbx tilesets when I have time. Do people here know any good platformers for that engine, that would look pretty?
http://hol.abime.net/2567/gamemaphttp://hol.abime.net/4832/gamemap
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- SAJewers
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- WestonSmith
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Re: A2MBXT - Graphics
Any advice on animating walking? I've got an enemy sprite I'm working on and I haven't the foggiest idea on how to make walking look fluid.
Note that it's closer in style to a Kirby npc (think Waddle-Dee) then a traditional Mario sprite.
Note that it's closer in style to a Kirby npc (think Waddle-Dee) then a traditional Mario sprite.
- ztarwuff
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Re: A2MBXT - Graphics
Not really, other than check the sprite sheets of Kirby NPCs.
- WestonSmith
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Re: A2MBXT - Graphics
Anyone know how to draw a 32 x 32 ball of yarn? Or alternatively, think of a game featuring a ball of yarn graphic?
- jayScribble
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Re: A2MBXT - Graphics
Besides the 16x16 upscaled "fireballs" of npc-108, nothing comes to mind right now for me.WestonSmith wrote:Anyone know how to draw a 32 x 32 ball of yarn? Or alternatively, think of a game featuring a ball of yarn graphic?
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- ztarwuff
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Re: A2MBXT - Graphics
Bubsy: Claws Encounters of the Furred Kind has yarnballs in it.WestonSmith wrote:Anyone know how to draw a 32 x 32 ball of yarn? Or alternatively, think of a game featuring a ball of yarn graphic?