We're already there.Zephyr_DragonLord wrote:(So how far away are we from custom hitboxes, just for curiosity's sake?)
Custom player hitboxes can apparently be done via the function Level.loadPlayerHitBoxes () but I haven't messed around with that.
We're already there.Zephyr_DragonLord wrote:(So how far away are we from custom hitboxes, just for curiosity's sake?)
FrozenQuills wrote:I feel like the one level today would be a lot better if it was designed around smb3 bombs instead of smb2 bombs. At least smb3 bombs don't hurt you on the way down and stay in place when thrown.
Ah, that's quite a pleasant surprise! I was asking in general (mostly for enemy and said custom NPCs), so any information in that regard is appreciated. (I'm going to have to be somewhat proficient in programming at this rate... quite a challenge for me)Rockythechao wrote:We're already there.Zephyr_DragonLord wrote:(So how far away are we from custom hitboxes, just for curiosity's sake?)
Custom player hitboxes can apparently be done via the function Level.loadPlayerHitBoxes () but I haven't messed around with that.
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
AND I NEED YOUR BOMB TONIGHT! AND I NEED YOU MORE THIS LEVEL!Oh Man wrote:Turn Around, Wizard / Every Now and Then I Throw a Bomb:
Once upon a time, I was throwing a bomb / Now I'm only yelling out "Fart!"Penguinator44 wrote:AND I NEED YOUR BOMB TONIGHT! AND I NEED YOU MORE THIS LEVEL!Oh Man wrote:Turn Around, Wizard / Every Now and Then I Throw a Bomb:
And now it's stuck in my head for the rest of the day
Nothing else to say, difficulty totally eclipsed the art.Maiku Wotaharu wrote:Once upon a time, I was throwing a bomb / Now I'm only yelling out "Fart!"Penguinator44 wrote:AND I NEED YOUR BOMB TONIGHT! AND I NEED YOU MORE THIS LEVEL!Oh Man wrote:Turn Around, Wizard / Every Now and Then I Throw a Bomb:
And now it's stuck in my head for the rest of the day
You magnificent bastards...
But one of the LUA wizards is working on it, right?Ometeotl wrote:...especially with no easy way to implement wind.
That kinda goes against my design philosophy: if chosen the general look, enemy loadout and idea of the level, stick to it! So, if say, I've chosen three enemies for the level, I'm going to use them and only them, because anything else will seem out of place. Unless, I need a boss or a talking npc or just a joke. Granted, I still could have fixed the third magikoopa by moving him to the yellow platform.FrozenQuills wrote:I feel like the one level today would be a lot better if it was designed around smb3 bombs instead of smb2 bombs. At least smb3 bombs don't hurt you on the way down and stay in place when thrown.