MaGL X2 - Cat Planet × Pokemon OTP
- FrozenQuills
- hehe haha 2024
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- Location: my skull
Re: MaGL X2 - ?
I believe the author tried to show the difference between foreground and background lava by overlay and minor contrast, but the background is not nearly dark enough to help with that.
Also you know something is wrong when people are considering elements in this level for kaizo levels.
Also you know something is wrong when people are considering elements in this level for kaizo levels.
avatar by crayonchewer!
Re: MaGL X2 - ?
................. lava puppy
....
lava puppy.
........... I'm willing to accept this.
....
lava puppy.
........... I'm willing to accept this.
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- "HTMI - Hyper Text Markup Interface"
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Re: MaGL X2 - ?
I had a weird dream last night where someone predicted me getting first place for some reason (I think it might have been like "He's been really optimistic/helpful this whole time" or something like that, which makes me lol thinking back on it)
even weirder was that the person said it in this topic, not the actual prediction topic
(In all honesty I don't care where I place. After looking through all of these levels which have wonderful amounts of effort put into them, it's made me care less about the rank and more about the experience of being here in the first place)
even weirder was that the person said it in this topic, not the actual prediction topic
(In all honesty I don't care where I place. After looking through all of these levels which have wonderful amounts of effort put into them, it's made me care less about the rank and more about the experience of being here in the first place)
(Formerly Jayoshi)
- Kukironosuke
- You can call me Kuki
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Re: MaGL X2 - ?
this lava fall on the left kinda debunks my logic, it looks like its layered on top of the wooden beam so it should be in the forground where it can kill mario, but its actually on the same layer as the wooden beam
Re: MaGL X2 - ?
Welcome to Hell back, raocow!
I detect another case of testing only with Godmode on today...
I detect another case of testing only with Godmode on today...
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- KayhemMaus
- I keep breaking my face on SMBX
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Re: MaGL X2 - ?
...this was not what I expected at all. o.o
Commentary, Day 21 [Week 3 down, good lord we're still in the 200's in week 4...];
Commentary, Day 21 [Week 3 down, good lord we're still in the 200's in week 4...];
I love it
- Vergalon
- help, I've been abducted (?)
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- Location: The Great North, South of Canada
Re: MaGL X2 - ?
Also, we are still in world 4 out of 20.
Looking forward to the higher places if we're already seeing quality in the lower places
Looking forward to the higher places if we're already seeing quality in the lower places
- Sorel
- In the shadows
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Re: MaGL X2 - ?
...man.
This level. It could have been so great...
But it was too... "grand".
At least the music was catchy.
This level. It could have been so great...
But it was too... "grand".
At least the music was catchy.
Former active member, yearly lurker now.
- Vergalon
- help, I've been abducted (?)
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Re: MaGL X2 - ?
I do have to say I genuinely enjoy Twinsanity music.
I also think it fits ASMT-type games well
Total a cappella go~
I also think it fits ASMT-type games well
Total a cappella go~
- Voltgloss
- Ask, and you shall be given. Think, and you shall find.
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Re: MaGL X2 - ?
Today's level needed:
- midpoints in each half
- much clearer distinction between "fake" and "real" lava
- eradication of the BLD (Big Luigi Discrimination)
- advance warning of the two chasing lava sections
If those fixes were made I think the level could be genuinely enjoyable. I found the enemy placement in particular to be an interesting challenge. It's not often you see the hopping goombas used so effectively. But they just needed to be in a fairer level.
- midpoints in each half
- much clearer distinction between "fake" and "real" lava
- eradication of the BLD (Big Luigi Discrimination)
- advance warning of the two chasing lava sections
If those fixes were made I think the level could be genuinely enjoyable. I found the enemy placement in particular to be an interesting challenge. It's not often you see the hopping goombas used so effectively. But they just needed to be in a fairer level.
- Piter Lauchy
- Suitable for all Buddy purposes
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Re: MaGL X2 - ?
Damn, that music is incredibly good. Why did it have to be wasted on such a forgettable game? It made me forget the music by proxy, apparently.
You're awesome.
- Willhart
- Stalker, Doxxer, and Sexual Harasser
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Re: MaGL X2 - ?
S1eth wrote:I can't think of a way to score this level as high as any of the judges...
Last edited by Willhart 8 years ago, edited 4 times in total.
- Sturg
- Gets his freak on with VGM
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Re: MaGL X2 - ?
incoming lengthy judging comment
Lava Rock Way - SuperArthurBros
Lava Rock Way - SuperArthurBros
RIP FISH NIPPLE BANNER
- blue_kirby
- Wrong lever!!!
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Re: MaGL X2 - ?
A double melon level involving a mountain? Very coincidental it ended up in the melon world.
"That's embarrassing"
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- "HTMI - Hyper Text Markup Interface"
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Re: MaGL X2 - ?
Wait, SuperArthurBros made this level?
Hmm, that's interesting. It's a long time since I last saw anything from him in particular.
Hmm, that's interesting. It's a long time since I last saw anything from him in particular.
(Formerly Jayoshi)
Re: MaGL X2 - ?
This is what happens when you completely ignore the rules and instructions.
Re: MaGL X2 - ?
This is one of those levels that would be significantly improved by a multiple midpoint system. Four or five midpoints would have made this much more tolerable!
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- "HTMI - Hyper Text Markup Interface"
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Re: MaGL X2 - ?
Well, given that the problems with the level had to do with use of graphics and room construction in general rather than level-specific stuff, I don't really think the problem was that he ignored the gimmick/instructions. It's more of a designer-fingerprint kind of a problem, which is especially noticeable among SMBX community members.ano0maly wrote:This is what happens when you completely ignore the rules and instructions.
(Formerly Jayoshi)
Re: MaGL X2 - ?
I mean that it felt like the level designer was only focused on what the creator felt like doing, and was not taking consideration of any kind of a goal to meet. The result is a too long and overambitious level.
- Dog In Da Grass
- Woof!
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Re: MaGL X2 - ?
Lava Rockway could quite possibly be one of my favorites I've seen so far. The music was amazing but just a little out of place but still worked for what it was. I loved the aesthetic of the level, so much was put into it. Overall I think the level could really of benefited of being only the first half and sticking a midpoint somewhere in it along with fixing the small Mario bias. The second half felt unnecessary but still looked aesthetically great but less than the first half. The lava chase scenes were kinda out of place though the explorative bits of that second half were still decent but not living up to the first half.
Re: MaGL X2 - ?
Yeah, I feel like there's a display of just kinda... not caring about the fact that the level's being made for things (for a contest, for other people, etc). So what was crafted wasn't a level to be played, but just... a thing that was made.ano0maly wrote:I mean that it felt like the level designer was only focused on what the creator felt like doing, and was not taking consideration of any kind of a goal to meet. The result is a too long and overambitious level.
A very pretty, interesting thing. But... egh.
- raocow
- the death of the incredible huge
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Re: MaGL X2 - ?
is that really necessary though? just leave it as-is. Like I know that I'll have future versions and whatnot anyway but I'm not super keen on having to redo a level, even while cheating through it. it's just busywork for me.Horikawa Otane wrote: Now that I think about it, I'd prefer if we used an exit star for the first half to make it mandatory at least for the post-game. I'll probably push an update to raocow with a couple other things and then he'll have to shadowstar/god mode through the first half again.
the chillaxest of dragons
- Arctangent
- squawky
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Re: MaGL X2 - ?
Randomly this is a concern I've been meaning to express but keep forgetting to: my level was designed for both characters I was given, but I did not know I would have to put the character blocks in the level itself because I assumed that would be handled for me ( after all, the entire concept was that you were given two characters ).
I dunno if anything can be done about that or if it ultimately means anything but it's something that keeps bugging me.
I dunno if anything can be done about that or if it ultimately means anything but it's something that keeps bugging me.
Re: MaGL X2 - ?
Wouldn't it have made more sense then to make the two separate halves of the one level into two individual levels??Horikawa Otane wrote:Now that I think about it, I'd prefer if we used an exit star for the first half to make it mandatory at least for the post-game. I'll probably push an update to raocow with a couple other things and then he'll have to shadowstar/god mode through the first half again.
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