Zyglrox Odyssey wrote:YelseyKing wrote:[stuff about Jet Force Gemini's controls sucking]
I don't recall having any such problem back when i played it, in fact I remember the game as a whole being super rad and quite possibly my favourite N64 game. I dunno what your problem with it is, maybe I'm misremembering my own experience or something actually, but yeah idk
Yeah, I've heard many people say they had no trouble with the controls, but... I just find them super awkward. For me, precision aiming is all but impossible; the crosshairs slide all over the place, and they *really* want to constantly go back to the middle of the screen unless I hold the d-stick at *just* such an awkward angle. While holding two other buttons at the same time, no less. So I basically have two choices: fire randomly, waste ammo, and hope I hit something, or try to line up a perfect shot, while taking 5-6 hits from the enemies who have little trouble hitting *me*. Even something that should be simple, such as shooting an item off a ledge or something, is just maddeningly frustrating. Even the movement feels awkward, as the only way to reposition the camera is to tap R and have it make an attempt to swivel around behind you, so I find it just as hard to *dodge* as I do to *hit*.
I dunno, maybe I'm just spoiled by games with much more precise aiming controls and/or lock-on mechanics, but after playing the game for a good week, I just couldn't get used to the controls. I was able to brute force it through most areas, because health items and ammo are abundant, and again, they respawn when you enter a screen, but the enemies don't. Heck, the game even seems to acknowledge this at times. The entrance to the castle in Tawfret, for instance, is loaded with enemies... but also likewise loaded with strong health items and a variety of full ammo crates. Where it all falls apart is when the game abandons its wild run-n-gun style by trying to make me either conserve health/ammo and dodge attacks (boss fights) or make precise movements/shots in a tight time limit (Floyd missions), both of which are markedly harder than the rest of the game, for all the wrong reasons.
Don't get me wrong, I *did* enjoy the game for the most part. There's a heck of a lot I like about the game, and I really don't *want* to give up on it. I just simply can't handle the awkward, loose controls anymore. That you can't remap buttons just makes it all the worse (and may be why you didn't have the same issues, if you played it on emulator, where you *could*).