(shouting)

8th VLDC: RIP Ningamer

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Heraga
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8th VLDC: RIP Ningamer

Post by Heraga »

Episode 1: CUTOFF
Episode 2: GAME OVER
Episode 3: the level was made
Episode 4: this obvious 105 edit
Episode 5: electrified lands
Episode 6: <=
Episode 7:
Episode 8: eight
Episode 9: ☠☠
Episode 10: from decrepit to living
Episode 11:
Episode 12: ☠☠☠☠☠
Episode 13: 143212
Episode 14: EXIT
Episode 15:
Episode 16: all dead-ends
Epsiode 17: ‡‡
Episode 18: you can still go back
Episode 19: you know the drill
Episode 20: ♪♪ ♪♪
Episode 21: Saved vldc8.000
Episode 22: Head -) this way
Episode 23: five stars
Last edited by Heraga 9 years ago, edited 22 times in total.
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FrozenQuills
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by FrozenQuills »

heck yes a different contest to help us carry over to MaGLX2
I love the overworld in this hack.
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Window Squeegee »

The anti-bonus round music in loser world almost had me in tears.
This is gonna be a great contest
Also, in Black Ice, how is that even possible?
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Nimono »

Window Squeegee wrote:The anti-bonus round music in loser world almost had me in tears.
This is gonna be a great contest
Also, in Black Ice, how is that even possible?
The ground tiles you see in cave levels do that, for some reason. You can make it happen in a few levels of the original game, like Vanilla Dome 2, if you glitch things just right. People typically don't like it when that effect happens...
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Willhart »

I see the overworld follows similar structure with the last contest. It'll be interesting to see some good vanilla level design.
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by AlchemistHohenheim »

...I kinda feel like maybe I should go back and watch the 2014 contest videos so I have the proper context for this one, maybe.
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by KobaBeach »

oh hey eurobeat references

i am pleased
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Grounder »

These overworld maps are not vanilla!

You'll hear from my lawyer about this, you cads!
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Mata Hari »

You know what? This guy, he's pretty rad.

Image

It's like a freaky guy made of bones, but it's not actually the skeleton of anything that exists, and he has no eyes and massive fuchsia lips for some reason. If I could draw, I would draw this guy.
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by DrTapeworm »

I've always interpreted the glitch-tiles dry bones' face as being wet with blood. That's not dry at all!
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by KobaBeach »

dr_kraid wrote:You know what? This guy, he's pretty rad.

Image

It's like a freaky guy made of bones, but it's not actually the skeleton of anything that exists, and he has no eyes and massive fuchsia lips for some reason. If I could draw, I would draw this guy.
just for you

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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Jesuiscontent »

Eh I was expecting the other request bag poll choice but whatever, these are always fun
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Mata Hari »

KobaBeach wrote:Image
Nah fam
Image

Everything I fucked up was deliberate.
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Oh Man »

dr_kraid wrote:
KobaBeach wrote:Image
Nah fam
Image

Everything I fucked up was deliberate.
A++

Also, digging the music in that last level.
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Koopster »

Hooray, it's a thread I'll probably post in kind of often!
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by CrispyMWHC »

dr_kraid wrote:
KobaBeach wrote:Image
Nah fam
Image

Everything I fucked up was deliberate.
Aw, no cutoff Cheep Cheep face though.
raocow wrote: 4 years ago oh SHIT

THE PROCEDURES
raocow wrote: 4 years ago I can't believe my mystical wizard friend told me to touch grass.
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by yoshicookiezeus »

I'm still sort of wondering about Black Ice. Are there seriously people who make an entry for a contest without even testing it once? Because that's just about the only explanation I can come up with for those incredibly obvious glitches.

Still, I've been playing this myself, and there's a lot of really good levels in there. Expect things to pick up quite a bit once raocow gets out of the worst world.

Also, since I imagine I'm not the only one who enjoys reading these, here are the judges' comments for today's levels.

KDeee - Epic Nothing
S.N.N.
CREATIVE USE OF VANILLA RESOURCES: 0/25
APPROPRIATE DIFFICULTY CURVE: 0/25
OVERALL LEVEL QUALITY: 1/25
AESTHETICS: 0/25

OVERALL: 1/100

COMMENTS: Even the cutoff joke level was better than this, but congratulations on receiving one of the lowest scores in VLDC history!

Eternity
CREATIVE USE OF VANILLA RESOURCES: 0/25
APPROPRIATE DIFFICULTY CURVE: 0/25
OVERALL LEVEL QUALITY: 0/25
AESTHETICS: 0/25

OVERALL: 0/100

COMMENTS: I'd rather play through all of Superman 64 or Drive the Desert Bus.

MrDeePay
Creativity: 0/25
Curves: 0/25
Level: 0/25
Aesthetics: 8/25

Overall: 8/100
switchpalacecorner - A Vanilla Level
S.N.N.
CREATIVE USE OF VANILLA RESOURCES: 3/25
APPROPRIATE DIFFICULTY CURVE: 1/25
OVERALL LEVEL QUALITY: 1/25
AESTHETICS: -1/25

OVERALL: 4/100

COMMENTS: Sorry, too much cutoff.

Eternity
CREATIVE USE OF VANILLA RESOURCES: 0/25
APPROPRIATE DIFFICULTY CURVE: 0/25
OVERALL LEVEL QUALITY: 0/25
AESTHETICS: 0/25

OVERALL: 0/100

COMMENTS: Seems that this year most levels are either really good or just horrible.

MrDeePay
Creativity: 0/25
Curves: 2/25
Level: 5/25
Aesthetics: 0/25

Overall: 7/100
Negativelysonette - MariYOLO Adventure
S.N.N.
CREATIVE USE OF VANILLA RESOURCES: 2/25
APPROPRIATE DIFFICULTY CURVE: 0/25
OVERALL LEVEL QUALITY: 2/25
AESTHETICS: 0/25

OVERALL: 4/100

COMMENTS: As per your request to be ranked, here is your score for this particular contest. Like I said before, I'm sure by Kaizo standards it's a fine level, but you've entered the wrong contest.

Eternity
CREATIVE USE OF VANILLA RESOURCES: worldpeace-quality/25
APPROPRIATE DIFFICULTY CURVE: good old kaizo/25
OVERALL LEVEL QUALITY: as fun as being staff/25
AESTHETICS: no cutoff everywhere?/25

OVERALL: disqualified/100

COMMENTS: Wrong contest.

MrDeePay
Creativity: 15/25
Curves: 10/25
Level: 0/25
Aesthetics: 10/25

Overall: 35/100
Dakras Hayashi - Black Ice
S.N.N.
CREATIVE USE OF VANILLA RESOURCES: 7/25
APPROPRIATE DIFFICULTY CURVE: 9/25
OVERALL LEVEL QUALITY: 6/25
AESTHETICS: 10/25

OVERALL: 32/100

COMMENTS: It's like you didn't even test this. Sprites randomly get stuck in walls, there's cutoff all over the place, and there's no goal, rendering the level unbeatable. I feel like there was some sort of concept here, but I genuinely can't tell whether or not this was submitted as an honest attempt or not.

Eternity
CREATIVE USE OF VANILLA RESOURCES: 2/25
APPROPRIATE DIFFICULTY CURVE: 0/25
OVERALL LEVEL QUALITY: 3/25
AESTHETICS: 1/25

OVERALL: 6/100

COMMENTS: Could have used some testing. The level barely works and there are quite a few weird issues around, mostly from weird acts like settings. Heck, the submission even lacked a goal point making this unbeatable.

MrDeePay
Creativity: 0/25
Curves: Curvy as a Square/25
Level: 0/25
Aesthetics: 2/25

Overall: 2/100

Comments: A broken hot mess that looks, feels, sounds, tastes, and plays like it was literally slapped together. And I mean LITERALLY slapped together. Seriously, there's not even a GOAL TAPE at the end of this frozen mess.
Proto Man - Night of Fire
S.N.N.
CREATIVE USE OF VANILLA RESOURCES: 9/25
APPROPRIATE DIFFICULTY CURVE: 10/25
OVERALL LEVEL QUALITY: 8/25
AESTHETICS: 8/25

OVERALL: 35/100

COMMENTS: Unfortunately, this level suffers from a few really major flaws. The big problem is that there are next to no sprites in the main area, meaning there are no threats besides the lava. On top of that, the aesthetics are really distracting (the BG especially), and in turn cause the level to be frustrating to get through. Also, there are so many Boos during the Big Boo fight that you can't actually pick up the throw blocks.

Eternity
CREATIVE USE OF VANILLA RESOURCES: 2/25
APPROPRIATE DIFFICULTY CURVE: 4/25
OVERALL LEVEL QUALITY: 1/25
AESTHETICS: 0/25

OVERALL: 7/100

COMMENTS: Design-wise this level is really empty and has almost no sprites or any sort of obstacles, and it does pretty much nothing overall. The only thing it has to it is the backtracking to get the P-Switch, a short (but rather boring) run and the Big Boo boss which is spammed with Boos, and some of those are invisible causing unfairness.

MrDeePay
Creativity: 0/25
Curves: 0/25
Level: 0/25
Aesthetics: 5/25

Overall: 5/100

Comments: This is hot-themed hot mess. The background has terrible contrast and can be easily mistaken for solid ground, horrible miscolred bone/door tiles, the "gameplay" itself isn't even bare bones, pointless arbitrary "item babysitting," and poor sprite memory in the boss rom which makes it nearly impossible to pick up Throw Blocks because there's a ton of Boos on the screen.

Oh, and the palette is hurrbull.

D-D.... did you even playtest this at all?
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Mata Hari »

hardcore_crispy wrote:Aw, no cutoff Cheep Cheep face though.
I don't see where that is.
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by raocow »

oh man I hope you keep posting the judge results because, yes, I super love reading those!
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by raocow »

SomeGuy TASed MariYOLO if anyone is interested (you should watch it anyway) !!


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Re: 8th VLDC ~ The Broken Levels Begin!

Post by CrispyMWHC »

dr_kraid wrote:
hardcore_crispy wrote:Aw, no cutoff Cheep Cheep face though.
I don't see where that is.
right there.png
right there.png (24.01 KiB) Viewed 8935 times
raocow wrote: 4 years ago oh SHIT

THE PROCEDURES
raocow wrote: 4 years ago I can't believe my mystical wizard friend told me to touch grass.
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by raocow »

dr_kraid wrote:It's 15 minutes long!????
and some bits get broken/skipped through tassing :D
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by kitikami »

That TAS is pretty nice. And now raocow knows where a good life-farming level is if he needs it.
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Re: 8th VLDC ~ The Broken Levels Begin!

Post by Ivy »

hardcore_crispy wrote:
dr_kraid wrote:
hardcore_crispy wrote:Aw, no cutoff Cheep Cheep face though.
I don't see where that is.
right there.png
Santa Claus to the left of that.
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