Oh no, that's not what I meant. I can attach a debug environment without too much of a problem, but it doesn't work for my specific use case. You see, I'm working on the library for collision volumes. When developing and using this library, it's often necessary to synchronise the collision code with what's going on on the screen. The best way to do this is by being able to see the collision volumes, so any problems become immediately apparent.Kevsoft wrote:... something like that: https://wiki.eclipse.org/Koneki/LDT/Use ... inspection?Hoeloe wrote:until I can get a debug mode though
Koneki (Eclipse for Lua) allows attaching a debugger. It might be possible to add such thing for LunaLua.
The issue is that SMBX currently has no tools for drawing to the screen other than placeSprite, which only allows a fixed-size, non-transparent bitmap to be drawn over. I'm waiting for the OpenGL renderer so I can access OpenGL drawing commands and draw arbitrary size and shaped polygons to the screen, which will allow me to visualise the colliders in-game.