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MAGL X Rejected Level Names List

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Penguinator44
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Re: MAGL X Rejected Level Names List

Post by Penguinator44 »

I guess I should name the level I'll be making then

I'll be taking the name 'Keep' which I initially passed on this contest but inspiration struck and now I must see if I can outdo my own MaGL level
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Minnakht
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Re: MAGL X Rejected Level Names List

Post by Minnakht »

Tentative dibs on
I Believe That Bullet Bill Are Abrupt and I Feel Very Strongly About This!
I don't know, I just like it. Might reread the level name lists again to see if there's anything I like more, but I'll hold onto this for now.
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Antiginger
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Re: MAGL X Rejected Level Names List

Post by Antiginger »

I will take "Toad's Last Chance for Justice". I will squander this level name and produce a level that will not meet expectations.
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Penguinator44
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Re: MAGL X Rejected Level Names List

Post by Penguinator44 »

Ergh moving layers

I'm trying to make something that moves up slowly and then quickly moves down trying to crush you. It works fine at first but then you see it moving a pixel or two further down after every cycle and starts phasing through the floor and very slowly leaves the screen.

Is there a way to fix this or is the way it calculates speed just make this impossible?

I could make it go up and down at the same speed without this error but that doesn't look as good
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LilPoncle115
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Re: MAGL X Rejected Level Names List

Post by LilPoncle115 »

Penguinator44 wrote:I'm trying to make something that moves up slowly and then quickly moves down trying to crush you. It works fine at first but then you see it moving a pixel or two further down after every cycle and starts phasing through the floor and very slowly leaves the screen.

Is there a way to fix this or is the way it calculates speed just make this impossible?
I'm going to guess that the thing you're working on has two events: one for it moving up, and one for it moving down with each event triggering the other. Sounds like the delay time to trigger the thing moving back up might be too long. You could try reducing that delay time just a hair.
If that isn't it, then the speed that your thing is descinding at may not be able to line up flush. A tiny increase or decrease might help.
Hope this helps!
Horikawa Otane wrote:Oh feel free to use my SMBX self wherever you want in levels, the hub, etc.
WOOT!
I SENSE A CAMEO! :D
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Penguinator44
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Re: MAGL X Rejected Level Names List

Post by Penguinator44 »

LilPoncle115 wrote: I'm going to guess that the thing you're working on has two events: one for it moving up, and one for it moving down with each event triggering the other. Sounds like the delay time to trigger the thing moving back up might be too long. You could try reducing that delay time just a hair.
If that isn't it, then the speed that your thing is descinding at may not be able to line up flush. A tiny increase or decrease might help.
Hope this helps!
Well there's a third event for a pause after every downward movement but that shouldn't change the problem

After some messing around I've found that
Going up for 2 seconds at -2 speed and then down for 0.5 seconds at 8 speed has problems
Going up for 2 seconds at -2 speed and then down for 1 second at 4 speed has problems
Going up for 1 second at -2 speed and then down for 0.5 seconds at 4 speed works but I'll have move things around to make it survivable

I don't understand how halving the time for both up and down while keeping the speed the same would fix the problem but hey it works a bit better now
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LilPoncle115
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Re: MAGL X Rejected Level Names List

Post by LilPoncle115 »

Oops...
I realize I didn't word that well at all. I was pretty tired when I wrote that. :D
You seem to have got it even though it was super convoluted. Sorry about that.
KingTwelveSixteen
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Re: MAGL X Rejected Level Names List

Post by KingTwelveSixteen »

Penguinator44 wrote:Ergh moving layers

I'm trying to make something that moves up slowly and then quickly moves down trying to crush you. It works fine at first but then you see it moving a pixel or two further down after every cycle and starts phasing through the floor and very slowly leaves the screen.

Is there a way to fix this or is the way it calculates speed just make this impossible?

I could make it go up and down at the same speed without this error but that doesn't look as good
Just use Wohl's fancy custom editor for SMBX instead of the built-in one.

It lets you set exactly how many blocks worth a moving layer goes in whatever amount of time you want to set it to, among another things.
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Penguinator44
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Re: MAGL X Rejected Level Names List

Post by Penguinator44 »

KingTwelveSixteen wrote: Just use Wohl's fancy custom editor for SMBX instead of the built-in one.

It lets you set exactly how many blocks worth a moving layer goes in whatever amount of time you want to set it to, among another things.
Well that sounds much better
I've been using both editors for different things but I was using the built-in one for events since I was still a little unfamiliar with Wohl's editor.
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Dragon Fogel
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Re: MAGL X Rejected Level Names List

Post by Dragon Fogel »

So, since we're thinking of reusing some MAGL X names (and eventually X2 names), I thought I'd make an alphabetical list of them here. Names with an asterisk (*) indicate levels that ignored the naming gimmick.

Note that these are how the level names appear in the actual filenames, and there are a few typos and I think there may be differences from what the hub signs say.
A Blue Fortress Level
A Blue Yoshi In Hyrule Temple?!
A Calm Stroll
A Dreamland Castle Ship
A Foxtrot in Dreamland
A Golden Opportunity in the Spacious Dungeon
A Hyrule Desert Mansion
A Jolly Bouncing Level
A Mushroom Kingdom Ice Volcano
A Proud Yoshi in the Castle Ruins
A Riverside Church in Space
A Sudden Asssination in the Mario Kingdom
A Swim in the Sinking Lake
A Waltz in the Scarlet Devil Mansion
Assassinate the Dudes
Blue Sky Palace
Bouncing in the Ghostly Volcano
Bowser's Oldest Fortress
Calm Starry Hills
Carefully and Forcefully Jump
Castle Bridge Cathedral
Chaos House
Dead Yoshi Ship
Deranged Toad Path
Descent of an Aging Link
Desert Oasis Fort
Disaster
Do you remember raocow's Apocalypse of Foroze LP Yeah. this is like that
Dreamland's River of the Damned
Dudes
Elevate the Castle!
Evil Hyrule Castle
Faithful, Lumpy Toad
Fluffy Sky Tunnel
Flying Space Fish
Ghost House
Grass Way Plains*
Hop the Forest
Huh. A Beginning Designer's Yellow Star Level
I do like my Mysterious Ocean Levels, don't I?
I Don't Like Underwater Laboratory Levels. Can you Tell?
I hate Assassinating when it's so Pleasant Out Like This
I hate Jumping When it's So Pitiful Outside
I Hate Transforming Water when it's Cold like this
I Hear in Dracula's Castle they Dance With Their Fishes
I Hear in Japan they Fly in their Castles
I'll be Back
Investigation of a Happy Ocean
It's a Mario is Missing level, Except Way More Intense
It's a SMB1 Level, Except way more Epic
It's a SMB1 Level, Except Way Nicer
It's a SMB2 Level Except Way More Dead
It's a SMB2 Level, Except Way More Monumental
It's a SMB3 Level, Except Way More Delightful
It's a SMB3 Level, Except Way More Fluffy
It's an SMB3 Level, Except More Stupid
It's the 1990's in the Castlevania Universe!
It's the Holidays in the Land of Hyrule!
Jolly Old Toad
Jump Rapidly
Jump the Canyons
Jungle Lava Train
Kagome Kagome*
Kirby Forest
Koopa Devil Mansion
Koopa Holiday Paradise
Laboratory
Lava Water Star
Lavahouse
Link's Depressing Circus
Little Ruins*
Mission: Delightful Graveyard
Mission: Lumpy Star
Mission: Proud Sky
Mountain
Mountain Disaster
Mountain of the Damned
My Own Take on Bowser's Back Door
My Own Take on Donut Plains 2
No Forests!
Ocean
Ocean Fish House
Okay, So Imagine a Japanese Cloud Train...
Okay, so Imagine a Yoshi's Island Ocean Cloud...
Ride on the Lava
River
River Volcano
Run Quickly
Secret Skies are like Fluffy Laboratories if you Think About it
Secret Tunnels Are Just Like Green Tunnels IF You Think About It
Shaken, Not Stirred
Sinking Happily
Slightly and Fiercely Run by OverHyped
So Many Tunnels x.x
Starry Ocean Pipes
Starship Laboratory
Submarine of the Mushroom Kingdom
Suddenly and Inadvertently Climb
Swiftly and Abruptly Advance
Swimming in the Sinking Ocean
Talkhaus
The Disaster Train
The Fishes Of Paradise
The Fortress of Trains
The Ghostly Lake (used twice)
The Ghosts of the Navel Fleet
The Green Mystery
The Mountains of Stars
The Mushroom Kingdom's Bluest Pipe
The Raging Flying Pokemon
The Right Man in the Wrong Place Can Make all the Difference in the World
The Skies Over Scarlet Devil Mansion
The Toads of Moria
The Volcanos of Castlevania
The Waters of Antarctica
There's No Koopas in this Motherfucking Fortress!
There's no Lava in the Motherfucking Level!
Toad House
Too Few Fish in this Motherfucking Disaster
Too Many Forts in this Motherfucking Mountain
Too Many Rivers
Too Many Toads!
Too Many Trains in this Motherfucking Tunnel
Too Much Lava in this Motherfucking Disaster
Too Much Lava on this Motherfucking Island!
Traverse the Graveyard!
Valhalla Night
Versus Disgruntledgammler*
Wait, that's not how it Happened
What Blue Box?
What Blue Pipe?
Yay! I Love it when Everything is so Vertical!
Yoshi's Island River
And while I'm at it, here's a list of postgame levels (and the "Make a Good Boss" levels):
Make a Good Boss Contest
The Squid King
Do you Remember raocow's MaGL X LP? Yeah, this is like this.
Gloomglow Grotto
The Plot
We Will Fall Together
The Flux of Life
Shifting Sand Land
raocow-naked.zip
Torrent - Gekiryu
Ode to an Old Friend
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Make levels from unused MAGL X names!
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