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JUMP Level Submissions Thread

A vanilla VIP-like smw collab!
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mellonpizza
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Re: JUMP Level Submissions Thread

Post by mellonpizza »

Here's my level. I will probably tweak it if I can.
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Burnt mountain tango v1.zip
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I'm not a YTPMV'er. My goal is towards learning music and eventually making my own content with what I like (in this case ponies). I'm still studying how music works and this is what I can do so far, so to all the ytpmv'ers out there: Please stop following my videos, cause I'm not interested in making chiptune music with your rules you set up on how to make YTPMV's. Also I'd appreciate if you guys would lay off bronies in the comment section, cause these are made for them and not for people who
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mellonpizza
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Re: JUMP Level Submissions Thread

Post by mellonpizza »

Update before I'm gone for the week.
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Burnt mountain tango v2.zip
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I'm not a YTPMV'er. My goal is towards learning music and eventually making my own content with what I like (in this case ponies). I'm still studying how music works and this is what I can do so far, so to all the ytpmv'ers out there: Please stop following my videos, cause I'm not interested in making chiptune music with your rules you set up on how to make YTPMV's. Also I'd appreciate if you guys would lay off bronies in the comment section, cause these are made for them and not for people who
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worldpeace125
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Re: JUMP Level Submissions Thread

Post by worldpeace125 »

Root of Yggdrasil has been entirely redesigned.

I removed several stupid unfun puzzle sections and P-Switch run requiring trial and error. Actually I had to remove almost every section, haha. I tried to make it something like Angry Fish, so the level is totally changed and also becomes way easier now.

There's one new puzzle which is quite tricky, but it's optional. You don't need to solve it if you're not collecting dragon coin.

IPS file is included for testing.
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root of yggdrasil.7z
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markyjoe1990
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Re: JUMP Level Submissions Thread

Post by markyjoe1990 »

Here's my final level for Jump, titled "Super Grand Ultra Marathon Of Epic Finalness"

I know for a fact that the title doesn't fit, so uh... I guess go with "Super Grand Marathon of Epic Finalness" or "Super Grand Ultra Marathon of Finaless". Whatever one is more hilarious sounding.
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Super Grand Ultra Marathon Of Epic Finalness.zip
MarkyJoe1990's Final Level to JUMP
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morsel/morceau
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Re: JUMP Level Submissions Thread

Post by morsel/morceau »

Makes the secret exit of ghost house easier to locate by hint + allowing cancelling of midpoint.
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worldpeace125
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Re: JUMP Level Submissions Thread

Post by worldpeace125 »

Remade Glacier Soup easier, especially the fast tide part.
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glacier soup.zip
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lolyoshi
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Re: JUMP Level Submissions Thread

Post by lolyoshi »

I have remade Sadism Castle. It's going to be renamed to "Roy's Terrible Sadistic Castle"
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Roy's Terrible Sadistic Castle.zip
.mwl only
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morsel/morceau
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Re: JUMP Level Submissions Thread

Post by morsel/morceau »

level 20 almost completely remade. I estimate it should be no more than 5, judging from other levels (so still quite hard). I got rid of the autoscroll part and increased semi-puzzle elements. Sorry no ips due to block shenanigans.
20new.zip
Other levels miscellany:
-level 5 should have no-yoshi "0" (prohibit without intro)
-level 1 should be called "-CHARGE!- or -FIRE!-?"
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morsel/morceau
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Re: JUMP Level Submissions Thread

Post by morsel/morceau »

Made some things easier or more obvious. Added another weird obstacle. levelasm for level 35 included as I changed a routine there.
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markyjoe1990
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Re: JUMP Level Submissions Thread

Post by markyjoe1990 »

I went and updated Crumbling Your Problems Away again. It should be much more forgiving, fair, and faster paced this time.
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Crumbling Your Problems Away Version 3.zip
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worldpeace125
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Re: JUMP Level Submissions Thread

Post by worldpeace125 »

Since we need at least 3 more finished levels in the current overworld, I might as well contribute another level for this. This reserved level would be included in the hack if it's decided to clean up some slots of levels which were never finished. The level temporarily uses Level 113 which can be changed.

The level is called "Fortress of Koumei's Trap". Speaking of Koumei's trap(孔明の罠), the reference is kinda famous in Japan and used in various ways, especially for unexpected traps in mario games. (e.g. invisible coin blocks)

1) 司馬懿(one of Koumei's enemies) from Mitsuteru Yokoyama's Sangokushi manga, saying "Wait! Don't be hasty. This must be Koumei's trap."
http://dic.nicovideo.jp/a/%E5%AD%94%E6% ... E%E7%BD%A0

2) Koumei in VIP 3
Info about the level
raocow's video

I feel that the difficulty of the level is 3 or 4 and it might be suitable for world 4~7. It can be in world 2 as a defender of the blue switch, or in world 8 if five star warps aren't enough.
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Koumei.7z
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ravegg
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Re: JUMP Level Submissions Thread

Post by ravegg »

Made a few edits to Pipes due to how it was a bit of a small spike on worldpeace's difficulty curve for being pretty early in the game. It should be a 2 now.
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Level 115.zip
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I make puzzles for games sometimes check em -> Steam Workshop
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worldpeace125
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Re: JUMP Level Submissions Thread

Post by worldpeace125 »

Inserted.
On a side note, I was fine with the difficulty of the previous version too. I felt it was easier than other 3 levels, so I marked it as "3-" before, which is likely to become 2 after reconsideration. I suppose the level should have been marked as 1 or 2 in VIP's standard. Now some parts become even easier, I agree that the level is 2.
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markyjoe1990
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Re: JUMP Level Submissions Thread

Post by markyjoe1990 »

Updated "Coin Guides Are Always Accurate!)

Since most of the stuff in the level is already in the base rom, I only included the important changes.
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Coin Guides Are Always Accurate!.zip
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lolyoshi
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Re: JUMP Level Submissions Thread

Post by lolyoshi »

Replacement for Economic Path, it's now called Spike Toss

zip includes a .mwl update for roy's castle
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Spike Toss + Roy Sublevel Update.zip
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morsel/morceau
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Re: JUMP Level Submissions Thread

Post by morsel/morceau »

I remade Bowser's Castle room A6 because I wasn't sure about it. Now more like Donkey Kong, with 'lava' that hurts not kills and a better animation.
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morsel/morceau
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Re: JUMP Level Submissions Thread

Post by morsel/morceau »

level 1
-switch blocks rejiggered
-messages changed

level 137
-more use of net blocks (formerly just in one place)
-midpoint added, second half now entirely a puzzle
-uses sublevel 15E (displays message of level 113, uses exgfx of level 162 - the levelasm code could be shared if necessary to save space)
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morsel/morceau
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Re: JUMP Level Submissions Thread

Post by morsel/morceau »

Sorry for updates. Puzzles are too easy to break.
a_00001.png
a_00002.png
Probably I will have to change it again in ten minutes.

The no yoshi intro should give a sufficient hint, I hope.
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ravegg
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Re: JUMP Level Submissions Thread

Post by ravegg »

A few minor changes to my real final section that eliminates some of the more unfair moments.
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Level B9.zip
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I make puzzles for games sometimes check em -> Steam Workshop
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morsel/morceau
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Re: JUMP Level Submissions Thread

Post by morsel/morceau »

level 0F
-red switch blocks switched
-messages changed to explain slide attack
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morsel/morceau
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Re: JUMP Level Submissions Thread

Post by morsel/morceau »

Some level improvements and fixes. A patch to retain the flying block after killing big boo. Some levelasm to prevent the flying blocks dewspawning in level 52. And some map16 change.
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lolyoshi
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Re: JUMP Level Submissions Thread

Post by lolyoshi »

Reusing a level from an old dead hack. it's super hard.
IMPETUOUS ATHLETIC.rar
mwl and ips
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mellonpizza
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Re: JUMP Level Submissions Thread

Post by mellonpizza »

Newest update. Likely final version unless something is incredibly glaring.
Attachments
Burnt mountain tango v3.zip
(38.74 KiB) Downloaded 110 times
I'm not a YTPMV'er. My goal is towards learning music and eventually making my own content with what I like (in this case ponies). I'm still studying how music works and this is what I can do so far, so to all the ytpmv'ers out there: Please stop following my videos, cause I'm not interested in making chiptune music with your rules you set up on how to make YTPMV's. Also I'd appreciate if you guys would lay off bronies in the comment section, cause these are made for them and not for people who
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mellonpizza
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Location: Programming hell

Re: JUMP Level Submissions Thread

Post by mellonpizza »

Fixed some quick things.
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Burnt mountain tango v3.zip
(38.97 KiB) Downloaded 104 times
I'm not a YTPMV'er. My goal is towards learning music and eventually making my own content with what I like (in this case ponies). I'm still studying how music works and this is what I can do so far, so to all the ytpmv'ers out there: Please stop following my videos, cause I'm not interested in making chiptune music with your rules you set up on how to make YTPMV's. Also I'd appreciate if you guys would lay off bronies in the comment section, cause these are made for them and not for people who
Virus610
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Re: JUMP Level Submissions Thread

Post by Virus610 »

Kinda fell off the face of the earth or something with my JUMP level. Sorry 'bout that.

Here's level 138, Spring Green Spelunking:
(v1.2 update: http://www.project610.com/files/JUMP%20 ... %201.2.zip)
Last edited by Virus610 9 years ago, edited 1 time in total.
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