A2MBXT - Graphics
- ztarwuff
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Re: A2MBXT - Graphics
Oh geez. If you guys are going to do that, I'm going to stop work on my Sheath level, Game of Thorns. I was intending to do one based around Sheath's pogo-jumping abilities.
You're welcome to the title.
You're welcome to the title.
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Re: A2MBXT - Graphics
And now, in the middle of this conversation:
I need some office type background objects (like computers and stuff) to liven up my raocow's Workday level.
I need some office type background objects (like computers and stuff) to liven up my raocow's Workday level.
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Re: A2MBXT - Graphics
I'm not sure how these are mutually exclusive!ztarwuff wrote:Oh geez. If you guys are going to do that, I'm going to stop work on my Sheath level, Game of Thorns. I was intending to do one based around Sheath's pogo-jumping abilities.
You're welcome to the title.
We probably could use more sheath levels period.
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Re: A2MBXT - Graphics
[Me overreacting to stuff again]
Last edited by Rixithechao 9 years ago, edited 2 times in total.
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- ztarwuff
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Re: A2MBXT - Graphics
Well, now that I think about it, I was having difficulties with the graphics.raocow wrote:I'm not sure how these are mutually exclusive!ztarwuff wrote:Oh geez. If you guys are going to do that, I'm going to stop work on my Sheath level, Game of Thorns. I was intending to do one based around Sheath's pogo-jumping abilities.
You're welcome to the title.
We probably could use more sheath levels period.
This is what I've currently got. I need better thorn graphics and possibly large vines to go with the thorns. Plus the SMB3 grass graphics just don't seem to go very well with the setting. I'm willing to collaborate with somebody on the level. It could be a two-person thing.
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Re: A2MBXT - Graphics
I would totally love to collaborate.ztarwuff wrote: I need better thorn graphics and possibly large vines to go with the thorns. Plus the SMB3 grass graphics just don't seem to go very well with the setting. I'm willing to collaborate with somebody on the level. It could be a two-person thing.
- jayScribble
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Re: A2MBXT - Graphics
Modern office or Mid-90's office? (It's because I just made the Mid-90's ones first before thinking that there are modern things such a projectors)Mikkofier wrote:And now, in the middle of this conversation:
I need some office type background objects (like computers and stuff) to liven up my raocow's Workday level.
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
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Re: A2MBXT - Graphics
Either one sounds good enough, the place is kind of weird anyway.jayScribble wrote:Modern office or Mid-90's office? (It's because I just made the Mid-90's ones first before thinking that there are modern things such a projectors)
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Re: A2MBXT - Graphics
To Mikkofier:
There is one background object (the whiteboard) that you need to modify yourself, and it's mainly due to the certain background having no mask.
In any case: here you go: I would do previews, but my internet right now is slow, so have a look and let me know if I need to change anything.
There is one background object (the whiteboard) that you need to modify yourself, and it's mainly due to the certain background having no mask.
In any case: here you go: I would do previews, but my internet right now is slow, so have a look and let me know if I need to change anything.
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Re: A2MBXT - Graphics
Looks good enough. Background-7 (the desk) needed a black background and background-12 (small board) doesn't seem to care about the mask.
Thanks! :D
Thanks! :D
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Re: A2MBXT - Graphics
My bad: change the "12" to "48" for the both the mask the actual background.Mikkofier wrote:Looks good enough. Background-7 (the desk) needed a black background and background-12 (small board) doesn't seem to care about the mask.
Thanks! :D
For the Desk: und-7.gif[/attachment]
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Re: A2MBXT - Graphics
It's ok, I think I made it work anyway.
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- Willhart
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Re: A2MBXT - Graphics
I halved all of the player graphics. With lunadll code they could be useful for some levels and cutscenes. Example is under the spoiler.
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Re: A2MBXT - Graphics
So I noticed watching raocow's lp that the snifit replacement's death sprite is different from its other sprite. Could someone please fix it for the sake of my ocd?
Re: A2MBXT - Graphics
Hey RockytheChao, I love your art, I was wondering if I could use it ?
I've been trying something out with some of your sprites for my level (spoilers) :
If you're wondering, all the art in the level (except for Rocky's stuff) was done for the occasion, I'm just trying to see how much I can replace and it's pretty fun.
Also, if someone is interested in my shitty weird style, I could try and make some custom assets for you.
I've been trying something out with some of your sprites for my level (spoilers) :
Also, if someone is interested in my shitty weird style, I could try and make some custom assets for you.
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Re: A2MBXT - Graphics
Sure thing! And your art style isn't weird, the hand-drawn style is always cool. I'm even getting a bit of an ATXS vibe from it, so bonus points!Narolas wrote:Hey RockytheChao, I love your art, I was wondering if I could use it ?
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Re: A2MBXT - Graphics
Uncle Denmark sprites formatted for cinematX (once I get the animation system working again)
Features:
- Talk/Walk
- Compress (up) & launch (up, down)
- In air, mouth open (8-way dir)
- Spin (up, down)
- Emotives (happy, srsbzns, freakout)
Features:
- Talk/Walk
- Compress (up) & launch (up, down)
- In air, mouth open (8-way dir)
- Spin (up, down)
- Emotives (happy, srsbzns, freakout)
Bonus: Nana Doormaze
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Re: A2MBXT - Graphics
He looks super expressive. cinematX sure is powerful.
Re: A2MBXT - Graphics
Sweet, I had a use for this actually.Willhart wrote:I halved all of the player graphics. With lunadll code they could be useful for some levels and cutscenes. Example is under the spoiler.
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Re: A2MBXT - Graphics
For docopoper, probably gonna expand this later:
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this bbcode is defined in bbcode.php [/registered]
Last edited by Rixithechao 9 years ago, edited 1 time in total.
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Re: A2MBXT - Graphics
Aww man those look amazing. :DRockythechao wrote:For docopoper, probably gonna expand this later:
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Re: A2MBXT - Graphics
The expansion, it happened. Here's a few emotive anims for cutscenes and now there are 1-frame gaps to separate different loops. May expand again.
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Last edited by Rixithechao 9 years ago, edited 1 time in total.
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Re: A2MBXT - Graphics
I figured out some shortcuts for making level layouts on Photoshop. It uses masks for painting textures. The dithering of the shiny parts will only overlap with red pixels. This level might turn out long, given enough time.
- ztarwuff
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Re: A2MBXT - Graphics
I'm having huge difficulties a version of Pal wearing headphones. Would somebody mind giving a few tips?
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Re: A2MBXT - Graphics
Not sure what areas you're having trouble in so I can't offer specific advice, but:
- little musical notes around the headphones,
- make them look like earmuffs,
- give them a color that contrasts well with Pal's fur
- Don't be afraid to expand the image size to fit more in, just make sure to add an NPC config file if you do
EDIT: I whipped up some quick edits, feel free to do whatever with 'em.
- little musical notes around the headphones,
- make them look like earmuffs,
- give them a color that contrasts well with Pal's fur
- Don't be afraid to expand the image size to fit more in, just make sure to add an NPC config file if you do
EDIT: I whipped up some quick edits, feel free to do whatever with 'em.
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