A Second Mario Thing: free alex
Re: A Second Mario Thing: rip in piss
Depends on how the "bullet hell" plays out. Whether or not the character was "his waifu" is irrelevant, but I suppose you're letting your own biases cloud your judgement again.
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Re: A Second Mario Thing: rip in piss
He made me play some some of his bullet patterns and they were very fun mind you. The fact that it used touhou-like movements and not platformer movements made it really cool to play.Ometeotl wrote:alex wanted to make the final boss a bullet hell with his waifu as the antagonist, so he certainly is not without blame.
It's gonna be in SMWCP 1.5 anyways.
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Re: A Second Mario Thing: it's almost over don't worry
Kinda sad this ended the way it did, but I'm glad raocow played this. Let's learn from our mistakes for the next time I guess.
pholtos apparently had a good time playing a beta version of it, so maybe it isn't all that bad.
Maybe it's the fact that I've played all the levels so many times that I've become jaded towards the quality of some of the levels, but I wouldn't get your hopes up too high.S.N.N. wrote:So, what was that about this level being beatable without any future predicting?
And with that, it looks like A2MT is finally done - what a relief. The small chunk of good levels really couldn't make up for the overall "meh" feeling of the game, and I'm not sure how much of that would have been fixed even with decent Q&A. I'll be looking forward to A2XT (with the bar set very high given how much I've heard people talking it up).
pholtos apparently had a good time playing a beta version of it, so maybe it isn't all that bad.
Aside from a few cringe spots, this was a lot more entertaining of an LP that I had expected.Jesuiscontent wrote:
Also I liked A2MT it was pretty funny to watch sometimes




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Re: A Second Mario Thing: rip in piss
Definitely one of the weakest LPs in a while, but that's pretty much all to blame to the broken and unfinished state the game was in and that entire concept has been discussed enough for everybody to be a scholar on it by now, so I won't dwell on it.
Instead I'll be looking forward to A2XT, as I've been doing so for quite some time now~
Instead I'll be looking forward to A2XT, as I've been doing so for quite some time now~
Re: A Second Mario Thing: it's almost over don't worry
A) That's probably how the people running the project should have judged it. There's absolutely no reason anyone else needs to judge it one way or another, though.KobaBeach wrote:This is in a non-kaizo hack, so this is how it should be judged, period, the end.sedron wrote:I think, judged as a normal level, B-Side is pretty awful.
No "it's a post-game level so it can be kaizo" bullshit or anything.
It's in a normal hack, so a normal stage it should be.
Again, the level has interesting ideas, but it is simply not controllable by human reflexes alone.
My apologies if i'm coming off as too confrontational to anyone.
I'm not trying to offend. My sincerest apologies if I did.
B) This is slightly off-topic, but as much as I love that '06 LP, that game is totally controllable. No, it's not intuitive at all, but once you've got it it's all good (take this from someone who's beaten it three times, because apparently I'm a masochist.)
For the record I also think Sonic '06 is a piece of art, though in a different, entirely unintentional, stupid way.


Re: A Second Mario Thing: rip in piss
Meh, it was a better LP than Eight Powers, I'll give it that. Or likely Randorland 3. Or that weird Luigi game some French guy made a long time ago.
But a bit of a disappointing LP in general, I must admit. Kind of expected more interesting levels given all the attention A2MT got when it was still in development and all the stuff I read in the forum topics about it. Then again, I expected the sibling halls and boss fights and stuff, which I guess were cut late in development.
But a bit of a disappointing LP in general, I must admit. Kind of expected more interesting levels given all the attention A2MT got when it was still in development and all the stuff I read in the forum topics about it. Then again, I expected the sibling halls and boss fights and stuff, which I guess were cut late in development.
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Re: A Second Mario Thing: rip in piss
More than anything else, I'm happy that this piece of trash is done and over with, and now we can hopefully see some better games/hacks.
rip in piss indeed.
rip in piss indeed.
Re: A Second Mario Thing: fuck this game
am* making the final boss with my waifu as the antagonistOmeteotl wrote:alex wanted to make the final boss a bullet hell with his waifu as the antagonist, so he certainly is not without blame.
Warning: Opinions expressed by alex2 or others in this post do not necessarily reflect the views, opinions, or position of alex2 himself on the matter(s) being discussed therein.
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SPASM - LevelASM for Yoshi's Island!raocow wrote:a3xt will be my last project, after which I will quit lp forever
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Re: A Second Mario Thing: fuck this game
but how doES SHE FIT INTO THE PLOT???
?
???
?
???

woawoawoah someone spoilered the obligatory signaturtle
Re: A Second Mario Thing: fuck this game
he can't answer you anymore
we'll never know.....
we'll never know.....
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Re: A Second Mario Thing: fuck this game
Bryux wrote:but how doES SHE FIT INTO THE PLOT???
?
???
She's probably the Artist (the planned final boss of A2MT before Alex decided to add Nitori).S.N.N. wrote:he can't answer you anymore
we'll never know.....
She probably decided to brainwash Demo's siblings because she wants to take over Gensokyo and the human world with them and the power of machines or some stupid shit like that I dunno I'm not alex
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Re: A Second Mario Thing: fuck this game
Hahahahaha. That stage. That stage, man. It's *way* beyond the skill level of myself, raocow, or heck, just about anyone I know. It was completely and totally nuts. Super difficult. Almost Kaizo-like. Everyone knows by now, I'm sure, how I feel about this kind of stage.
And yet, I loved it.
I think the "Crosses the Line Twice" trope applies here. The stage was *so* brutal and unfair to all but the most hardcore of gamers, that it crossed back over into pure brilliance and hilarity. From a strictly technical standpoint, the stage was a masterpiece. I loved the random auto-scrolling segment, as well as the one that kept changing as it whipped you back and forth. And everything on the whole was designed to be *just* beatable. The fact that you never "died", and just restarted immediately at the start of the stage was a great move, too. Honestly, while I don't think I'd have fun *playing* this stage, watching it in motion is indeed a thing of beauty.
Moving right along...
So ends A2MT, barring some potential "extra footage". Overall... well, it wasn't without its bright spots. There were definitely a lot of great *ideas* here, but not many of them were realized in any meaningful way. As I've said before, I loved the treasure system, and the music on the whole was great (I think by now, I've gotten the point across that I like the soundtrack
). The stage design was actually surprisingly *competent*, but most of the stages really needed more than a few tweaks to make them less...cheap. The removal or addition of a few items/enemies/blocks could have gone a long way in reducing the frustration factor.
Ultimately, though, poor overall leadership, lack of a clear vision, and more enthusiasm and ambition than actual skill, brought the whole project down. Still, it was a fun "What Could Have Been" series, and I look forward greatly to A2XT.
And yet, I loved it.
I think the "Crosses the Line Twice" trope applies here. The stage was *so* brutal and unfair to all but the most hardcore of gamers, that it crossed back over into pure brilliance and hilarity. From a strictly technical standpoint, the stage was a masterpiece. I loved the random auto-scrolling segment, as well as the one that kept changing as it whipped you back and forth. And everything on the whole was designed to be *just* beatable. The fact that you never "died", and just restarted immediately at the start of the stage was a great move, too. Honestly, while I don't think I'd have fun *playing* this stage, watching it in motion is indeed a thing of beauty.
Moving right along...
So ends A2MT, barring some potential "extra footage". Overall... well, it wasn't without its bright spots. There were definitely a lot of great *ideas* here, but not many of them were realized in any meaningful way. As I've said before, I loved the treasure system, and the music on the whole was great (I think by now, I've gotten the point across that I like the soundtrack

Ultimately, though, poor overall leadership, lack of a clear vision, and more enthusiasm and ambition than actual skill, brought the whole project down. Still, it was a fun "What Could Have Been" series, and I look forward greatly to A2XT.

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Re: A Second Mario Thing: fuck alex
neat hack, kinda was interesting the sheer amount of gimmicks it had, but after a while i kinda fatigued of all the high difficulty/constant changing of graphics/gimmicks/scenario,a nd kinda stopped watching less then halfway through the videos.
It was a really neat hack and a lot of effort, but relaly too much effort and is like the perfect example of "going too far"
It was a really neat hack and a lot of effort, but relaly too much effort and is like the perfect example of "going too far"
Last edited by Tenlade on 16 Aug 2014, 03:08, edited 1 time in total.
Re: A Second Mario Thing: fuck alex
"Too much effort" was not this hack's problem at all.
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Re: A Second Mario Thing: fuck alex
Well, for what it's worth, this is the package that I prepared for Ryuu
a2mt Complete Works
It includes the big map and its levels, the fishmarket, the earlier fishmarket, and all the individual roms and whatnots I had to use through the game. It also includes 'instructions' on when to play the levels in the fishmarket/dedicated rom and whatnot (other than when a level doesn't actually, like, work)
I'm not sure if anyone actually wants this, but, well, here it is.
a2mt Complete Works
It includes the big map and its levels, the fishmarket, the earlier fishmarket, and all the individual roms and whatnots I had to use through the game. It also includes 'instructions' on when to play the levels in the fishmarket/dedicated rom and whatnot (other than when a level doesn't actually, like, work)
I'm not sure if anyone actually wants this, but, well, here it is.
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Re: A Second Mario Thing: fuck alex
Personal opinion but i think it would have been better not trying to be so hard or shove so many hacks in at once, though im ure this has been meantioned to death already (havent checked this thread since page 27)MrDeePay wrote:"Too much effort" was not this hack's problem at all.
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Re: A Second Mario Thing: fuck alex
Thank you much, sir. I asked Horikawa via PM if she'd send me that when she passed it on to Ryuu (she agreed), but this works, too. Now I can come a *little* closer to finishing that danged SPC set. Hooray!raocow wrote:Well, for what it's worth, this is the package that I prepared for Ryuu
a2mt Complete Works
It includes the big map and its levels, the fishmarket, the earlier fishmarket, and all the individual roms and whatnots I had to use through the game. It also includes 'instructions' on when to play the levels in the fishmarket/dedicated rom and whatnot (other than when a level doesn't actually, like, work)
I'm not sure if anyone actually wants this, but, well, here it is.

Ayjo and Meya are watching you. Be on your best behavior.
Moists:

The (Talkhaus) Price is Right
On hiatus. It'll return someday.
Re: A Second Mario Thing: fuck alex
An Incredibly Bad Level.
I did really enjoy this LP for the weird train-wreckiness of the whole thing, seeing all the broken stuff(many sometimes-funny examples of bad level design!) and the once-in-a-while neat thing buried under the mud. It's been an experience.
I did really enjoy this LP for the weird train-wreckiness of the whole thing, seeing all the broken stuff(many sometimes-funny examples of bad level design!) and the once-in-a-while neat thing buried under the mud. It's been an experience.
Re: A Second Mario Thing: fuck alex
By what definition? Was it too difficult for you? It was clearly expertly crafted, at the very least.Shard1697 wrote:An Incredibly Bad Level.

"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
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Re: A Second Mario Thing: fuck alex
So I was reading the request grab-bag and you know how Septentrion predicted A2MT LP will take two and a half months?
Right on the mark.
Right on the mark.
Re: A Second Mario Thing: fuck alex
By my opinion, obviously? I shouldn't need to append 'IMO' to whatever I say.AUS wrote:By what definition? Was it too difficult for you? It was clearly expertly crafted, at the very least.Shard1697 wrote:An Incredibly Bad Level.
(that said, if it was actually expertly crafted it would be a level that was fun to play legit)
Re: A Second Mario Thing: fuck alex
I mean really my opinion is almost exactly this so just reply to that post that has far more effort put into it instead of any of mine.
Re: A Second Mario Thing: fuck alex
that post is dumb

"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
I go by ToNi now. Trying to homogenize my internet handle.
Re: A Second Mario Thing: fuck alex
daily reminder that "higher quality" levels and standards wouldn't have helped this game get finished
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