I checked it by looking at the possible places/states the player could be at when an obstacle appeared onscreen, then did my best to make sure each of those entry points was survivable. The only real exception is the first obstacle in raocow's video. If you can't tell that the layer 2 smash is coming, it will get you once. I tried to make it as clear as possible that the layer smash was coming, but couldn't really think of a good way to do it. Since it comes immediately after a checkpoint and is fairly interesting, I left that obstacle in.AUS wrote:I honestly don't believe you. Like, are you just saying that to sound pretty, or do you somehow have some upper level knowledge that lets you know this?anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
I doubt that any player has beaten it first time. I also doubt that enough players have played the level for you to notice that each trap has at least been beaten without future knowledge.
Just going by the video you posted alone, I seriously doubt that the level can be beaten without trial by dying..which I don't mind too much, I just seriously have a hard time thinking that some of these can be beaten without knowing what's happening. (see: that weird autoscroll segment in particular, not the final segment)
I feel like you aren't differentiating 'possible' and 'likely'. Yes, you need really fast reactions. Yes, it's extremely unlikely a person would make it first-try. But it's still possible.