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A Second Mario Thing: free alex

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Grounder
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Re: A Second Mario Thing: better than a butt

Post by Grounder »

GauRocks wrote:Wow, raocow having trouble with a level that requires patiently waiting instead of blindly rushing forward? This has never happened before in all of history!

Seriously, you guys should listen to raocow when he says that something is his own fault. It's hard to do commentary while you also have to think about every move you're going to make.
There are cases where it is clearly his fault.

This isn't one of them.

It does seem to be a case of trying to avoid hurting the creator's feelings right at the end, though.
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Re: A Second Mario Thing: better than a butt

Post by pholtos »

Hahaha rao is right. This would be my absolute FAVORITE level to play. Way to much inability to do what you want....and death... death everywhere.
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Re: A Second Mario Thing: better than a butt

Post by YelseyKing »

Septentrion Pleiades wrote:This LP really drained my sadism. I did not find the fish thing funny at all.
Agreed. There are many times when I'll laugh at a stupid raocow death, particularly when he's able to laugh it off himself. But the fish death in today's video just wasn't funny. After watching him struggle through the second half repeatedly, his good will gradually fading and frustration mounting, it honestly just made me angry to see that one final "screw you" at the end. My applause to him for sticking with it and trying one more time, because if that'd happened to me after a ~45 minute grind session through a slow, tedious level, I'd have ragequit the game right then and there.
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Re: A Second Mario Thing: better than a butt

Post by Doctor Shemp »

Leet wrote:i dont understand how people make such long levels i struggle to make my levels not short
The usual way to do it is as follows:
1. Make part of a level.
2. Highlight it all in the editor and copy and paste it.
3. Add in a few extra enemies or a generator of some kind to the pasted version.
4. Highlight the pasted version and copy and paste it again.
5. Add in a few extra enemies or another generator to the newly pasted version.
6. Repeat steps 4-5 until you have to use savestates to pass the area.
7. Construct the next part of your level and repeat steps 2-6 for that part.
8. Continue in such a fashion until your level is twice as long as the longest SMW level.
9. Put in a midpoint.
10. Continue again until the area after the midpoint is at least one and a half times as long as the area before the midpoint.
11. Go back in time and submit your level to A2MT.
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Re: A Second Mario Thing: better than a butt

Post by AUS »

Damn, if I ever get a time machine, I'll make sure to try that.
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Re: A Second Mario Thing: better than a butt

Post by Lunikyuu »

man, it's kinda hard to watch this kind of video when you like the level designer

also, I was sort of in that awkward place between wanting to find the fish at the end funny, and feeling sympathetic for poor raocow
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Re: A Second Mario Thing: better than a butt

Post by BobisOnlyBob »

Lunatic Quark wrote:also, I was sort of in that awkward place between wanting to find the fish at the end funny, and feeling sympathetic for poor raocow
It's like the exactly combination of sympathy and schadenfreude, especially with the "died right at the end" speech right before it.
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Re: A Second Mario Thing: better than a butt

Post by Whimsical Calamari »

To ignore everything about the absolutely sadistic level design, I really got a Toejam and Earl - Panic on Funkotron vibe from the water segment for some reason. Especially from the sawblades.
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Re: A Second Mario Thing: better than a butt

Post by Jesuiscontent »

I liked the fish. Fish-chan is my waifu
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Menshay
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Re: A Second Mario Thing: better than a butt

Post by Menshay »

Regardless of everything, just as a "status update", how much of the game is done?
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Re: A Second Mario Thing: better than a butt

Post by Unaniem »

I'm pretty sure that thing is a Swiss Army Knife.
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Grounder
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Re: A Second Mario Thing: better than a butt

Post by Grounder »

Today's levels were okay, if sorta forgettable.

I wonder why there were unique or near-unique bullets in Sodium Placetown, though.
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Re: A Second Mario Thing: better than a butt

Post by Willhart »

The upcoming world seems to have a lot of different levels. The palette and the colors on the first one were nice and fitting. I wonder if they were inspired by the tofu blocks.
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Re: A Second Mario Thing: better than a butt

Post by MrDeePay »

Finally got to that map, huh? Hey, if you somehow are unable to enter the two levels on the bottom left (the ones around them aren't very good either), nobody will blame you. Yes, they're that bad- even worse than most of the levels you've encountered so far. There's nothing you can salvage from them!
GauRocks wrote:Seriously, you guys should listen to raocow when he says that something is his own fault. It's hard to do commentary while you also have to think about every move you're going to make.
raocow has an extensive track record of defending bad levels. Sometimes it's justified, sometimes it's because he played like ass, and many times it's a combination of both. The smasher and at least half of the switch blocks did not need to exist in Undermoore Passage.
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Re: A Second Mario Thing: better than a butt

Post by Sebby19 »

Is it me, or have some of the sound effects gone back to their old tinny nature, like the level clear jingle and parrot coin sound.
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Re: A Second Mario Thing: better than a butt

Post by Leet »

theres a level in this world that raocow probably will not like :[[[

Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Grounder
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Re: A Second Mario Thing: better than a butt

Post by Grounder »

Leet wrote:

theres a level in this world that raocow probably will not like :[[[

This isn't a spoiler at this point.

It's practically a given. :P
Why don't you eat me?

I am perfectly tasty...

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Re: A Second Mario Thing: better than a butt

Post by Alice »

What's with the lower video quality today? It looked like it was 360p or maybe even a bit lower even in 480p.
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Re: A Second Mario Thing: better than a butt

Post by Septentrion Pleiades »

Grounder wrote:I wonder why there were unique or near-unique bullets in Sodium Placetown, though.
Sodium Fortrate was a boring-easy level even with the bullets. Also, enemies were inserted into the rom early on so many people felt obligated to use them.
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Re: A Second Mario Thing: better than a butt

Post by Amosei »

Well, today went pretty well. I really liked how the second level's secret exit looked. Those black keys were neat.
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AUS
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Re: A Second Mario Thing: better than a butt

Post by AUS »

The secret exit was just "do the level again but this time keep the p-switch"
it was pretty lazy
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Re: A Second Mario Thing: better than a butt

Post by Menshay »

What's up with giant buried stone No-Face?
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Re: A Second Mario Thing: better than a butt

Post by Fireyblaze »

Leet wrote:

theres a level in this world that raocow probably will not like :[[[

I bet it has to do with lava and slowing down too.
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Re: A Second Mario Thing: better than a butt

Post by KobaBeach »

Fireyblaze wrote:
Leet wrote:

theres a level in this world that raocow probably will not like :[[[

I bet it has to do with lava and slowing down too.
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Re: A Second Mario Thing: better than a butt

Post by Leet »

the one I was referring to was actually none of the above
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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