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A2MBXT - Graphics

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SAJewers
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Re: A2MBXT - Graphics

Post by SAJewers »

I'm up for a different Mouser Graphic if someone wants to make it up.

As for

angrycow

, I like it much better than Professor Watson.
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Re: A2MBXT - Graphics

Post by darkychao »

SAJewers wrote:I'm up for a different Mouser Graphic if someone wants to make it up.

As for

angrycow

, I like it much better than Professor Watson.
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Re: A2MBXT - Graphics

Post by Menshay »

Said graphic is done. It's wider than normal so I had to use a npc.txt file, but since it's for a single level and I don't see any way it could break something I guess it shouldn't be a problem. This isn't really final unless everyone thinks it's fine (the walk cycle could use a bit more work, I guess.)
uncle_pumpernickle_mouser.zip
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Yes, I managed to use Pumpernickle.
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Re: A2MBXT - Graphics

Post by SAJewers »

I was kinda hoping we could him in place of the current Mouser Replacement, otherwise I'd have to enlarge the Cast graphic, which is something I do not want to do. Is there any way that you could do that graphic without increasing the width?
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Re: A2MBXT - Graphics

Post by Menshay »

The way I understood this (see Voltgloss's post in the previous page) he's supposed to replace

only the Mouser at the end of The Tower of Dr. Zalost, the last level of Zebraspace, as last-minute foreshadowing of the next episodes

. I just can't see him as a regular replacement.

I honestly didn't think about the credits. I don't know how they're set up, but I reiterate, I only changed the width and not the height. Also since he's some kind of "secret" he might be excluded, or possibly credited as something like ??? in a post-credits preview of some kind.
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Re: A2MBXT - Graphics

Post by KingTwelveSixteen »

Aw no, don't change the detective raocow hammer suit, that's one of the best powerups in the game! :(

I love that thing.
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Re: A2MBXT - Graphics

Post by Grounder »

Menshay wrote:The way I understood this (see Voltgloss's post in the previous page) he's supposed to replace

only the Mouser at the end of The Tower of Dr. Zalost, the last level of Zebraspace, as last-minute foreshadowing of the next episodes

. I just can't see him as a regular replacement.

I honestly didn't think about the credits. I don't know how they're set up, but I reiterate, I only changed the width and not the height. Also since he's some kind of "secret" he might be excluded, or possibly credited as something like ??? in a post-credits preview of some kind.
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Re: A2MBXT - Graphics

Post by Willhart »

Here is the current mouser replacement in case someone wants to redraw him.
npc-262.gif
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npc-262m.gif
npc-262m.gif (2.06 KiB) Viewed 3417 times
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Re: A2MBXT - Graphics

Post by raocow »

I always feel weird when an 'official' replacement is a sprite from another game. Like for a one level joke, sure, but...

Would it be possible to adapt the wizard giraffe from a2mt ? It would have to be a bit thicker but...
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Re: A2MBXT - Graphics

Post by ztarwuff »

Make angrycow the one that throws fire. It fits thematically.
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Re: A2MBXT - Graphics

Post by Willhart »

ztarwuff wrote:Make angrycow the one that throws fire. It fits thematically.
That graphic is too special for such a common powerup.
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Re: A2MBXT - Graphics

Post by Menshay »

Yeah, what is the current Mouser replacement anyway?
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Re: A2MBXT - Graphics

Post by raocow »

it's a vortimom from the early commander keens.
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Re: A2MBXT - Graphics

Post by SAJewers »

Considering we originally had Super Demento as our SMB3 Bowser replacement, and it had to be nixed, it might be wise to nix vortimom as well.

EDIT: Might also be a good idea to replace the SMW Door graphic as well, since I think that's from NSMB.

EDIT2: OK, here's a quick list:

npc-273 (graphic is fine, but could use some more shading)
npc-266 (Sheath's Hammer things. We never replaced this)
npc-255 (could use some better shading. not sure if this is from something)
npc-203 (again, graphic is fine, but could use some shading)
npc-13 (never changed. maybe recolour them to match each character?)
npc-185 (someone suggested changing this)
npc-211 (Not sure if this one really fits with npc-210. I'll leave it up to you guys, but I'm fine with leaving it as-is)
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Re: A2MBXT - Graphics

Post by Menshay »

SAJewers wrote:Might also be a good idea to replace the SMW Door graphic as well, since I think that's from NSMB.
Design-wise only though.

What sprites from AS/2MT haven't been used yet? Toaster Birdo (or is it?), Sledge Wall-E, and then?
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Re: A2MBXT - Graphics

Post by Grounder »

Toaster Birdo is normal Birdo.
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Re: A2MBXT - Graphics

Post by SAJewers »

Yeah, We're kinda already using Toaster Birdo, but a different graphic.

Also, I forgot to mention the Bully should be reshaded, as well as effect-108 (which we didn't change).
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Re: A2MBXT - Graphics

Post by Willhart »

npc-255 is

an extended version of the door from An Untitled Story with added key hole.



Edit: I can't find a clear image of Jerry the giraffe magikoopa.
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Re: A2MBXT - Graphics

Post by Pheonix »

Sandcastles:
npc-168.gif
npc-168.gif (1.94 KiB) Viewed 3301 times
npc-168m.gif
npc-168m.gif (1.94 KiB) Viewed 3301 times
EDIT: changed the sandcastles to have the old animation, which I hadn't noticed originally.
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Re: A2MBXT - Graphics

Post by pholtos »

So that red pepper(?), one of the ground vegetables is really hard to see as demo when facing right. Is that meant to happen?
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Re: A2MBXT - Graphics

Post by Mabel »

Popcorn for leaf replacement...

we should totally do that...(and since its the only one that hasn't gotten a change)
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Re: A2MBXT - Graphics

Post by darkychao »

Mabel wrote:Popcorn for leaf replacement...

we should totally do that...(and since its the only one that hasn't gotten a change)
It was changed to spinach.
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Re: A2MBXT - Graphics

Post by Menshay »

Willhart wrote:Edit: I can't find a clear image of Jerry the giraffe magikoopa.
What about non-clear images? If the sprites got lost there'd be at least some reference.
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Re: A2MBXT - Graphics

Post by Mabel »

darkychao wrote:
Mabel wrote:Popcorn for leaf replacement...

we should totally do that...(and since its the only one that hasn't gotten a change)
It was changed to spinach.
Oh it's spinach? Thought it was just a green smb3 leaf...
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Re: A2MBXT - Graphics

Post by Willhart »

I made npc-143 a bit more rounder.
npc-143.rar
(388 Bytes) Downloaded 55 times
Replace the mouse with

Jowey, the poison cow.


I think it would fit better than any other sprite. Also he can still use the current

cat bombs

.

Edit: here is a resized version of that sprite that does not require npc codes.
npc-138+effect.rar
(10.06 KiB) Downloaded 61 times
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