Nope, Absent Ministrator is.anonymousbl00dlust wrote:alex2 is just S.N.N.'s troll account.Ditocoaf wrote:alex2 wrote:this is precisely why the disclaimer in my sig existsSo some opinions expressed your posts are just... orphaned ideas, belonging all to nobody, floating from void, untethered from reality?Warning: Opinions expressed by alex2 or others in this post do not necessarily reflect the views, opinions, or position of alex2 himself on the matter(s) being discussed therein.
A beautifully chaotic phenomenon.
A Second Mario Thing: free alex
Re: A Second Mario Thing: chock full of ok levels
- anonymousbl00dlust
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- Location: West Korea
Re: A Second Mario Thing: chock full of ok levels
Fun fact: I got to see the first level he ever created back when the kaizo colab was still a thing. 3 sublevels of swimming through 64-pixel-wide muncher tunnels. And an eerie generator.AUS wrote:The latter. raocow's ability to fully create and submit levels he himself would have no fun playing is one of his character traits.anonymousbl00dlust wrote:So either past-cow liked that kind of level, or past-cow made a level that he himself found annoying.
I was so pleased.
EDIT: I actually may have it laying around somewhere, if people wanna see it. Granted, raocow has to be okay with me distributing it.
Last edited by anonymousbl00dlust 9 years ago, edited 1 time in total.
alex2 wrote:It's all a matter of taste.
- AUS
- Toni#4796
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Re: A Second Mario Thing: chock full of ok levels
^lolwhat
how hostile out of nowhere of you, alex
how hostile out of nowhere of you, alex
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- anonymousbl00dlust
- Posts: 131
- Joined: 15 years ago
- Location: West Korea
Re: A Second Mario Thing: chock full of ok levels
you are a strange person.alex2 wrote:I bet you jerk off to that memory every night
we get it. you knew raocow before anyone. drop it!!
alex2 wrote:It's all a matter of taste.
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- Be careful when including any personal details.
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Re: A Second Mario Thing: chock full of ok levels
raocows mom here
fun fact: i got to smell the first turd he ever pooped back when he still wore diapers. 3 hours of cleaning his 4-inch-wide dirt star. and he peed on my face.
I was so pleased.
fun fact: i got to smell the first turd he ever pooped back when he still wore diapers. 3 hours of cleaning his 4-inch-wide dirt star. and he peed on my face.
I was so pleased.
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- Local Candy Fiend
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Re: A Second Mario Thing: chock full of ok levels
Pretty low mang. You're certainly not making your own thread a pleasant one.alex2 wrote:I bet you jerk off to that memory every night
we get it. you knew raocow before anyone. drop it!!
Oh man it's a Youtube: https://www.youtube.com/user/BwarchtheGamer
- anonymousbl00dlust
- Posts: 131
- Joined: 15 years ago
- Location: West Korea
Re: A Second Mario Thing: chock full of ok levels
I said that tongue in cheek, not dick in mouth.leod wrote:I was so pleased.
If thats how you want to picture it though, go ahead. whatever gets you off.
alex2 wrote:It's all a matter of taste.
- Unaniem
- Desperately trying to figure out just what the hell
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Re: A Second Mario Thing: chock full of ok levels
I don't know about you but alex's been giving me some of the best smiles lately.Bwarch wrote:Pretty low mang. You're certainly not making your own thread a pleasant one.alex2 wrote:I bet you jerk off to that memory every night
we get it. you knew raocow before anyone. drop it!!
- Jesuiscontent
- Tsundere
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Re: A Second Mario Thing: chock full of ok levels
Props to anonymousbloodlust for managing to respond to madlex2 with something else than "fuck off"
- morsel/morceau
- Posts: 401
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Re: A Second Mario Thing: chock full of ok levels
Well, to get the chest, doing the balloon run perfectly leaves you one tile short, however there is an invisible (!!!) balloon block to help you out:
dont wanna jihad no more
Re: A Second Mario Thing: chock full of ok levels
Well that's just rude. I guess the chests are supposed to be secret/hard to get though.morsel/morceau wrote:Well, to get the chest, doing the balloon run perfectly leaves you one tile short, however there is an invisible (!!!) balloon block to help you out:
Same person from Giantitp.com
(pronounced mem-nark)
(pronounced mem-nark)
- AUS
- Toni#4796
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Re: A Second Mario Thing: chock full of ok levels
Invisible balloon block. ... ... HAH!
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- anonymousbl00dlust
- Posts: 131
- Joined: 15 years ago
- Location: West Korea
Re: A Second Mario Thing: chock full of ok levels
That is dumb and otherwise not good.
alex2 wrote:It's all a matter of taste.
- The Doctor
- Posts: 320
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Re: A Second Mario Thing: chock full of ok levels
Well, I'll just say that hopefully the Talkhaus community realizes from this LP just how important quality control is and that the failure of A2MT will prevent similar fates from happening to future collabs like AZCT and, god willing, A3MBXT.
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Re: A Second Mario Thing: chock full of ok levels
I'm sure we've already learned a couple things in the last 4 years.The Doctor wrote:Well, I'll just say that hopefully the Talkhaus community realizes from this LP just how important quality control is and that the failure of A2MT will prevent similar fates from happening to future collabs like AZCT and, god willing, A3MBXT.
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- Local Candy Fiend
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Re: A Second Mario Thing: chock full of ok levels
Yeah like, it's been said already but a lot of the things wrong with A2MT heavily deal with time. You had level authors who were still learning, first and foremost. Fireyblaze and raocow for example, just as recent examples, have made far better levels since what they submitted to this.Septentrion Pleiades wrote:I'm sure we've already learned a couple things in the last 4 years.The Doctor wrote:Well, I'll just say that hopefully the Talkhaus community realizes from this LP just how important quality control is and that the failure of A2MT will prevent similar fates from happening to future collabs like AZCT and, god willing, A3MBXT.
Similarly of course is that after seeing how this hack ended up management and QA will probably be concentrated on if A3MT comes to be a thing. (Heh heh)
Oh man it's a Youtube: https://www.youtube.com/user/BwarchtheGamer
Re: A Second Mario Thing: chock full of ok levels
Actually the reason is as opposed to asmt where the overworld was made beforehand, we let people make any level they wanted in a2mt and made the overworld after it, so there wasn't balancing of themes and stuff.Pheonix wrote:Can someone explain to me why, despite the overworld being designed after the majority of the levels were 'done', there's still all these ridiculous difficulty spikes? I mean sure, the level today skips a bunch of skyworld, but that doesn't mean it has to be a spike-filled piece of garbage.
- Fireyblaze
- Posts: 4
- Joined: 14 years ago
Re: A Second Mario Thing: chock full of ok levels
I'm just going to come out and say this. This level is made this way on purpose. It isn't because I'm bad although, you can say that I'm a bad designer because of this and that would be your opinion. I made this level because I wanted a level that looked like it was happy and sunshine but secretly hated you can wants you to die at every turn.Bwarch wrote:Fireyblaze and raocow for example, just as recent examples, have made far better levels since what they submitted to this.
I'm not offended by the term "youtube level" either. I think that it takes some interesting thought processes to create the traps and tricks that liter the level. I made the level give you a feeling of "Now what do I do?" Most levels I see put the solution right in your face and it really doesn't take much effort to figure it out.
I'm not blaming them, but I think that my level might have been better placed a little further in the hack. I know that my level is hard. I know it is stupid. It is supposed to be that way.
I think you might want to ask me for permission? You can go ahead if you really wish. I don't remember it very well myself.anonymousbl00dlust wrote: Fun fact: I got to see the first level he ever created back when the kaizo colab was still a thing. 3 sublevels of swimming through 64-pixel-wide muncher tunnels. And an eerie generator.
I was so pleased.
EDIT: I actually may have it laying around somewhere, if people wanna see it. Granted, raocow has to be okay with me distributing it.
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- Local Candy Fiend
- Posts: 136
- Joined: 13 years ago
- Pronouns: He/Him/His
- Location: Scorpions and snakes aplenty oh my.
Re: A Second Mario Thing: chock full of ok levels
Duuuuuude.
Talkhaus Difficulty(TM) is alive and thriving well enough without you making a level stupidly hard on purpose.
So let me guess you actually wouldn't change a thing about it if you had the chance to?
Talkhaus Difficulty(TM) is alive and thriving well enough without you making a level stupidly hard on purpose.
So let me guess you actually wouldn't change a thing about it if you had the chance to?
Oh man it's a Youtube: https://www.youtube.com/user/BwarchtheGamer
- AUS
- Toni#4796
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Re: A Second Mario Thing: chock full of ok levels
Were you involved in that too? He was talking about raocow I'm p'sure.Fireyblaze wrote:I think you might want to ask me for permission? You can go ahead if you really wish. I don't remember it very well myself.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- anonymousbl00dlust
- Posts: 131
- Joined: 15 years ago
- Location: West Korea
Re: A Second Mario Thing: chock full of ok levels
The thing is that you can "hide the solution" in a good way, or you can hide it in a bad way. Some of the ideas in the level were really neat, like the re-use of the springboard. But the invisible tofu blocks and the silly treasure chest at the end weren't clever- they just added in difficulty for the sake of difficulty. Had those bits been removed, none of the design complexity would have been lost.Fieryblaze wrote:words
I don't think you are a bad designer, or that the level was bad. I just think that some of the obstacles were hard without introducing anything new. And if you are going to put difficulty in your level, it better be there for a reason.
alex2 wrote:It's all a matter of taste.
- Fireyblaze
- Posts: 4
- Joined: 14 years ago
Re: A Second Mario Thing: chock full of ok levels
Well, I was involved with one. I'm just stupid. My mistake. I'm just so egotistical that I think everything is about me.AUS wrote:Were you involved in that too? He was talking about raocow I'm p'sure.Fireyblaze wrote:I think you might want to ask me for permission? You can go ahead if you really wish. I don't remember it very well myself.
- Fireyblaze
- Posts: 4
- Joined: 14 years ago
Re: A Second Mario Thing: chock full of ok levels
Bwarch wrote:Duuuuuude.
Talkhaus Difficulty(TM) is alive and thriving well enough without you making a level stupidly hard on purpose.
So let me guess you actually wouldn't change a thing about it if you had the chance to?
Yeah, I could have probably removed some of the invisible tofu blocks, but I wouldn't remove them when it comes to the Parrot coin. I mean, if you see a parrot coin, and you actively look for a way to get it, you will find the tofu blocks. Plus, if you look at the other side of the structure, there are tofu block. Since the structure is symmetrical otherwise, you can guess there are invisible blocks there.anonymousbl00dlust wrote:The thing is that you can "hide the solution" in a good way, or you can hide it in a bad way. Some of the ideas in the level were really neat, like the re-use of the springboard. But the invisible tofu blocks and the silly treasure chest at the end weren't clever- they just added in difficulty for the sake of difficulty. Had those bits been removed, none of the design complexity would have been lost.Fieryblaze wrote:words
I don't think you are a bad designer, or that the level was bad. I just think that some of the obstacles were hard without introducing anything new. And if you are going to put difficulty in your level, it better be there for a reason.
I probably did drop the ball on the chest though. I mean, they said "make the chest hard to get." Like someone pointed out though, it did have a open spot that could indicate something being there. Maybe if I replaced the blank graphic with a coin, it would have been more obvious.
I could have taken out some of the baseball chucks and lava lotuses because seeing it now, it looks harder than it should have been. Those are some places that the difficulty didn't need to be introduced. Other than that, I probably wouldn't have changed anything. I tested it thoroughly without tools and every jump, trap, and trick was possible to do without taking a hit.
- The Doctor
- Posts: 320
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Re: A Second Mario Thing: chock full of ok levels
Right. Because you designed the level. You knew what to do. You said you designed this level so that the player would have to figure out what to do, but you never experienced that during your testing.Fireyblaze wrote:I tested it thoroughly without tools and every jump, trap, and trick was possible to do without taking a hit.
The problem with your level isn't that it was difficult. Difficult is awesome. It's that you designed a level that required experimentation, but severely punished the players when they experimented. It was tedious and unfair; not overly difficult.
Re: A Second Mario Thing: chock full of ok levels
It's very much possible to make an "innocent looking level" be difficult without it being a crappy level. You did not do that.