Games you would like to see hacks of
- TheFinalSentinel
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Re: Games you would like to see hacks of
Some Castlevania IV stuff would be neat.
One thing I'd think people would hack, yet I've never seen much of it, is DKC. :/
One thing I'd think people would hack, yet I've never seen much of it, is DKC. :/
Re: Games you would like to see hacks of
http://www.youtube.com/prgmdestTheFinalSentinel wrote:Some Castlevania IV stuff would be neat.
One thing I'd think people would hack, yet I've never seen much of it, is DKC. :/
- Lunikyuu
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Re: Games you would like to see hacks of
Maybe not the most popular idea, but I really wanted to make my own levels for Yoshi's Story when I was young
Also, yes to Wario Land 4
Also, yes to Wario Land 4
- YelseyKing
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Re: Games you would like to see hacks of
Changing things up here a bit, I'd like to see some Final Fantasy 6 hacks. Some *quality* ones. Not just lazy ones that buff the enemies' stats to ungodly levels in the misguided name of "challenge", nor am I talking about lazy sprite swaps that replace all the characters with random My Little Pony characters (...seriously, why?). I'm talking some significant changes; possibly even a whole new game built on that engine. Alas, I've heard that FF6's code is an absolute mess, so that's... probably not going to happen. Sigh.
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- pholtos
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Re: Games you would like to see hacks of
Dunno if you'll find something good here but give it a look.YelseyKing wrote:Changing things up here a bit, I'd like to see some Final Fantasy 6 hacks. Some *quality* ones. Not just lazy ones that buff the enemies' stats to ungodly levels in the misguided name of "challenge", nor am I talking about lazy sprite swaps that replace all the characters with random My Little Pony characters (...seriously, why?). I'm talking some significant changes; possibly even a whole new game built on that engine. Alas, I've heard that FF6's code is an absolute mess, so that's... probably not going to happen. Sigh.
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Re: Games you would like to see hacks of
My main theory (Besides the simple and elegant Occam's Razor of "Why not?) is that people just like having reasons to revisit a game beyond the revisitation itself.YelseyKing wrote:nor am I talking about lazy sprite swaps that replace all the characters with random My Little Pony characters (...seriously, why?).
Simply rewriting the dialogue (I assume they did this) to include the characters (and the humorful shenanigans to follow from characters acting in a way they normally wouldn't) and seeing their favorite characters in a game they like is enough reasons to say that they want to revisit a game they found joy in.
Same goes for mods and whatnot, really. Just prolonging the lifespan of games we love.
Just the other day for example I saw a nifty little mod for Half Life 2 that brings the graphics a little bit more up to par for today's standards.
http://cinematicmod.com/images/cm_12/co ... _12_08.jpg
http://www.dsogaming.com/wp-content/upl ... _11_13.jpg
http://www.dsogaming.com/wp-content/upl ... _11_14.jpg
It made me really eager to revisit the game I love (until I saw that apparently the download is 20 gigs on top of the game itself, yikes.) So I'd imagine people would have similar urges, but more on the humor side when it comes to MLP palette swaps.
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- YelseyKing
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Re: Games you would like to see hacks of
Hah. That was just rhetorical question. I'm a bit surprised it got a serious answer, though you raise some interesting points. A long time ago, me and a friend went over some RM2K game and replaced all the characters with our own as a joke. As time-wasters went, it wasn't a bad one.Bwarch wrote:My main theory (Besides the simple and elegant Occam's Razor of "Why not?) is that people just like having reasons to revisit a game beyond the revisitation itself.YelseyKing wrote:nor am I talking about lazy sprite swaps that replace all the characters with random My Little Pony characters (...seriously, why?).
As an aside, I'm not actually an MLP-hater or anything. Never watched the show, as it's not my thaaaaang, but to each his own; far be it for me to really criticize anyone's interests. I only mentioned that hack because it's like, the only significant FF6 hack I'm aware of. I'd have had that same "why?" thought about *any* kind of "resprite based on another property" sort of hack.
Yeah, I've seen most of those. Mostly little tweaks to make the game easier/harder, as well as bug fixes. But there do seem to be a few interesting things there I somehow hadn't noticed before. I'll have to check them out sometime.
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- Lunikyuu
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Re: Games you would like to see hacks of
I know someone who used to run a FF6 hacking website which looks decently sized. No idea if you'll find what you're looking for there either, but options are good I suppose.
- swirlybomb
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Re: Games you would like to see hacks of
...I'm not sure if there are any specific games I'd like to see hacks of, but I'd certainly like to see sequels to things, in theory (Mischief Makers being a prime candidate).
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Re: Games you would like to see hacks of
Personally, I think that Earthbound could use some MORE hacks, I mean you already have all the tools you need for it on Starmen.net's PK Hack, but still there aren't many people who make hacks for it.
- Fidget
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Re: Games you would like to see hacks of
Isn't Earthbound supposed to have a ridiculously messy and convoluted dialogue-mixed-with-flag system? I don't know anything about the available tools.
As a topic contribution: vague idea of MyLilPon-Animal Crossing. They're both cheerful towns of colorful denizens whose lives tend to center around one individual.
As a topic contribution: vague idea of MyLilPon-Animal Crossing. They're both cheerful towns of colorful denizens whose lives tend to center around one individual.
... Probably.
- YelseyKing
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Re: Games you would like to see hacks of
Oh, I understand that. I know RPG hacks in general aren't really all that practical for various reasons. I'm just saying it'd be neat to see, is all.swirlybomb wrote:Also, making a graphic/text/difficulty-based hack of something like FF6 seems a lot more 'practical' than building a whole new world/plot from the ground up.
Also, I wasn't aware of the actual changes to the MLP FF6 hack. A friend of mine watched the first few parts of an LP of it and didn't mention any changes except the text and the sprites, so I was under the assumption that it was a very basic hack. As someone who's not a fan of the show (and is decidedly on the fence about it, in all honesty), it's probably still not something I'll personally play, but I concede with what you've told me that I was wrong, and it's a lot more substantial than I initially thought.
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Re: Games you would like to see hacks of
Oh really? As somebody who had only heard of the hack by name I wasn't aware there were any changes beyond sprite/text myself.
Edit: Missed swirly's spoiler, up to date now. Neat!
Edit: Missed swirly's spoiler, up to date now. Neat!
Oh man it's a Youtube: https://www.youtube.com/user/BwarchtheGamer
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- Palaeontological Platformerer
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Re: Games you would like to see hacks of
Mega Man 1-6 fair edition. No slippery physics in 1 and 2 (not talking about ice physics), Big Eyes that can be avoided without luck, no superspeed falling from Magnet Beam, no clumsy hitboxes, no spike falls that require trial and error ala Guts Man stage and MM5 Wily stage 1, no enemy placement this way either, no sections with only one try like the Rush Jet section in Doc Robot Needle Man stage, no chances to get stuck and forced to game over/reset, etc...
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- YelseyKing
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Re: Games you would like to see hacks of
One thing I'd change if I could about many of the Megaman games would be the fact that the preset large life and weapon energy capsules you find here and there throughout stages usually don't respawn when you lose a life. I can understand the 1-ups, E-Tanks, and other special items not doing so, but why health/weapon refills? In some games, the lack of the latter can render a stage nearly unwinnable, especially when the vehicle/platform items are required. For instance, that MM3 Rush Jet thing you mentioned. Also, if you die too many times to the mecha dragon on Wily stage 1 of MM2, you won't have enough weapon energy to use Item 1. Have fun wasting large amounts of time farming enemies for refills.Euparkeria wrote:Mega Man 1-6 fair edition. No slippery physics in 1 and 2 (not talking about ice physics), Big Eyes that can be avoided without luck, no superspeed falling from Magnet Beam, no clumsy hitboxes, no spike falls that require trial and error ala Guts Man stage and MM5 Wily stage 1, no enemy placement this way either, no sections with only one try like the Rush Jet section in Doc Robot Needle Man stage, no chances to get stuck and forced to game over/reset, etc...
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- Lunikyuu
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Re: Games you would like to see hacks of
the RPG talk reminded me that I forgot to mention Super Mario RPG and Paper Mario in my earlier post
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- Palaeontological Platformerer
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Re: Games you would like to see hacks of
I wonder why all the items respawn in MM1 but nothing does in later games unless a game over happens. Why not the weapon and life energy? Would the games really lose their difficulty if they would respawn after every lost life? I don't think so. The sometimes painstaking energy grinding requires luck and patience, but doesn't add any difficulty, except in some cases where it's hard to not lose energy while farming. And in those cases there shouldn't be any luck or patience required, but... sigh.YelseyKing wrote:One thing I'd change if I could about many of the Megaman games would be the fact that the preset large life and weapon energy capsules you find here and there throughout stages usually don't respawn when you lose a life. I can understand the 1-ups, E-Tanks, and other special items not doing so, but why health/weapon refills? In some games, the lack of the latter can render a stage nearly unwinnable, especially when the vehicle/platform items are required. For instance, that MM3 Rush Jet thing you mentioned. Also, if you die too many times to the mecha dragon on Wily stage 1 of MM2, you won't have enough weapon energy to use Item 1. Have fun wasting large amounts of time farming enemies for refills.
The X series did this better: after every lost life all 1-ups, weapon energy and life energy respawn.
Actually, in MM1, everything except 1-ups respawns when off-screen. I'm not really sure about 1-ups, though, because they're usually placed in one-way sections in that game. The one in Bomb Man's stage, though, doesn't seem to reappear when off-screen.
Edit: It does reappear, but you can't get to it, not even with Magnet Beam, so it's another one-way 1-up.
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Re: Games you would like to see hacks of
I would like to see that too.Euparkeria wrote:Mega Man 1-6 fair edition. No slippery physics in 1 and 2 (not talking about ice physics), Big Eyes that can be avoided without luck, no superspeed falling from Magnet Beam, no clumsy hitboxes, no spike falls that require trial and error ala Guts Man stage and MM5 Wily stage 1, no enemy placement this way either, no sections with only one try like the Rush Jet section in Doc Robot Needle Man stage, no chances to get stuck and forced to game over/reset, etc...
MM 1-6 had quite a lot bugs and unfair level design.
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- swirlybomb
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Re: Games you would like to see hacks of
Yeah, totally fair (after all, this is kind of a 'hypothetical dream' sort of thread), just trying to respond to the "lazy sprite swaps" comment thinger.YelseyKing wrote:Oh, I understand that. I know RPG hacks in general aren't really all that practical for various reasons. I'm just saying it'd be neat to see, is all.swirlybomb wrote:Also, making a graphic/text/difficulty-based hack of something like FF6 seems a lot more 'practical' than building a whole new world/plot from the ground up.
I concur regarding Earthbound and Mario RPG; hacks of those would be really rad (though as mentioned, I believe Earthbound's text/event coding can be a living nightmare...).
This is an interesting idea too (that I could obviously get behind)- though I would also extend it to 'custom villagers' in general (for someone like me that has a lot of furry characters).Fidget wrote:As a topic contribution: vague idea of MyLilPon-Animal Crossing. They're both cheerful towns of colorful denizens whose lives tend to center around one individual.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
- LatexHydra
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Re: Games you would like to see hacks of
Is there any Mario Kart 64 hacks out there?
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Re: Games you would like to see hacks of
Regarding RPG hacks, there's a hack of Romancing SaGa 3 that adds tons of stuff from every single SaGa game into it (characters, bosses, skills...).swirlybomb wrote:rapuhgsYelseyKing wrote:arrpigsswirlybomb wrote:arrpuhgees
It's called Romancing SaGa 3.12. Here's the site. (It's in Japanese)
Here's a playlist of it, it's pretty amazing.
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: Games you would like to see hacks of
You know what? Here's another series that really needs ROM hacks:
Mario & Luigi
You know, the series that brought us Mario & Luigi Superstar Saga, Partners in Time, Bowser's Inside Story and Dream Team.
To see ROM hacks based on it would be incredible. Even more so if they were based on the last two games, with the same level of impressiveness in the custom Bros Attacks and enemy attack patterns. God, the thought of Mario running away from and countering enemies from Zelda, Pokemon, Wario or Donkey Kong Country in this style is just awesome.
And that's not even getting into the awesome potential custom giant battles would have. Giant Luigi vs Giant King Boo? Giant Luigi vs the Tough Possessor from Luigi's Mansion Dark Moon? Giant Bowser or Luigi vs Megaleg/Megahammer/Boomsday Machine/Gobblegut/Hooktail/the Shadow Queen/Super Dimentio? That would be epic. Heck, you could even put non video game/Mario content in too, for those who want to see Giant Luigi/Bowser against the Colossi from Shadow of the Colossus, or the Kaiju from Pacific Rim, or Godzilla, King Kong, various monsters from Doctor Who, etc.
Heck, this mashup could show the potential alone:
https://www.youtube.com/watch?v=co3Pnpuijk4
Mario & Luigi hacks. Would be freaking brilliant.
Mario & Luigi
You know, the series that brought us Mario & Luigi Superstar Saga, Partners in Time, Bowser's Inside Story and Dream Team.
To see ROM hacks based on it would be incredible. Even more so if they were based on the last two games, with the same level of impressiveness in the custom Bros Attacks and enemy attack patterns. God, the thought of Mario running away from and countering enemies from Zelda, Pokemon, Wario or Donkey Kong Country in this style is just awesome.
And that's not even getting into the awesome potential custom giant battles would have. Giant Luigi vs Giant King Boo? Giant Luigi vs the Tough Possessor from Luigi's Mansion Dark Moon? Giant Bowser or Luigi vs Megaleg/Megahammer/Boomsday Machine/Gobblegut/Hooktail/the Shadow Queen/Super Dimentio? That would be epic. Heck, you could even put non video game/Mario content in too, for those who want to see Giant Luigi/Bowser against the Colossi from Shadow of the Colossus, or the Kaiju from Pacific Rim, or Godzilla, King Kong, various monsters from Doctor Who, etc.
Heck, this mashup could show the potential alone:
https://www.youtube.com/watch?v=co3Pnpuijk4
Mario & Luigi hacks. Would be freaking brilliant.
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- HamsterZerg
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Re: Games you would like to see hacks of
Now that you mention it, I want to see Giant Bowser or Giant Luigi toke on a Zerg Leviathan, the King of All Cosmos, the Zodiac Memory, or Kraid.
Although, Super Paper Mario ROMhacks could prove pretty neat as well. Taking a page from a certain Paper Mario Game a fan came up with, there could even be bonus chapters, one of which could be a shout out to the eighth level of Stinkoman 20X6, except with levels from the original SPM, and another bonus chapter could be a shout out to Eversion!
Although, Super Paper Mario ROMhacks could prove pretty neat as well. Taking a page from a certain Paper Mario Game a fan came up with, there could even be bonus chapters, one of which could be a shout out to the eighth level of Stinkoman 20X6, except with levels from the original SPM, and another bonus chapter could be a shout out to Eversion!
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