A shameful display of ignorance.Jesuiscontent wrote:That music in the first level was PAINFULLY unfitting holy shit
Like, it sounded as if raocow had his playlist in the background or something.
Be enlightened and admit you are the wrongest.
A shameful display of ignorance.Jesuiscontent wrote:That music in the first level was PAINFULLY unfitting holy shit
Like, it sounded as if raocow had his playlist in the background or something.
that world is food themed.dr_kraid wrote:That's not the same song. But if you're referring to the musical style then it is similar I guess.
Man what is the deal with those jabbering forks.
Oh, right, she's in that legends game I don't have the money to buy right now (also screw installing Uplay). Also they're forks, prolly talking about food or something.dr_kraid wrote:Dogg, look at my avatar. Do you not think I may already have known that. Come on dogg. Come on dogg. Come on.
It was transforming water. Sure, it was transforming into ice, but once you add (potentially) magical transformation into the mix science can go eat a ham.YelseyKing wrote:But I take exception to the freezing water gimmick. Water *expands*, not *shrinks* when it freezes! Therefore, I give this stage a 0/100 in terms of scientific accuracy. Would not play again! Also, the fact that you could get "stuck" in the frozen water blocks was kind of a problem.
......wouldn't that be the foreground objects obscuring the background objects?BobisOnlyBob wrote:The backgrounds are lush and detailed but obscure foreground details.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
With a literal use of the word "obscure", yeah. But what he meant is that, when backgrounds are just as detailed, just as saturated, and just as bright as the important foreground objects, it feels "busy" and cluttered. It's harder to visually separate one thing from another, and harder to parse the important actions on screen.swirlybomb wrote:......wouldn't that be the foreground objects obscuring the background objects?BobisOnlyBob wrote:The backgrounds are lush and detailed but obscure foreground details.
Well if that 's true I want to see THATHorikawa Otane wrote:Tomorrow we'll see a level that's really long with two exits...
I wonder who it could be...
This link is at the bottom of the first post.Quill wrote:When are the rankings being updated? Hasn't been done since episode 37.
I know, but it hasn't been updated since 35th place.Willhart wrote:This link is at the bottom of the first post.Quill wrote:When are the rankings being updated? Hasn't been done since episode 37.
(Click here for 62nd-1st)
It would be easier to find if it was at the end of the "Episodes:" list.
Curse you, youtube!raocow wrote:by the way: yeah, video is still uploading.
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
S.N.N. wrote:Mario's Keytastrophe (RIP).
Woah, it's 2007 all over again!