Overworld Thread Redux
- aterraformer
- Posts: 330
- Joined: 13 years ago
- Location: The Astral
Re: Overworld Thread Redux
Well I have an midi for it here (from aforementioned game) or there are other versions here and here though one of them is probably the attached one. If you aren't content with those, I haven't looked but Chrono Cross is pretty popular. There might be other versions of midi out there somewhere.
Re: Overworld Thread Redux
I orginally started out making World 8 as a cave/chasm type thing but nothing I made really looked good at all, or fit the music. So, this is what I came up with instead.
I haven't finalized it yet, but I just think the meadow+shadow forest gives off a "calm before the storm" vibe, which fits the world's theme of being difficult. It also doesn't clash with any level themes. I might add constellations and other things to make it feel more like an extra world. It should be fairly easy to add two or more levels to this map as well. Suggestions welcome!
I make puzzles for games sometimes check em -> Steam Workshop
- aterraformer
- Posts: 330
- Joined: 13 years ago
- Location: The Astral
Re: Overworld Thread Redux
No suggestions, just praise! I like it a lot and a constellation will be a very nice addition.
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
I really love your creative job on this map!
Re: Overworld Thread Redux
Now this is better than I think.
Now how are we make world 9 in main overworld?
Now how are we make world 9 in main overworld?
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
I've completed porting a new song for overworld, finally! This is a candidate port for forest submap.
It's a kind of beta version, and some components might be fixed. Any opinions and feedbacks would be nice!
edit: small update (intro(/) location was changed)
It's a kind of beta version, and some components might be fixed. Any opinions and feedbacks would be nice!
edit: small update (intro(/) location was changed)
- Attachments
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- Sunrise_v1.1.zip
- (38.74 KiB) Downloaded 139 times
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
Fixed wrong commands, and improved bass and percussion. I think that's all I can do on this song for now. If this is accepted for the forest submap, I will upload the txt file here or PM it.
- Attachments
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- Sunrise_v1.3.zip
- (41.75 KiB) Downloaded 140 times
- aterraformer
- Posts: 330
- Joined: 13 years ago
- Location: The Astral
Re: Overworld Thread Redux
After looking at the world 6 submap with the new music I like it but I feel something is missing. Is there any possible way to make some sort of foreground thingy like trees or fog to "dim" it a bit. Similar to the clouds on the overworld. Just throwing out ideas. I even think world 7 could use some sort of lightning effect (on the whole screen since no sky is visible) but considering the thunder sound does not work with that port. Eeeeh I'm just spouting ideas, nothing serious!
Re: Overworld Thread Redux
How do you guys open spc file? because of me it shows PKS#7 error message.
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
I use SNES SPC700 player. You can get it from here.
Re: Overworld Thread Redux
Hmmm,maybe better use the previous main overworld theme?
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
Your opinion is welcome. You meant Final Fantasy III - Eternal Wind?LitDude42 wrote:Hmmm,maybe better use the previous main overworld theme?
Like some other big collabs, I have a desire to fill overworld music with new custom songs instead of old songs which already spread over other hacks. This ambition might be too big but it would be really great once it's done. But I believe it's advisable to give up my port if there are some who don't agree with it, since this is collab.
- Isocitration
- Posts: 34
- Joined: 14 years ago
Re: Overworld Thread Redux
I think worldpeace's port fits the forest submap quite nicely, considering the dark atmosphere of the levels there.
- aterraformer
- Posts: 330
- Joined: 13 years ago
- Location: The Astral
Re: Overworld Thread Redux
Nope, not gonna happen. That wasn't even very "official" anyway. worldpeace has made some amazing ports for this hack and I would like you to respect the time he put into this.LitDude42 wrote:Hmmm,maybe better use the previous main overworld theme?
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
I've finished another song. It's a candidate for world 8 map.
- Attachments
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- Heroine_04_v1.0.zip
- (36.65 KiB) Downloaded 139 times
Re: Overworld Thread Redux
This port is great, but it almost made me sad to put it in World 8.
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
Thanks. I think World 8 needs giving some more love.
Now back to the 7th_submap.asm, it hijacks $008055 and JML(which is $5C in hex) to the routine that initializes RAM. It's a crazy coincidence(maybe I'm going to buy a lottery ticket today) that AddmusicK detects the old addmusic by checking this:, misleading AddmusicK as if we were using Addmusic 4.05 after we apply 7th_submap.asm. As a result, AMK overwrites the hijack and messes up the 7th submap.
Here's an update to avoid this problem.
Now back to the 7th_submap.asm, it hijacks $008055 and JML(which is $5C in hex) to the routine that initializes RAM. It's a crazy coincidence(maybe I'm going to buy a lottery ticket today) that AddmusicK detects the old addmusic by checking this:
Code: Select all
if read1($008055) == $5C
Here's an update to avoid this problem.
- Attachments
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- 7th_submap_v3.zip
- (3.02 KiB) Downloaded 1357 times
Re: Overworld Thread Redux
Here's World 8 implemented into the overworld. I probably will go back and add more graphics eventually, but I just wanted to get this update out there after having it for so long.
- Attachments
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- Main OW v7.zip
- (892.59 KiB) Downloaded 126 times
I make puzzles for games sometimes check em -> Steam Workshop
Re: Overworld Thread Redux
I've made some good progress on World 9, here's what I have so far.
It took a lot of messing around to get everything looking decent, and I definitely like the ideas/layout of the map. I'm a pretty poor artist so suggestions are always helpful. Do you have any ideas what you want the final level to be? I don't really want a castle since there are already two of those in this submap, so maybe a portal or something? It'll go right in the middle where all that white space is.
Once I'm done, I'll make an update that has all 9 worlds.
I found a spot for Cave of Layer 2, so all that is left really is events, star warp shenanigans, and the World 7 castle.
Once I'm done, I'll make an update that has all 9 worlds.
I found a spot for Cave of Layer 2, so all that is left really is events, star warp shenanigans, and the World 7 castle.
I make puzzles for games sometimes check em -> Steam Workshop
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
Seems pretty nice. At the right bottom of the map, I think one of the two faces can have darker palette for 3d-like depth effect.
It will make things convenient to note that some levels will be removed or changed for reasons and that some new levels will be created. I guess most of crucial changes/insertions will not be on the World 9, but still. For the final level, we are seeking for a theme. Personally, I have one or two ideas for abstract theme in my mind. But to implement it, tons of ASM skill and tricks seem to be necessary. I haven't experienced in making any similar things, and I'm not sure if I can cover one. So just holding off now.
It will make things convenient to note that some levels will be removed or changed for reasons and that some new levels will be created. I guess most of crucial changes/insertions will not be on the World 9, but still. For the final level, we are seeking for a theme. Personally, I have one or two ideas for abstract theme in my mind. But to implement it, tons of ASM skill and tricks seem to be necessary. I haven't experienced in making any similar things, and I'm not sure if I can cover one. So just holding off now.
- markyjoe1990
- Posts: 11
- Joined: 14 years ago
Re: Overworld Thread Redux
Whoa. My third level's in world 9 now? I'm pleasantly surprised. I think it was meant to be the "gateway level" to world 9 before. That actually helps me, because now I don't have the yellow P-switch to worry about.
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
While taking a short break from developing the boss, I revised W6 submap song a little due to the echo's resonance which badly sounds especially in ZSNES. SPC file is included in the archive.
click). Please let me know your preference.
About the world 9 map, I sent aterraformer some candidate songs which I can probably port (when any of W9 map weren't planned yet), and asked him to choose one. And this is the song.
SMH - On The Moon
At the time we expected world 9 to be kind of (abstract) cave themed. But the current state of W9 might be irrelevant to this song. If so, we need to pick another song or adjust the map's palette or etc to fit into the music.
Anyway, does anyone know about this music (bad quality)? I accidently obtained the file. Possibly a candidate for W9.
I'm also considering replacing it with another Talesweaver song (About the world 9 map, I sent aterraformer some candidate songs which I can probably port (when any of W9 map weren't planned yet), and asked him to choose one. And this is the song.
SMH - On The Moon
At the time we expected world 9 to be kind of (abstract) cave themed. But the current state of W9 might be irrelevant to this song. If so, we need to pick another song or adjust the map's palette or etc to fit into the music.
Anyway, does anyone know about this music (bad quality)? I accidently obtained the file. Possibly a candidate for W9.
Re: Overworld Thread Redux
Nothing is really polished, but this version should have every single level somewhere on the overworld. It also has the world 9 shown in the previous post, so it isn't finished, but it's functional. Star warps haven't been edited yet, so you can't go to world 8 without moving mario manually.
- Attachments
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- OW v8.zip
- (893.57 KiB) Downloaded 147 times
I make puzzles for games sometimes check em -> Steam Workshop
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
I'm done with world 9 map's song.
e: minor update
e: minor update
- Attachments
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- All Hallows Sunset v2 (SPC).zip
- (56.99 KiB) Downloaded 128 times
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: Overworld Thread Redux
Some suggestions
- Regarding world 9, there's an opinion that dragon coins are used to unlock the levels. It's lolyoshi's idea. People including me on IRC agreed on that.
In this case, beating the levels could unlock only the path. Futhermore, world 9 should be accessible earlier as 9-1 could be unlocked with only a few of dragon coins(say 20, and this condition can be fulfilled in midgame).
- There's a suggestion to have a shortcut connecting world 2 and another in the main map. In my opinion, the place where the castle #5 is would be good for this.
- Probably we need to carefully consider rearranging some levels.
- Regarding world 9, there's an opinion that dragon coins are used to unlock the levels. It's lolyoshi's idea. People including me on IRC agreed on that.
In this case, beating the levels could unlock only the path. Futhermore, world 9 should be accessible earlier as 9-1 could be unlocked with only a few of dragon coins(say 20, and this condition can be fulfilled in midgame).
- There's a suggestion to have a shortcut connecting world 2 and another in the main map. In my opinion, the place where the castle #5 is would be good for this.
- Probably we need to carefully consider rearranging some levels.