SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!
I like cats... Turtles are crappy.
Hey there folks! I'd like to start by saying that I dissagree quite a lot with some of the the scores given so far, but, even though I haven't read ninety nine percent of this here thread- I've got a vague feeling that there's a LOT of talk, (dare I say argument???) about that subject!!? If I'm wrong in my assumption- please, someone set me straight and I'll come back, bitch and moan for page after page after page! :)
I know I'm a few days late and, yes, I should have read a few pages back to see if this has already been answered, but, hey- I'm about as lazy as they come, so here it is-
Horikawa... How the heck did you first reallise that level was an auto one?
I don't think that I ever would!
I know I'm a few days late and, yes, I should have read a few pages back to see if this has already been answered, but, hey- I'm about as lazy as they come, so here it is-
Horikawa... How the heck did you first reallise that level was an auto one?
I don't think that I ever would!
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
Nah. It's just the layer the level's on being moved, just at a slow enough rate that it doesn't interfere with the physics all that much. It'd be a lot more evident that this was the case if there were enemies or if the layer movement was faster [which is why I ditched trying to do that for my a2mbxt level], but here it works pretty nicely.Mineyl wrote:I spy with my little eye an SMBX level with multiple autoscrolling sections and a midpoint that doesn't break the level. I thought this was supposed to be impossible?
Also man, how am I in world 7?
pheonix/feenicks/ffeenicxkcs
https://twitter.com/ffeenixcks
https://twitter.com/ffeenixcks
- Willhart
- Stalker, Doxxer, and Sexual Harasser
- Banned
- Posts: 2434
- Joined: 13 years ago
- Location: Finland
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
What was up with the video description today? It looked like a puzzle of some kind.
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
i like the allusions to the aeneid in the second level
Getting drunk itself is a mysterious experience said to be exceedingly close to the divine.
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
Well, it seems to be the explanation of the word "it". That's... deep, I guess.Willhart wrote:What was up with the video description today? It looked like a puzzle of some kind.
Here's the article cow copy-pasted.
I may be a bunny, but please respect animals too!
- raocow
- the death of the incredible huge
- Posts: 4095
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
lesser men go 'I don't know what to write in the description'. I make art.
the chillaxest of dragons
- pholtos
- Loves adorable things.
- Posts: 1663
- Joined: 15 years ago
- Location: One of the States in the Center of the U.S.
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
Excuse me for being a lesser man. : Praocow wrote:lesser men go 'I don't know what to write in the description'. I make art.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
Both levels today were really nice. I'm surprised I've never seen a SMW2 level like that before... it certainly looked good. The second one also made me jump almost as much as raocow, and was pretty impressive. If we're getting levels like this at the beginning of this world, I can't wait to see what's coming up in the future!
- Mata Hari
- Posts: 2524
- Joined: 14 years ago
- https://matahari.talkhaus.com/
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
I thought the first one was better than the second one insofar as it didn't have those 'oops you dead' moments (and it is Yoshi's Island flavoured, which I love), but the second one did remind me how cute the SMB1 Koopas are, so there is that.
I also noticed that the music was pitched slightly odd, but it didn't bother me, really.
I also noticed that the music was pitched slightly odd, but it didn't bother me, really.
- Darkonius64
- Dreams of a forgotten reality
- Posts: 134
- Joined: 10 years ago
- Pronouns: he/him/his
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
Quill wrote:The rotation gimmick in the fluffy level was actually pulled off perfectly in a level made by Chad in the SMBX community.
Also, my level probably will show how interesting the contest gimmick can be.
Was it Gravitational Gadget? i think yes, world 7-2 i think
My latest SMBX episode
https://talkhaus.raocow.com/viewtopic.p ... 70#p473070
My media links:
Twitter: https://twitter.com/Darkonius64
Support my indie game Dormiveglia!
https://dormivegliagame.com/
- Nathan the Talkmaus
- Unofficial Talkhaus Mascot
- Posts: 466
- Joined: 10 years ago
- Location: Michigan
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
I loved both of today's levels.
Winner of the Horikawa Blessing 2015
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
What's the music in the bar? Its good.
-
- Posts: 352
- Joined: 15 years ago
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
Both levels today were impressive. My only criticism is that I think "SMB1 Level, Except Way More Epic" overstayed its welcome a bit with the "outside" section.
edit: 100 posts, and it only took almost 5 years. It's like I don't post much or something.
edit: 100 posts, and it only took almost 5 years. It's like I don't post much or something.
Last edited by AlchemistHohenheim 10 years ago, edited 1 time in total.
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
Damn, good start to the world, I really liked both levels.
On a side note, I thought autoscroll didn't work other than at the beginning of the level? So how come the second level could do it in the Bowser run?
On a side note, I thought autoscroll didn't work other than at the beginning of the level? So how come the second level could do it in the Bowser run?
- BobisOnlyBob
- Mythical Quadruped
- Posts: 1804
- Joined: 11 years ago
- Location: the world is no longer a place
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
First:
Isrieri wrote:What's the music in the bar? Its good.
Second:SAJewers wrote:Don't think I ever mentioned the World 6 music, but it's from the TG-16 version of Street Fighter II: Championship Edition.
World 7 music is this.
Xirix wrote:Damn, good start to the world, I really liked both levels.
On a side note, I thought autoscroll didn't work other than at the beginning of the level? So how come the second level could do it in the Bowser run?
C'mon people, read the thread ;)Pheonix wrote:Nah. It's just the layer the level's on being moved, just at a slow enough rate that it doesn't interfere with the physics all that much. It'd be a lot more evident that this was the case if there were enemies or if the layer movement was faster [which is why I ditched trying to do that for my a2mbxt level], but here it works pretty nicely.Mineyl wrote:I spy with my little eye an SMBX level with multiple autoscrolling sections and a midpoint that doesn't break the level. I thought this was supposed to be impossible?
Also man, how am I in world 7?
- CodeGorilla
- Posts: 90
- Joined: 11 years ago
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
It's Like a SMB3 Level, Except Way More Fluffy. I am a sucker for puzzle platforming like that, though.Boss Otane wrote:Favorite World 6 Levels?
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
I feel the same way.Doctor Shemp wrote:Those levels were both pretty neato. I am shocked that I placed at least 5 or so above those two judging by the Mario/Luigi filters.
- KobaBeach
- screw it lion time. we are so f***ing back
- Posts: 7118
- Joined: 11 years ago
- First name: David (evil)
- Pronouns: he/they
- Location: Portugal
- https://koba.talkhaus.com/
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
Here's all of my faves so far:Horikawa Otane wrote:What were peep's favourite World 6 levels?
World 0 - Storage: Mission - Proud Sky
World 1 - Restaurant: The Raging Flying Pokémon
World 2 - Casino: Jolly Old Toad
World 3 - Pool Hall & Lounge: I hate Assassinating when it's so Pleasant Out Like This
World 4 - Fitness Centre: Okay, So Imagine a Japanese Cloud Train... (trying to pretend i didn't see the dinosaurs)
World 5 - Arcade: The Skies Over Scarlet Devil Mansion
World 6 - Onsen: The Right Man in the Wrong Place Can Make all the Difference (it was pretty bizarre)
I like dumb levels that are dumb
Last edited by KobaBeach 10 years ago, edited 1 time in total.
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
-
- Banned
- Posts: 0
- Joined: 13 years ago
- First name: Stephen
- Location: Holstaurus Heaven
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
The Yoshi's Island level was not very impressive on accounts of gameplay alone, but it was a very strong level if you count the aesthetics with some clever tricks used. I think this means we've reach the point were graphics alone won't place you this high.
The SMB1 Epic level was sort of interesting, but there were a couple things that could have be done better. The singular long fireball was sort of randomly stopped and was kind of a let down.
The SMB1 Epic level was sort of interesting, but there were a couple things that could have be done better. The singular long fireball was sort of randomly stopped and was kind of a let down.
Re: There's Ignoritus, A Wild Reviewing Rover
That Bowser level today was neat. The first half was worse than the second though in my opinion. The megaspike stuff and falling platform was interesting the first time and the Bowser chase was really interesting but I think the chase backwards through the castle kinda fell on its face with there being no room to maneuver and Bowser stopping chasing you half way through. The part after the midway point was far better but I think it could have done with being a bit longer and more varied and actually giving you a powerup.
I think you really missed the point here. A level design contest needs users to even work. If the way you make the contest means people aren't going to enter then your contest is a failure. You seem to be missing the part where a level design contest isn't just all work. It's supposed to be a fun experience and people find the contest gimmicks fun.MrDeePay wrote:Your problem, not mine.Lejnas wrote:I doubt I would have bothered entering if not for the gimmick.
- YelseyKing
- Anyone want a banana? :3
- Posts: 1402
- Joined: 10 years ago
- First name: Matt
- Location: Oregon
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
All right. Since Horikawa updated the level list, and because I am a butt, I now present...
WORLD 6 FAVORITES!!!!
*waits for killer guitar riff, but it never ends up happening*
...
My Own Take on Donut Plains 2
Didn't bring to mind Donut Plains 2 at all, but I loved the visuals in this stage, and stage itself looked fun. It didn't blow me away or anything, yet it still ranks up there with my favorite stages, so hey, it *worked*.
Yoshi's Island River
Once I discovered this was an "automatic" level, my appreciation for it skyrocketed. The stage itself is bland, but that gimmick alone amused me greatly.
Sinking Happily
I talked about this level at length a while back, so I won't bother repeating myself... too much. It didn't need a crazy gimmick. It was just a nicely designed SMW-style stage with a few neat surprises that kept it interesting.
It's a SMB2 Level Except Way More Dead
Another of those "great aesthetics" stages. The atmosphere was great, and that overworld song was excellent. What is it, anyhow? Also, I found the "hey, why isn't this hill covered with blood?!" gag hilarious.
WORLD 6 FAVORITES!!!!
*waits for killer guitar riff, but it never ends up happening*
...
My Own Take on Donut Plains 2
Didn't bring to mind Donut Plains 2 at all, but I loved the visuals in this stage, and stage itself looked fun. It didn't blow me away or anything, yet it still ranks up there with my favorite stages, so hey, it *worked*.
Yoshi's Island River
Once I discovered this was an "automatic" level, my appreciation for it skyrocketed. The stage itself is bland, but that gimmick alone amused me greatly.
Sinking Happily
I talked about this level at length a while back, so I won't bother repeating myself... too much. It didn't need a crazy gimmick. It was just a nicely designed SMW-style stage with a few neat surprises that kept it interesting.
It's a SMB2 Level Except Way More Dead
Another of those "great aesthetics" stages. The atmosphere was great, and that overworld song was excellent. What is it, anyhow? Also, I found the "hey, why isn't this hill covered with blood?!" gag hilarious.
Ayjo and Meya are watching you. Be on your best behavior.
Moists:
The (Talkhaus) Price is Right
On hiatus. It'll return someday.
-
- All the DinnerSonics
- Posts: 80
- Joined: 11 years ago
- First name: Matthew
- Pronouns: he/him/his
- Location: United States
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
Looking at several of these levels and hitting myself for not somehow finding some kind of common Yoshi's Island mid-point sprite you all used that would have been very useful in my level that somehow is ranking above all these.
I also regret integrating a character filter directly into my actual level, meaning I can't actually try to spot it from far away.
I also regret integrating a character filter directly into my actual level, meaning I can't actually try to spot it from far away.
- ztarwuff
- What the heck is a flair and why am I being asked to write one for my profile?
- Posts: 553
- Joined: 11 years ago
- Location: Not a great mental space TBH.
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
Well, even if you didn't, it wouodn't help much. raocow's been trying to guess which one his level is for quite some time now.DinnerSonic wrote:Looking at several of these levels and hitting myself for not somehow finding some kind of common Yoshi's Island mid-point sprite you all used that would have been very useful in my level that somehow is ranking above all these.
I also regret integrating a character filter directly into my actual level, meaning I can't actually try to spot it from far away.
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
I liked the idea of the SMB1 level, but the second half was vastly underwhelming compared to the first half and I can tell the creator didn't put as much effort into it. You had a bunch of neat little traps and tricks in the castle portion, and then a very dull reverse 1-3 lacking the same amount of variation and "surprises".
- RedMageSusie
- Dancing with the moonlit knight
- Posts: 948
- Joined: 15 years ago
Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!
World 6 favourites...
I think I might go with It's a SMB2 Level Except Way More Dead. Loved the flavour and the dark atmosphere without it getting too stupidly dark. I also enjoyed Hop the Forest, if only for the hilarious take on the level name.
I think I might go with It's a SMB2 Level Except Way More Dead. Loved the flavour and the dark atmosphere without it getting too stupidly dark. I also enjoyed Hop the Forest, if only for the hilarious take on the level name.