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SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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benzeenie
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Post by benzeenie »

Hey there folks! I'd like to start by saying that I dissagree quite a lot with some of the the scores given so far, but, even though I haven't read ninety nine percent of this here thread- I've got a vague feeling that there's a LOT of talk, (dare I say argument???) about that subject!!? If I'm wrong in my assumption- please, someone set me straight and I'll come back, bitch and moan for page after page after page! :)

I know I'm a few days late and, yes, I should have read a few pages back to see if this has already been answered, but, hey- I'm about as lazy as they come, so here it is-

Horikawa... How the heck did you first reallise that level was an auto one?

I don't think that I ever would!
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by Pheonix »

Mineyl wrote:I spy with my little eye an SMBX level with multiple autoscrolling sections and a midpoint that doesn't break the level. I thought this was supposed to be impossible?
Nah. It's just the layer the level's on being moved, just at a slow enough rate that it doesn't interfere with the physics all that much. It'd be a lot more evident that this was the case if there were enemies or if the layer movement was faster [which is why I ditched trying to do that for my a2mbxt level], but here it works pretty nicely.

Also man, how am I in world 7?
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Willhart
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by Willhart »

What was up with the video description today? It looked like a puzzle of some kind.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by Noxy »

i like the allusions to the aeneid in the second level
Getting drunk itself is a mysterious experience said to be exceedingly close to the divine.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by DatLeon »

Willhart wrote:What was up with the video description today? It looked like a puzzle of some kind.
Well, it seems to be the explanation of the word "it". That's... deep, I guess.
Here's the article cow copy-pasted.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by raocow »

lesser men go 'I don't know what to write in the description'. I make art.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by pholtos »

raocow wrote:lesser men go 'I don't know what to write in the description'. I make art.
Excuse me for being a lesser man. : P
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by skyluigi2 »

Both levels today were really nice. I'm surprised I've never seen a SMW2 level like that before... it certainly looked good. The second one also made me jump almost as much as raocow, and was pretty impressive. If we're getting levels like this at the beginning of this world, I can't wait to see what's coming up in the future!
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by Mata Hari »

I thought the first one was better than the second one insofar as it didn't have those 'oops you dead' moments (and it is Yoshi's Island flavoured, which I love), but the second one did remind me how cute the SMB1 Koopas are, so there is that.

I also noticed that the music was pitched slightly odd, but it didn't bother me, really.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by Darkonius64 »

Quill wrote:The rotation gimmick in the fluffy level was actually pulled off perfectly in a level made by Chad in the SMBX community.

Also, my level probably will show how interesting the contest gimmick can be.

Was it Gravitational Gadget? i think yes, world 7-2 i think
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by Nathan the Talkmaus »

I loved both of today's levels.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by Isrieri »

What's the music in the bar? Its good.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by AlchemistHohenheim »

Both levels today were impressive. My only criticism is that I think "SMB1 Level, Except Way More Epic" overstayed its welcome a bit with the "outside" section.

edit: 100 posts, and it only took almost 5 years. It's like I don't post much or something.
Last edited by AlchemistHohenheim 10 years ago, edited 1 time in total.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by Xirix »

Damn, good start to the world, I really liked both levels.

On a side note, I thought autoscroll didn't work other than at the beginning of the level? So how come the second level could do it in the Bowser run?
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by BobisOnlyBob »

First:
Isrieri wrote:What's the music in the bar? Its good.
SAJewers wrote:Don't think I ever mentioned the World 6 music, but it's from the TG-16 version of Street Fighter II: Championship Edition.

World 7 music is this.
Second:
Xirix wrote:Damn, good start to the world, I really liked both levels.

On a side note, I thought autoscroll didn't work other than at the beginning of the level? So how come the second level could do it in the Bowser run?
Pheonix wrote:
Mineyl wrote:I spy with my little eye an SMBX level with multiple autoscrolling sections and a midpoint that doesn't break the level. I thought this was supposed to be impossible?
Nah. It's just the layer the level's on being moved, just at a slow enough rate that it doesn't interfere with the physics all that much. It'd be a lot more evident that this was the case if there were enemies or if the layer movement was faster [which is why I ditched trying to do that for my a2mbxt level], but here it works pretty nicely.

Also man, how am I in world 7?
C'mon people, read the thread ;)
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by CodeGorilla »

Boss Otane wrote:Favorite World 6 Levels?
It's Like a SMB3 Level, Except Way More Fluffy. I am a sucker for puzzle platforming like that, though.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by Ometeotl »

Doctor Shemp wrote:Those levels were both pretty neato. I am shocked that I placed at least 5 or so above those two judging by the Mario/Luigi filters.
I feel the same way.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by KobaBeach »

Horikawa Otane wrote:What were peep's favourite World 6 levels?
Here's all of my faves so far:
World 0 - Storage: Mission - Proud Sky
World 1 - Restaurant: The Raging Flying Pokémon
World 2 - Casino: Jolly Old Toad
World 3 - Pool Hall & Lounge: I hate Assassinating when it's so Pleasant Out Like This
World 4 - Fitness Centre: Okay, So Imagine a Japanese Cloud Train... (trying to pretend i didn't see the dinosaurs)
World 5 - Arcade: The Skies Over Scarlet Devil Mansion
World 6 - Onsen: The Right Man in the Wrong Place Can Make all the Difference (it was pretty bizarre)

I like dumb levels that are dumb
Last edited by KobaBeach 10 years ago, edited 1 time in total.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by Septentrion Pleiades »

The Yoshi's Island level was not very impressive on accounts of gameplay alone, but it was a very strong level if you count the aesthetics with some clever tricks used. I think this means we've reach the point were graphics alone won't place you this high.

The SMB1 Epic level was sort of interesting, but there were a couple things that could have be done better. The singular long fireball was sort of randomly stopped and was kind of a let down.
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Post by Alice »

That Bowser level today was neat. The first half was worse than the second though in my opinion. The megaspike stuff and falling platform was interesting the first time and the Bowser chase was really interesting but I think the chase backwards through the castle kinda fell on its face with there being no room to maneuver and Bowser stopping chasing you half way through. The part after the midway point was far better but I think it could have done with being a bit longer and more varied and actually giving you a powerup.
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Lejnas wrote:I doubt I would have bothered entering if not for the gimmick.
Your problem, not mine.
I think you really missed the point here. A level design contest needs users to even work. If the way you make the contest means people aren't going to enter then your contest is a failure. You seem to be missing the part where a level design contest isn't just all work. It's supposed to be a fun experience and people find the contest gimmicks fun.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by YelseyKing »

All right. Since Horikawa updated the level list, and because I am a butt, I now present...

WORLD 6 FAVORITES!!!!

*waits for killer guitar riff, but it never ends up happening*

... :cry:

My Own Take on Donut Plains 2
Didn't bring to mind Donut Plains 2 at all, but I loved the visuals in this stage, and stage itself looked fun. It didn't blow me away or anything, yet it still ranks up there with my favorite stages, so hey, it *worked*.

Yoshi's Island River
Once I discovered this was an "automatic" level, my appreciation for it skyrocketed. The stage itself is bland, but that gimmick alone amused me greatly.

Sinking Happily
I talked about this level at length a while back, so I won't bother repeating myself... too much. It didn't need a crazy gimmick. It was just a nicely designed SMW-style stage with a few neat surprises that kept it interesting.

It's a SMB2 Level Except Way More Dead
Another of those "great aesthetics" stages. The atmosphere was great, and that overworld song was excellent. What is it, anyhow? Also, I found the "hey, why isn't this hill covered with blood?!" gag hilarious.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by DinnerSonic »

Looking at several of these levels and hitting myself for not somehow finding some kind of common Yoshi's Island mid-point sprite you all used that would have been very useful in my level that somehow is ranking above all these.

I also regret integrating a character filter directly into my actual level, meaning I can't actually try to spot it from far away.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by ztarwuff »

DinnerSonic wrote:Looking at several of these levels and hitting myself for not somehow finding some kind of common Yoshi's Island mid-point sprite you all used that would have been very useful in my level that somehow is ranking above all these.

I also regret integrating a character filter directly into my actual level, meaning I can't actually try to spot it from far away.
Well, even if you didn't, it wouodn't help much. raocow's been trying to guess which one his level is for quite some time now.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by S.N.N. »

I liked the idea of the SMB1 level, but the second half was vastly underwhelming compared to the first half and I can tell the creator didn't put as much effort into it. You had a bunch of neat little traps and tricks in the castle portion, and then a very dull reverse 1-3 lacking the same amount of variation and "surprises".
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Post by RedMageSusie »

World 6 favourites...

I think I might go with It's a SMB2 Level Except Way More Dead. Loved the flavour and the dark atmosphere without it getting too stupidly dark. I also enjoyed Hop the Forest, if only for the hilarious take on the level name.
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