Horikawa Otane wrote:Everyone, what were your favourite World 2 levels and why?
I have to go with
Dudes. It had and stuck to a neat idea; it was implemented in a way that was both legitimately funny and offered decent gameplay; it used the idea in interesting ways (I liked the wave of "friendly" and "not friendly" hopping Koopas); and it didn't overstay its welcome.
Just below Dudes, I'd put
What Blue Pipe,
Dead Yoshi Ship, and
A Swim in the Sinking Lake. All decent levels that looked reasonably fun to play. (Disclaimer: I enjoy flying challenges, so the finicky aspects of Yoshi's flying mechanics don't bother me.) It's the cleverness and humor of Dudes that bumps it just above this set of three.
In the third tier, I'd put levels that were
almost good but suffered due to one particular flaw or design element. This includes
I Hear in Japan they Fly in their Castles (well-designed technical challenge EXCEPT for lack of blue Yoshi respawning and otherwise punitive second half),
Ocean (solid level EXCEPT for the "music"), and
Bowser's Oldest Fortress (great atmosphere and concept EXCEPT minimal and token gameplay).
Fourth tier is levels that were more basically (though competently) designed but were "just sort of there" or looked like not much fun to play. By which I mean
Jump the Canyons,
A Jolly Bouncing Level, and
Lava House. Lava House in particular falls more on the "not so much fun" end of the spectrum.
Lowest tier includes two levels that were more confusing than anything else (
Too Much Lava in this MFing Disaster and
A Foxtrot in Dreamland) and two levels that were both "just sort of there" AND didn't have much gameplay to them (
Jolly Old Toad and
Jump Rapidly).