The end of time? Dramatic.
You have the entrance set so that link walks downwards when he comes into the first room, instead of upwards.
Hm, this is the sky level, and the enemies are falling from the sky?
Nice. :)
Map error: the connection between one-left of the entrance and one-left one-down isn't there.
Mummies are chumps.
Hm. Another map error. shows a one-way path or something from the mummy room to the one to the right.
Are these actual errors? I am thinking they might maybe mean something or something...
Hm. The key room with the two hoppy guys is really easy. Hoppy guys are pathetic at this level. Also the key room has another map error connecting to the room below.
Suddenly, a boss monster!
Not TOO dangerous though.
Kinda makes me wonder why some of the kill-rooms have stuff like mummies and junk in 'em while the regular ones have tougher things.
Elite skeletons are scary. :o
Ok, I'm just gonna ignore the mapping errors for now, since I don't really know what's going on with those.
It occurs to me that this dungeon encourages the player to have the feather on at all times.
Boss-fight key room!
Hm. This dungeon has been pretty linear so far. No secrets that I've found, even with bombing the walls that look suspicious.
I like the curvey kill-room here. Not so much the enemy choice as just the fact that it's curvy.
Yikes, red-floor place is dangerous looking, with dangerous enemies.
Or at least it feels that way after the first red-floor room.
Ow! I died in the orange room above the red one. :(
I like the tile mosaics on the floor thing though.
Oh, you have to beat all the fighting rooms aga-
Oh, I'm dead.
Those elite skeletons are
really dangerous.
Eat boomerang elite skeletons!
Boomerang is their weakness.
So it turns out boomerang is everything's weakness. At least with this powerful of a boomerang.
Woah what?! Boomerang deflects projectiles and they bounce back and kill things?!
Did that actually happen? I didn't know it did that!
Aw, purple sun mosiac? That's just a poor copy of the orange-sun. :(
Another boss fight! This one is a total chump if you know his weakness.
(it's bombs)
The heck? Why does my B item go to hook-shot when I go up or down stairs?
Also the staircase here doesn't work right when going up it, Link appears one to the left of the staircase then is forcefully moved down a space.
Also this room has a map error that makes it look like there is a bombable wall to the south. I know I said I wasn't mentioning map errors anymore, but I like secrets. :(
Wait...now when I go up the stairs I get set to feather again?
I do not understand this. This stuff happened when I was testing the overworld to.
Also going down the stairs makes you appear half-way down them instead of near the top.
Oh gosh what. :o That was an exploding octorok? That's mean. It just fell right near me and I killed it then died immediately when it asploded.
P.S. I like the side-scrolling's background stuff with the pillars and curtains and missing wall-pieces. It looks great.
Oh hey, I respawned in the side-scrolling area? and the side-scroll place is in another map entirely?
I don't think it's supposed to work like that...
Tank the hits to reach the ledge you can jump to! Wooh! I'm sequence-breaking!
Ra Ra, fight the powah!
The top of this ladder here looks completely out of place.
It's green. And a stone.
...whats with the change to the brown background? It doesn't look very nice...
Also part of this room down here: enemies that immediately fall of the ledges and thus are not dangerous at all, and a new type of block to stand on that hasn't appeared before suddenly appearing for some reason I don't understand.
And now green walls? With rocks to the left?
I like the tiny room full of spikes that is impossible to reach though.
Oooh, the green is a tree!
...Why is there a tree though? I thought this was the sky/cloud dungeon?
So, I've found a bug. At the bottom of the tree-place it is entirely possible to jump off the top of the screen at the top-right and glitch through the walls to nowheresville.
Also the jump to the first right-platform from the ladder-platform is just barely high enough to force you to scroll the screen twice going back up a screen when you do it, which is annoying. Please lower that platform by one tile.
Suddenly 3D-jumping enemies with 2D link! And also the brown background makes sense now.
Though using the brown columns for both trees and actual columns makes my brain misfire for a second on seeing the column-column one.
I like how the brown-area looks, but three repetitive rooms with weirdly 3D enemies that pose no threat is boring.
Also the enemies are chumps and no threat at all.
I'm not sure if the previous enemies were a threat or not though in this side-scrolling section. Like, after the start, I was focused on the trees and stuff like that for awhile, not the enemies. Which is good, since it really got me into the level and all.
Poo!
The grassy-ground area has a jump that is to high to make! (also jumping guy is 3D in 2D land)
How annoying, I came all these screens for nothing, and now I have to go back!
Unless...
No, I can't get the damage-boost to work here. :(
Crap. One of the jumps on the path back was to large for me.
This is what I get for sequence-breaking I guess maybe.
Wait...Is the room with the fire-octorok set to make said octorok appear randomly? Because he isn't here anymore and that's weird.
Aaaaaw. I just realized that since I can't make the jump to the top-right near the start of this place that I have to leave 2D land completely, with nothing gained for this whole journey. :(
Pffft. The two blue guys at the first room you can see the tree-top in just both fell off the bottom of the screen.
That is both a bug and also hilarious.
Crap. I can't actually climb back up the trees with my equipment. Gonna have to commit suicide to leave.
Yellow mosaic-room is weird.
I can tell it's supposed to be a thing, but not what that thing is...A sun above something?
Dang, two boomerang guys that can hit you across the screen and I'm dead.
They are even more dangerous because they are the same color as the other enemies, and thus have natural camouflage.
Also falling from the ceiling while the others spawn on the ground means you WILL notice the other enemies first, giving even better camouflage.
Oh gosh what there are octoroks that shoot bombs?
That's terrifying.
I kill those punks with arrows from across the room.
Also this room's mosaic looks a lot like glasses...perhaps lens-of-truth style glasses?!
Aaaaaaw. No secret? :( :( :(
It was even a really similar color to the lens of truth. I thought the same color until I took a closer look in fact.
Ow, the skeletons in the yellow-green-flame room killed me.
Oh no, this room with jumping guys who turn into keese are
sooo dangerous. I am like, quaking in my boots or something, and definitely not rolling my eyes at their threat level. Definitely a worthy threat to lock a door with.
Definitely not doing this:
Ooh, I love the tiles in this map room.
...The heck?!
I've been everywhere already?!
But...Theres nowhere else to go! The 2D place was a dead-end!
Man, why does the 2D place have a different hud when you press enter to the 3D place? That's weird.
Jeez, the fire-octorok IS random.
And also likes to hang out around the spikes instead of the platforms.
...The hell?
The spikes don't hurt you as long as you are standing still and facing to the left when you touch them.
Why?
At the room where you first see the tree-tops: Remove the spike in the bottom right, make is more of the pillar above it.
It looks weird like it is right now.
Huh, arrows go through walls in 2D-ville.
Or at least you can fire them upwards through the gray brick tiles.
Nope.
It's not possible.
Dead-end.
I have no clue how to proceed.
I'm pretty sure I've tried every item I have as well.
Unless I somehow accidentally picked up the boss key.
I did not.
I even checked out that one bit on the red swirly-mosiac thing that looked odd, but no. Nothing affects it so no secret there.
Not even bombing every wall that vaguely looked like it could be a secret worked.
Incidentally, going back through the dungeons: the random spawn of the blue armor-enemy guys that I don't remember the name of sometimes causes one to spawn on the tiny platform with the entrance/exit on it, which makes that one really dangerous all of a sudden, and based totally on luck.
Also, if you re-enter the room with the boss that you can just jump past from the top, the boss immediately hits you.
And probably kills you.
This makes it impossible for me to leave the dungeon or even look back at those first four/five rooms again.
(EDIT: oh wait I can just reset to look at those again. But whatever.)
I now, officially give up.