That's your loss then.BeatBoxingBoo wrote:See the problem with that is I'm not going to play this game for probably years and years.
Same with anyone who complains about Zelda game difficulty but never then tries Hero Mode.
That's your loss then.BeatBoxingBoo wrote:See the problem with that is I'm not going to play this game for probably years and years.
The reward for beating an easy game shouldn't be the ability to replay the game at a reasonable difficulty level. I kind of agree with BeatBoxingBoo - there's no reason why they can't give you an easy/medium/hard option at the start. It worked beautifully in the Metroid Prime series and it would work just as well or even better in this series.CM30 wrote:Same with anyone who complains about Zelda game difficulty but never then tries Hero Mode.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
The only real difficult bit of Partners in Time is the final boss, and that's only because you get about 3 bosses (and if you're unlucky, also a mini game section) in a row without saving.BeatBoxingBoo wrote:I haven't actually gotten incredibly far in PiT, but I remember having a ton of trouble in the endgame of Superstar Saga.
Also, I'm using the Expert + Risk badge combo, the effect of which gives everyone a 50% chance to be instantly killed! This should be fun!!
Well yes, I don't disagree with that. I just think that if you think this game is too easy, you should try Hard Mode and very quickly regret your previous opinion.The reward for beating an easy game shouldn't be the ability to replay the game at a reasonable difficulty level. I kind of agree with BeatBoxingBoo - there's no reason why they can't give you an easy/medium/hard option at the start. It worked beautifully in the Metroid Prime series and it would work just as well or even better in this series.
As for that, that's just the early/midgame. When you reach the later areas, you'll really notice why they give you these rank up abilities.-Some of the "Rank Up" abilities kind of trivialize bosses (the Jump/Hammer booster).
Yeah, I definitely did. Still do actually. It's why I posted this article about it:BeatBoxingBoo wrote:Did anyone else have issues with the tilt control segments of the
Coming off of Earthbound, this is what I thought as well. There are actually two different scenarios that get randomly picked!BeatBoxingBoo wrote:That's exactly what I thought of too, haha. I wonder if that was intentional.MoneyMan wrote:I'm assuming that the fountain was streaming Mr. Saturn coffee.
Those Boo Cookies really help out with the Dodge Ten challenges. Three enemy attack cycles in a row, and you don't get damaged if you get hit.QuantumPhysicsMan wrote:I should probably get around to finishing this game at some point. I made it to the top of Mount Pajamaja before I just kind of stopped.
I also really don't like the "Dodge Ten Attacks in a Row" challenges. I hate having to resort to save scumming to beat them.
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Yeah, but getting hit still restarts the counter. Save scumming lets you try again while still at 7/10 done.Sebby19 wrote:Those Boo Cookies really help out with the Dodge Ten challenges. Three enemy attack cycles in a row, and you don't get damaged if you get hit.QuantumPhysicsMan wrote:I also really don't like the "Dodge Ten Attacks in a Row" challenges. I hate having to resort to save scumming to beat them.
I guess it can be frustrating going through 10 cookies if you're have dumb luck, but at least you get really good at dodging in the long run.QuantumPhysicsMan wrote: Yeah, but getting hit still restarts the counter. Save scumming lets you try again while still at 7/10 done.
Also, all of Luigi's stats are now higher than Mario's, except for speed. I seem to be really terrible at the roulette for Mario.
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard