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Overworld

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Paralars
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Re: Overworld

Postby Paralars » 6 years ago

So, erm, music!
We didn't really talk abuot that yet.
The maps need music, and since asmt had all these original compositions just for the overworld I went through Wyatt's a2mt playlist to find something.

Here's what's on my mind:

Main map

http://www.youtube.com/watch?v=uJ-S8sO3 ... D0B1A5561A
I prefer this one for the main area, I don't think it's in the game right now

Moon map
http://www.youtube.com/watch?v=F6E_0O3p ... D0B1A5561A
http://www.youtube.com/watch?v=z0IbaBWS ... D0B1A5561A
http://www.youtube.com/watch?v=IoULi--BlJQ
I considered these, I probably like Still Waters the best, it somehow fits the abstract space theme, and it's already inserted into the game.

Mountain map
http://www.youtube.com/watch?v=aI4W4Rlg ... D0B1A5561A
this one seems natural, it's not in the game though.

Ice map
http://www.youtube.com/watch?v=EFtnXpTx ... D0B1A5561A
this one is neat, but maybe too cheerful. I'm not sure about this.

Underground map
http://www.youtube.com/watch?v=F6E_0O3p ... D0B1A5561A
http://www.youtube.com/watch?v=FE3x_Dy6 ... D0B1A5561A
I like these two, especially the second one, even though SNN said it wasn't meant as an overworld theme.

Forest/Ruins map
http://www.youtube.com/watch?v=5K8m78z4 ... D0B1A5561A
This one has to be somewhere, and I think it fits this map the best.

Endgame map
no idea

Now, a lot of these aren't inserted and I have no idea how much space some of them would consume and all that. It would probably be a good idea to use some of the music already inserted, but I don't really have much of an idea what's in.
So I need some opinions on:
What music would be good for each map?
What/How much music can we still put in?


And then, I wanted to ask about the parrot coin unlocks.
What exactly is the problem? Counting the coins that have been collected or triggering an overworld event from inside a level?
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Re: Overworld

Postby yogui » 6 years ago

End game map music is this one:
http://www.youtube.com/watch?v=sh5M5_4lWio

I suggest Still Water not be a overworld map since it's already used as a level music.
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Re: Overworld

Postby Paralars » 6 years ago

oh right, Violet Velocity.
I was trying to think of a level that used it but it didn't click.
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Re: Overworld

Postby S.N.N. » 6 years ago

yogui wrote:End game map music is this one:
http://www.youtube.com/watch?v=sh5M5_4lWio
This still needs to be ported, and it's been about a year since I touched AddMusic now (blame school). It might be wise if another music porter takes it up at this point. I can provide them with the MIDI.

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Re: Overworld

Postby limepie20 » 6 years ago

Main map:
I'm not sure whether I like that one. I may go and look at some of the others made by wyatt, chromium, or moose.

Moon:
I love all three of these songs. The problem is the second one isn't good without samples, and we can't afford those. I'd definitely like Still Waters as it is one of my favorite custom songs, but it is already used in a level and I think that's kinda weird. And doesn't it not matter if the song is already inserted since the Overworld uses different music slots? I'd choose the first one as my favorite choice.

Mountain:
Sounds good.

Ice:
This one's also a level song, so I think it'd be weird to use (unless no one has used it in a level).
There's always the old SNN one: http://www.youtube.com/watch?v=VQNd94P0pMY
And I remember there being another good one, but maybe that's my imagination because I couldn't find it just now.

Underground:
Yeah I think the night theme could fit here too. But I think the second one definitely feels more like level music, but maybe it'd be alright. I may look for some of these, too.

Forest/Ruins:
Yeah this one is great, and could even possibly be the main overworld (in fact, it's probably better suited there).

Endgame (suggested by yogui):
I think it sounds good. Kinda sounds more like a level theme, but could still probably work.

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Re: Overworld

Postby Paralars » 6 years ago

AFAIK you can use any music slot for the overworld songs.
I really love "A2MT Overworld Idea" but I thought it was a little too 'vibrant' and outstanding for the big main area, while the other one "A2MT Overworld Idea #2" stays in the background more.
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Re: Overworld

Postby limepie20 » 6 years ago

Paralars wrote:I really love "A2MT Overworld Idea" but I thought it was a little too 'vibrant' and outstanding for the big main area, while the other one "A2MT Overworld Idea #2" stays in the background more.
Whaaaaaat. I think the overworld themes should be prominent! If it's the big main overworld, the best theme should be showcased, and I think that one is best for that role.

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Re: Overworld

Postby yogui » 6 years ago

Paralars wrote:AFAIK you can use any music slot for the overworld songs.
I really love "A2MT Overworld Idea" but I thought it was a little too 'vibrant' and outstanding for the big main area, while the other one "A2MT Overworld Idea #2" stays in the background more.
Unless you used AddmusicM (which is not the case here), the overworld music list is different from the level music list. That's good because if you used all the levels music slot you can still use custom music for the overworld, however if you want to use a music for the OW and for a level you have to insert it twice.
Also I agree that although I like "A2MT Overworld Idea" more, I think "A2MT Overworld Idea #2" is more suited for the main map. Like in ASMT where the forest map music is the best one but wouldn't fit as the main map.
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Re: Overworld

Postby Paralars » 6 years ago

Paralars wrote:And then, I wanted to ask about the parrot coin unlocks.
What exactly is the problem? Counting the coins that have been collected or triggering an overworld event from inside a level?
So, can I get some info on this?
Cause if there really is a problem with that, I need to know what it is so I can work around it.
As far as I know, there is a working parrot coin counter, so I might have an idea how to do this even if there are other problems.
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Re: Overworld

Postby alex2 » 6 years ago

Neither. We're working on it.

We need to know how many levels are unlocked via parrot coins, their event numbers, and the number of parrot coins required to unlock them.
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Re: Overworld

Postby Paralars » 6 years ago

That's good to hear.
So that would be four levels, one in each map with a switch palace.
The events are gonna be 63-66. As for the numbers...

I'd say 45,55,70,85 that makes for 255 total, about half the number of coins in the game, so you do have to work for it but you don't have to get every single one.
It's hard to judge, though. Levels are very different in how hard coins are to get and these numbers might be too low.
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Re: Overworld

Postby alex2 » 6 years ago

Only four levels? I thought it was one per submap??

e: the number of coins required should vary a lot more than that.
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Re: Overworld

Postby Paralars » 6 years ago

no, only the "outer end" submaps have these, mainly because the whole parrot coin thing was uncertain so I didn't want to go all out on that, and also there's a lot of 2-exit stuff so it might be good to not make it any more complicated.

so, why should they vary more? Are we doing
- as soon as these many coins have been collected in total you can unlock this
or
- you spend this amount of coins on unlocking the thing, it lowers your coin count by that amount
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Re: Overworld

Postby alex2 » 6 years ago

The former.

Also I was promised Extraordinary Flip Notes! to be a parrot coin level.
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Re: Overworld

Postby Paralars » 6 years ago

well it's right next to Land of Illusion, which is the parrot coin level.
We can switch them if you want.

As for the unlocking system, there's one thing to unlock in every path and you can tackle the paths in any order, so having one shortcut cost 50 and one cost 200 might be suboptimal.

Can't you make it so there's one additional byte that counts how many coins have been spent and when unlocking, check if the difference between that and the total coin count is greater than, say, 60.
If it is, the thing gets unlocked and the "coins spent" counter goes up by 60.
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Re: Overworld

Postby AUS » 6 years ago

But we already decided that they wouldn't be spent argh like months ago
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Re: Overworld

Postby alex2 » 6 years ago

I can do that I guess.

Spoilers I'm putting the blocks to unlock the levels in the hub level. The level ends instantly when you hit it (so I don't have to deal with multiple events at once).
Paralars wrote:We can switch them if you want.
I hate to be greedy, but I'd rather them be switched. If only because Extraordinary Flip Notes! is one of those "special" levels (in a way, I guess).

e: so is Land of Illusions. Fuck.
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Re: Overworld

Postby Paralars » 6 years ago

I'll switch Flip notes with Wrathful Romp, then it will be the shortcut of the easiest outer world.
Wrathful Romp is all over the place anyway, switching is probably a good idea.
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Re: Overworld

Postby alex2 » 6 years ago

Okay then
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